MovieChat Forums > Star Trek: The Next Generation (1987) Discussion > The holodeck is too small for some of th...

The holodeck is too small for some of the settings it's rendering.


Sometimes the settings are large areas that wouldn't fit into the holodeck room. Picard horseback riding is a good example.

reply

LOL nice joke.

reply

What's so funny? The entire point of the lines is that it almost works as a green screen. All it does it render a setting within that room, but it shouldn't increase in size. It may give the impression that it looks bigger, like a mountain in the far distance, but it shouldn't be something that can be reached.

reply

I think it is supposed to have some sort of “treadmill” action to simulate large distances.

reply

Yes, I was going to say just that. I nerdily read the TNG Technical Manual back in the day, and it did describe a "treadmill" that the Holodeck uses to give the impression of a much larger area. How it actually works, like any other aspect of such technology, was not really described, as I remember.

reply

How it works doesn't bother me. It's sci-fi after all, but the area was just something I just couldn't get over.

reply

Ah, that makes sense. I always looked at the holodeck almost like it was a 3D printer and could render any image it was asked, but I just couldn't suspend the disbelief of the size of the room.

reply

That's the way I understood it when they explained how the holodeck worked to Dr. Pulaski.

reply


Presumably if you were "horseback" riding, the holohorse and you wouldn't be moving in relation to the ship, only to the hologround. It's all holographs and force field projections.

You could ride, walk, drive, fly for hours covering thousands of meters and when you call for the arch or cancel program, you're still in that same 50 X 50 room.

reply

I like the explanation above where the ground is like a treadmill and doesn't actually go anywhere.

reply

All they need is a holofleshlight. And holoschlong.

reply

there are a few episodes where the crew has sex with the holocharacters.

reply

You wouldn't even need any threadmill for the 'horse illusion', all you would need is visual movement around you, and something that slowly bumps you up and down a bit. Like one of those 'bull riding machines', but a bit different.

So, one 'solid energy' is creating such a machine, and then the visual hologram renderers just move the scenery around you in a believable way, as if in a computer/video game or 'virtual reality' type thing, but without the glasses. You are just sitting in place, having the illusion of movement.

Of course adding 'acceleration' and 'deceleration' and G-forces into the mix makes it a bit complicated, but we are never told whether those actually work in holodeck or not.

reply

Honestly, I would rather have the Holodeck just be a room that you walk into and it beams you somewhere mysterious. Kind of like a random space of nothingness. Keeping it in one small room just raises too many questions.

reply