MovieChat Forums > Ready Player One (2018) Discussion > The mechanics of the virtual world reall...

The mechanics of the virtual world really bothers me


I have not read the book and have only seen the trailer, but here is what bothers me about movies such as this.

There is a virtual world into which they enter and seem to be able to experience with full sensory input. The Matrix did it the best in my opinion, since you plug into the virtual world and accordingly your brain is fooled into experiencing all sensory inputs. You can feel as though you are falling, jumping, swimming etc.

However, when you are accessing it through VR glasses, you are literally just playing a game like with a VR headset, and the manner in which the immersion and interaction with the virtual world is depicted makes no sense to me.

It would have been much cooler if it was a matrix-like interface, meaning that you could ACTUALLY have a virtual world to engage with all of your senses and thus having complete immersion.

I do not know how this movie will handle it, but looking at the trailer makes me think it will be pretty much how I assumed above.

Edit: Just cleaned up a sentence

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You haven't experienced immersion in a book, D&D game, play, movie or video game yet? Dude, even a story that is merely TOLD can totally suck you in. I find it very realistic.

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I totally understand one can have great levels of immersion in any media, whether it be books, D&D or whatever.

What bothers me in this instance is that they depict the immersion of the character as though it is more than what it is. When they show "in game" scenes the manner of its depiction is inconsistent for me with the manner in which they depict the character interacting with that virtual word. In this instance he is just wearing a headset. The way they depict the virtual world would make more sense to me if the user had a deeper and more meaningful way to experience the virtual world and express themselves in it. It just seems "off" to me.

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I understand. I see it as a translation from what we see to what the characters are experiencing. Just like voice-overs are sometimes used to make the viewer hear thoughts.

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U do not know de wae.

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You should really read the book. It is a very easy read and sucks you in from the beginning.

In the book it describes the vr headset as not a display. It draws the images directly onto your retinas so you are fully immersed. The kid also wears gloves in the beginning that allow feeling and manipulation of the virtual world. Later on, once he acquires some money, he has full haptic gear that allows every sensory input that we experience not in vr. He is also suspended so it can create the feeling of free fall and movement. The book explains it really well.

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But basically it's just todays VR but on steroids. It's a pretty resonable development.

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The SmarterEveryday YouTube channel got to test out some newly developed haptic gloves recently, he was really into them.

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I recently tried a VR set-up. I experienced very real vertigo and dizziness from visuals alone.

Weirder still: for a couple of seconds, the real world looked fake to me, after 30 minutes with the headset on.

Never underestimate the ability of the mind to fool the body.

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Indeed. Even regular film can have powerfully kinesthetic effects that make you feel as if you're moving through space. 3D, VR, and other technologies only exacerbate this.

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While it isn't Matrix-level plugged-directly-into-your-brain immersion, the book and film show different levels of integration. Some people use only a headset and gloves, but most wear skintight, full body suits with nothing underneath, allowing every touch to be felt, along with, say, a kick in the balls. In the book, Wade even goes so far as to shaving himself from head to toe to allow for fuller sensational accuracy. Even the headset isn't a screen, as with current VR units, but a low-power laser that draws the images onto the user's retinas. All this while the user is running in place on an omni-directional teadmill, or seated in a chair that flips you around as need be.

So yes, it isn't at the level of an electrical signal wired into your nervous system, but it seems believable that people would buy into the level of realism it offers.

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Why is THIS sci-fi compared to the Matrix at all? Completely different times frames. Technically, completely different universes. RPO is a few years down the road with some advanced VR, and the matrix is many hundreds of years AFTER machines built things that plug in to our brains.

It's like saying why did the Flintstones drive cars with rock wheels when they could have invented rockets for flying cars?

Why didn't Luke blow up the Deathstar while he was running around in it??

Why do people try to rewrite other's stories?? I just don't get it.

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I get your point, but you just blew my mind with the Luke and deathstar thing. You should seriously make a post about that.

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hahahahh well, he didn't because he couldn't. no bombs on him at the time, I guess. had to rescue princess.... My main point is to just enjoy the tale as presented, not ask a bunch of side questions to rewrite the story presented. :)

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I don't find it a problem at all... especially considering how attached people are to their video game personas and lives as well as the social media aspects... and this is with todays technology, you already have milllons of people around the world retreating from society into their video game ghettos...

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This is the kind of thing that probably doesn’t matter to most people now, but will really date the movie in a generation or two. Just as a really simple example, a lot of big budget blockbusters from the 70s had loud blaring jazz music. I don’t think that resonates with people today, and I don’t think it even evokes any sense of the time period either. Do we associate the 70’s with jazz? Some people even complain about quintessential elements like bell bottom pants, which are certainly more immersive than what will soon be outdated technology like VR goggles for a video game. Kids who don’t grow up with that won’t be able to understand that people at the time were able to their suspend disbelief in part by viewing the tech as futuristic. But because of that, even a basic Nintendo controller will hold up better due to straightforward presentation.

By the way I think Spielberg movies are generally disposable, not really art, more like an arms race. He always does this, just seizes on marketing opportunities with little thought about anything beyond outside agendas.

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Spielberg makes movies for the moment, not for the future. And thats fine. Thats his style and it has worked for him great.

And this movie certainly had Spielberg written all over it.

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