The holodeck is too small for some of the settings it's rendering.
Sometimes the settings are large areas that wouldn't fit into the holodeck room. Picard horseback riding is a good example.
shareSometimes the settings are large areas that wouldn't fit into the holodeck room. Picard horseback riding is a good example.
shareLOL nice joke.
shareWhat's so funny? The entire point of the lines is that it almost works as a green screen. All it does it render a setting within that room, but it shouldn't increase in size. It may give the impression that it looks bigger, like a mountain in the far distance, but it shouldn't be something that can be reached.
shareI think it is supposed to have some sort of “treadmill” action to simulate large distances.
shareYes, I was going to say just that. I nerdily read the TNG Technical Manual back in the day, and it did describe a "treadmill" that the Holodeck uses to give the impression of a much larger area. How it actually works, like any other aspect of such technology, was not really described, as I remember.
How it works doesn't bother me. It's sci-fi after all, but the area was just something I just couldn't get over.
shareAh, that makes sense. I always looked at the holodeck almost like it was a 3D printer and could render any image it was asked, but I just couldn't suspend the disbelief of the size of the room.
shareThat's the way I understood it when they explained how the holodeck worked to Dr. Pulaski.
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Presumably if you were "horseback" riding, the holohorse and you wouldn't be moving in relation to the ship, only to the hologround. It's all holographs and force field projections.
You could ride, walk, drive, fly for hours covering thousands of meters and when you call for the arch or cancel program, you're still in that same 50 X 50 room.
I like the explanation above where the ground is like a treadmill and doesn't actually go anywhere.
shareYou wouldn't even need any threadmill for the 'horse illusion', all you would need is visual movement around you, and something that slowly bumps you up and down a bit. Like one of those 'bull riding machines', but a bit different.
So, one 'solid energy' is creating such a machine, and then the visual hologram renderers just move the scenery around you in a believable way, as if in a computer/video game or 'virtual reality' type thing, but without the glasses. You are just sitting in place, having the illusion of movement.
Of course adding 'acceleration' and 'deceleration' and G-forces into the mix makes it a bit complicated, but we are never told whether those actually work in holodeck or not.
Honestly, I would rather have the Holodeck just be a room that you walk into and it beams you somewhere mysterious. Kind of like a random space of nothingness. Keeping it in one small room just raises too many questions.
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