MovieChat Forums > Ojing-eo geim (2021) Discussion > Huge contradiction in security and accou...

Huge contradiction in security and accountability


There was a huge contradiction with the way the show went out of its way to demonstrate the strictly regimented routine, accountability, and head counts of the staff.

Then they go on to contradict that later in the series when the guard mentions that if a player goes missing it's a big deal, but if a soldier goes missing then no one gives a shit.

That flies in the face of the established events on the show and logic in general.

Everything is so tightly controlled - when to go to your room, when to eat, when sleep, when to wake up, when to stand for head count, with clocks and timers and audible count downs. Then when the guard is trying to get the doctor to return he explains: "It's a huge problem when a player goes missing, but when it's a soldier, no one cares about that."

How does this make sense? How are they not concerned about staff going rogue, developing a conscience, rescuing players, sabotaging the operation, or whatever? Why all the strictly regulated controls and video monitoring the hallways? That part just didn't add up for me.

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That was a bit of an issue for sure. Especially the video monitoring. The guy that was in on the organ harvesting operation is the only one in the control room that saw them wandering about and was able to cover for them? Come on.

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I'm guessing the managers soldiers and workers had figured out a small conspiracy with just enough of them would work as each manager was assigned to watch only certain areas.

But it's like letting prisoners stay in the same cell for years. It lets them tunnel out if they want to. Is this standard practice? Don't you want people monitoring video streams to switch between them, if just to avoid boredom?

They were really good about guarding the players during the games (a few managed to briefly overpower or escape but never for long) and yet so incompetent in other ways - agreed!

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That comment could've been more of a reference to the game itself. Priority #1 is entertaining the VIPs as we've seen from their lavish displays of hedonism. Paramount to making the VIPs happy is that the games continue which means every player must be accounted for. Guards aren't needed to keep the game functioning.

However, a missing guard is obviously a huge security risk and somebody will eventually care about that, but you can deal with that later as opposed to needing to deal with a missing player now.

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I get what you're saying, but considering what a missing guard would be capable of as far as disrupting the games, that may not be something you can deal with later.

Also, why the strictly regimented times for everything, complete with countdown timers, if no one cares about a missing guard?

Logically, what you say makes sense. But in the context of what we see in the show, the two don't seem to add up together.

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I guess on the priority scale, if you had to rank the importance of a player or guard when it comes to accountability, the player would be ranked higher, even if not by much. The guard's quote could be hyperbolic.

Also, the show takes place on a remote island, so presumably an escaped guard wouldn't present an immediate threat to the games outside of shooting the place up or something. Again, something to be dealt with "later", though they'd prefer not to deal with it at all.

But yes, at the end of the day it's a movie that requires some element of suspension of disbelief and this is my paltry attempt at justifying one of the many plotholes!

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