bomb of the year
at 250m cost, it needs 500m to break even, not all needs to come from theatrical
shareat 250m cost, it needs 500m to break even, not all needs to come from theatrical
shareWell it had a good opening weekend, we'll see how it holds up but word of mouth is positive so I wouldn't write it off just yet.
shareIt did better than the movie about the shoe.
shareWell, there's still that D&D show they're planning on streaming.
shareCongratulations! You are the Official Umpteenth person to bleat nonsense about a film's financial performance.
Hint: you have NO idea how much this movie cost to produce/market. Or how much the revenue split is. Or what ancillary streams they have. Or what any of the various write-offs, charging decisions, or back-end deals are. Conclusion: you don't have the slightest concept of any "break even" point, let alone profitability.
Go sit down somewhere.
True, but the movie is out in all big markets beside France and Italy, even in the best case they will lose money.
shareIt's absolutely fascinating to see the complete lack of reading comprehension and critical thought out there. I used to think it was just on the fringes, and a small sampling of random message boards, but the current state of the US proves otherwise.
Ah well.
Production Budget: $150 million
Marketing Budget: On average about half of the production budget so $75 million ( Super Bowl alone $5M )
Total Budget: $225 million.
Profit share :
Domestic Gross: Studio keeps about 52%
International Gross: Studio keeps about 42%
China Gross: Studio keep 25%.
With a WW gross $130M it is severely underperforming theatrically
Other revenue sources :
+A streaming service will pay between $25 -50M for the streaming rights.
+Streaming rent
+Digital purchases
However, you are right. A film of this scope will have tremendous write offs.
Deals to rent equipment for the next project. Location agreements, reuse of wardrobe etc.
Merchandise , lunch boxes, games, theme parks bla bla bla
>you don't have the slightest concept of any "break even" point, let alone profitability.
Oh, we know one thing. It didn't pass the breaking point, my dear sir.
It bombed.
Somebody in this thread laid out a little bit of math for you, which you REFUSED to acknowledge.
But you'd rather combat with vitriol than talk actual numbers with people. Your numbers are more magical, mythical, fantastical, and fantasy than the D&D itself.
It cost 150 million.
shareproduction budget +100m marketing =250m
shareLooks like it might make back its budget on the worldwide box office plus the sale of the streaming rights but wonβt cover its marketing and distribution costs. A sequel, therefore, seems unlikely. Still, the critical and audience reception was surprisingly good. Super Mario took some of the wind from its sails.
shareparamount already ordered a streaming series awhile ago, so it may live on, just not as a movie franchise
https://deadline.com/2023/01/dungeons-and-dragons-live-action-series-paramount-plus-rawson-marshall-thurber-eone-paramount-pictures-1235215486/
You are joking right? That was Jan 10th - this is April 14th - after a massive π£ this will be terminated sure as $hit
sharehttps://variety.com/2023/tv/news/dungeons-and-dragons-series-paramount-plus-drew-crevello-showrunner-1235583780/
πππ still happening
It costs at least 250x that to make a percentage of this movie.
shareDUNGEONS & DRAGONS scored another $7.1M overseas this weekend, $106M total. Domestic is at $88M.
Just another $206M and the sequel is automatically greenlighted.
I don't make the rules.
https://twitter.com/ERCboxoffice/status/1652697997690679298
#DungeonsAndDragonsMovie has earned $88 million domestic and $206 million worldwide. Occam's Razor (IP for the sake of IP, Chris Pine is not a draw, $150 million budget was way too expensive) applied no matter how good or well-reviewed the film turned outshare
https://twitter.com/ScottMendelson/status/1652704825816281088