MovieChat Forums > The Orville (2017) Discussion > The Control Panels make no sense

The Control Panels make no sense


Has anyone noticed that every time they open a door or lock a door or do anything basic, someone has to manually, physically, push multiple touchscreen buttons?

I mean, touchscreens are non-responsive, non-tactile, flat surfaces you can easily slip your finger on and miss the 'virtual button' you are supposed to press.

Why does a simple 'emergency lock' require like 5 keypresses? Our building has a simple door code, and I sometimes get it wrong, because my finger slips, I am wearing gloves, I can't hear the beeps because I am wearing earplugs, I doublepress something instead of single, etc. This is common.

There's NO WAY a blob that can't even SEE the panel or the buttons, with stubby, non-fingerlike tentacles, could press around 20 TINY buttons on a touchscreen panel and get it all right (happens in Season 2, episode 13, the Kelly timetravel episode).

I know touchscreens seem more 'futuristic', but they have a big downside of not being tactile, which also means you can't press them by feel, like you can a normal keyboard's numpad, for example. Your finger can feel its way around and thus always hit the correct key even if you are not looking at all, with a bit of training, this becomes super fast way of entering numbers and such.

There is also a subtle 'protrusion' on certain keys so you can know where your finger is in case you get lost. It's meant for TACTILE feel.

Without tactile feel, how the heck is EVERYONE always pressing multiple touchscreen 'virtual buttons' (which looks like they're poking something instead of just pressing buttons), and NEVER make an error?

Why would opening a hatch, engagin a pre-planned 'gravity shield', opening a shuttle door, or locking a room require multiple fast pokes of a touchscreen like this? It makes no sense, it's dangerous, it is extremely weird that no one makes ANY errors doing this, EVER... normally, at least someone would mistype something, after all, it's a flat touchscreen, not at tactile keyboard you can feel with your fingers and thus make fewer errors.

Every time I see people operate something, it just looks like they're randomly poking a flat surface, a virtual screen that will be computer-generated later, and never make any errors. It just kills the immersion.

Why can't spaceships, doors, hatches, shields, etc. be operated/activated in a more reliable, tactile, normal way? Cars have steering wheels, you don't steer by stabbing a lot of virtual buttons on a flat touchscreen constantly! (Although looking at some modern cars, sadly, things seem to be going towards this kind of insanity)

People have sensitive feel in their fingers for a reason. Grabbing a lever or switch feels good for a reason. Steering wheels are physical for a reason. Keyboard and mouse is an unbeatable way of operating a PC, playing a game, etc., for a reason (unless the game is specifically designed to utilize some other method, like Wii's games or the XBox dance game stuff).

Holographic touchscreens are NOT a better control method for ANYTHING, EVER, than a good old keyboard and mouse would be, or a good old steering wheel and physical levers would be.

It's ridiculous that a shuttle doesn't require something like a physical lever to open its door, but instead, you have to stab some combination you have to remember on a touchscreen.

Furthermore, how is this progress? Cellular telephones have been constructed to have menus and lists so you don't have to remember numbers or number combinations. This show shows us a future where we're going backwards to HAVING TO REMEMBER NUMBER/PAD STABBING COMBINATIONS?!

What were they THINKING?!

None of these panel control systems make ANY SENSE.. look at them go, just stabbing and stabbing pre-remembered patterns into the consoles instead of selecting things from menus and actually using keyboards and levers, buttons, wheels, knobs, and all those things the human body has actually been designed to be so good at.

I hate all this hologram and touchscreen stuff, if that wasn't obvious.. but does it ALSO have to not make any sense?!


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I agree with this. And the panels have no writing to distinguish buttons which make no sense.

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I'd say Star Trek's LCARS system is worse: I mean, you have hundreds of touchscreen buttons on a dozen or so duty stations, and most are marked with a meaningless number or even nothing at all. I'd bet a huge part of the Starfleet Academy training is HOW to use so many kinds of LCARS panels, especially when they're all user-configurable!

And don't get me started on how Starfleet officers can easily use completely alien consoles, too! Even unknown alien designs! It's almost like spacefaring societies have independently come up with THE most intuitive control interfaces for their vessels, however ridiculous that would actually be!

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I don't expect anything from the screens or controls really, in this show. They are just there to show someone being busy or pressing something when told to. I agree that it all does look a bit silly.

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