Why Max Payne 3 doesn't make any sense
Let's see what they managed to screw up in the development of Max Payne 3:
- No James McCaffrey.
James McCaffrey is not only the voice of Max Payne, he IS Max Payne. A large part of the reason why the Max Payne movie never really appealed to me is because Mark Wahlberg's voice is NOT the voice of Max Payne. As some have already stated, no McCaffrey for Max Payne is like no David Hayter voicing Solid Snake. Do you have any idea the kind of s**t-storm MGS fans would have raised if Hideo Kojima decided to use another voice actor for Snake? And yes, I'm sure Kiefer Sutherland can do a good job, but it won't be the voice of Max Payne. Sutherland does not have the deep, rough voice of McCaffrey. McCaffrey brought something truly unique to that voice that I don't believe any other voice actor can bring. McCaffrey gave Max Payne a deep, dark, brooding, introvert, hard-core voice that suited the character and his appearance perfectly. No James McCaffrey, no Max Payne!.
- No New York City.
Now, let me just state that NYC is not a must for a Max Payne game. Although it worked brilliantly in the first two games, I was always open to the possibility of introducing a new location, as long as they maintained the original atmosphere of the first two games. If the developers feel that they want a new location, they should at the very least make sure the place they choose is atmospheric and true to the Film-Noir spirit of Max Payne. Alternative locations instead of New York could have been Los Angeles (in winter), Chicago, Detroit, San Francisco, or Seattle. If they wanted to use a locale outside the United States (something that I wouldn't condone, but would be able to look past), they could have chosen Japan (Tokyo), China (Hong Kong), France (Paris), or similar locales. Instead the idiots chose sunny and bright Brazil. A location that doesn't make any sense whatsoever for a Max Payne game. I've heard arguments that New York is much safer than Rio de Janeiro, and because Rio is a much more violent city it would somehow make sense for a Max Payne game. Such nonsense. New York made perfect sense because for years the perception was and still is that NYC is a cold, dark, brooding, foreboding city that would make perfect sense for a Film-Noir setting. On the other hand, placing the game in sunny Rio is no different than placing it in Miami or the Caribbean. It simply doesn't make sense because it doesn't work with the spirit of the original games or the character.
- No Film-Noir setting/style.
Of all the changes made in Max Payne 3, this one hurts me the most. The Noir setting made the Max Payne franchise unique among other franchises and games. I mean, let's be honest. How many other games out there utilize a Noir style as beautifully as the Max Payne games did? None. Part of the beauty of Max Payne was the games' ability to transform you into a past era of Film-Noir while keeping the game grounded in more modern constructs. The Noir setting and style is an immeasurable part of what made the franchise unique, different and just plain brilliant. The location, the atmosphere, the characters, the comic book model, the brilliant script, all of these were brought together by a dark and cold Noir style/setting that made you want to come back to it, no matter how many times you've experienced and completed the game.
- No Max Payne look/appearance.
How stupid can they be? Only 12 years after the events of Max Payne 2 and they made Max look like a trailer trash bum. A bald, fat bum. He now has plenty of facial hair, tattoos, and... oh goody, he's into the wife-beater fashion! They made Max look like one of those cupboard cutouts you see in the GTA games. Completely generic, completely silly, and completely unlike Max Payne. I don't know who this character is, but for all intents and purposes, that "guy" is NOT Max Payne!
- No Remedy/Sam Lake.
Remedy created magic with Max Payne 1 & 2, they won't be developing Max Payne 3. Instead, some unknowns at RockStar Vancouver are developing this. RSV's only developing credit so far is the game Bully, a fairly mediocre console Action-Adventure. Now that's not to say that RSV is going to screw it up completely, but the game will not have the commitment and the heart and soul that Remedy put into this franchise. To add insult to injury, Sam Lake, the brilliant writer of Max Payne 1 & 2 is not joining this project. Suffice it to say, this is a huge loss to the series and will no doubt be very detrimental to Max Payne 3. We can pretty much expect a significantly inferior script and weaker writing quality for this game which will mean a dumbed down, simplified plot and character development.
- No PC controls/interface/game mechanics.
Make no mistake about it, this game is primarily developed from the ground up as a CONSOLE game, not as a PC game. We can expect simplistic, arcadish, GTA style controls with a crappy Cover System, no Bullet-Time and the interface and game mechanics will have to be severely dumbed down and simplified. This will feel like a console game and it will play like one, to the detriment of this game and the franchise's fans.
- Plot is extremely problematic and doesn't make much sense.
So, let's get this straight. Max Payne has allowed himself to become bald, overweight, alcoholic, to grow all this facial hair, to look like a common bum freakazoid? Sorry, but I don't buy it for one second. Max Payne was the kind of character who would put a bullet through his brain and commit suicide before he would allow himself to deteriorate like that. Oh, no question. Max Payne has had and still does have severe mental problems that were brought on by the brutal murder of his wife and child, but at least according to the ending of Max Payne 2, he seems at peace for the first time. To quote Max at the end of MP2: "I had a dream of my wife. She was dead. But it was all right." Max seems to finally accept the death of his wife and presumably the death of his child as well. This is the very last line of Max Payne 2 and it at least gives the appearance that Max has allowed himself to find peace and to leave his past behind and move on. Now, in Max Payne 3, we suddenly learn that he is worse than ever before. An alcoholic, heavily addicted to painkillers and looking like a freak. I'm sorry, but this simply does not sit well at all with the ending of Max Payne 2. Also, what the hell is Max doing in Brazil? Brazil is a long way from New York City, long way from his life, his work, his home. What is he supposed to do in Brazil and how does it all connect with his past in NYC? And what about Mona Sax? She is an integral part of the series and it seems that not only will she not be a playable character, but will not show up in the game at all. A lot of questions remain regarding the direction the story is heading, but right now I'm suspicious of the developer's ability to competently put it all together.