Bollocks. There are plenty of places away from the shipping lanes where a person could be stranded and not found - you can even be lost on the mainland of some country if your plane goes down in the wrong place (even as "small" a place as the Southern Alps of New Zealand, let alone some of the mountain ranges of the American continents, Africa etc)
People routinely get lost (and their remains are never found) within the confines of "dry land", and yet you find it difficult to believe that a person would not be randomly stumbled upon somewhere within the roughly 70% of the Earth's surface that's covered in water?
There are deserted bits in the middle of forests, which occupy only a tiny percentage of the 30% of the Earth's surface that's above sea level, where nobody goes for far longer than four years - and yet they are theoretically "more accessible" than tiny islands dotted throughout a vast body of water.
If you got lost in one of those places and did not have the means to summon help, you would have no choice but to walk out if you were able to do so. If you failed and died, your ant-scoured bones would most likely never be found.
Sure, a great number of islands are little more than a coral reef with little-to-no fresh water, no shelter and no means to build anything, but that doesn't mean that every island that's large enough to support trees etc is regularly visited by people.
The movie made it clear that they were off their planned course and unable to radio their location to anyone, so it becomes best guess as to what area to search - and that search pattern becomes larger and larger the further afield they look from that planned flight path.
Naturally, they would look close to the flight path first and then widen their search later.
While the island may well have been charted and known about, if it's too far away from where they estimate the plane to have gone down, then they wouldn't be looking there. If it's too far "off the beaten path", then people won't be visiting it regularly, either.
"Chuck" (as in the character portrayed in the movie) also didn't exactly do a lot towards making himself easy to find - it took him an inordinately long time in the movie to even start trying to make fire. I don't fault him for taking ages to succeed, that's only natural, but the fact that he didn't try for days - by which time he had already spotted what he thought was a boat off in the distance.
If I were in that situation, one of my highest priorities would have been creating a fire, as the "Ninth Commandment for Survivors" (http://youtu.be/R2iF8iskWd4 ) is "Thou shalt employ thy talents wisely to assist thy return to civilisation, and thou shalt remember thy rescuers, assisting them with pillars of smoke by day." (and a nice bright fire by night, of course) I'd've started working on that on the first day as well as making the markings on the beach. Even if it took me a while to succeed in making fire, at least I'd've started my learning process sooner than that character.
I wouldn't know if boats passed close enough to see smoke/firelight but I'd assume that rescue craft would be out looking and I'd make sure I had every advantage in attracting their attention - and fire is the number one advantage.
I realise that to keep the movie interesting, they had to have Chuck not think about a signal fire until after he'd spotted distant lights, so they had Chuck come across as particularly "dense", despite him knowing two ways of making a fire using wood (I'm pretty sure most people would think to start a fire much sooner than Chuck did, especially if they knew to split one piece of wood as he did).
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