MovieChat Forums > Super Mario Bros. (1993) Discussion > Is it really all that bad?

Is it really all that bad?


I haven't seen it years but, I remember how much I liked it as a kid.
A lot of the stuff that I've since watched from when I was a kid I still think most is pretty great when I watch it again. However I did like things like power rangers..
So is this that bad?

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Its terrible. Bob Hopkins and Leguizamo were constantly making fun about how bad the movie was, they stopped learning the script at one point! They consider it the worst thing they ever did.




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as a kid, i liked it. after rewatching as an adult, its godawful.

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I liked it as a kid and still like it now, I watched it the other day and I still thought it was really good..

I guess I look at it in a different way than everyone else.. instead of seeing how different it was from the Game.. I sorta saw it as a fill in of the story.. like, I played all the NES and SNES and N64 games as a kid *and now too* and I never really knew any background from the games.. like why were Plumbers the heroes.. and in a world with Dinosaurs and other giant reptiles type animals and so on..

so from the movie, I got answers.. they went to another demention and sorta fell into the hero business.. and the other world was one of evolved reptiles *although i don't believe people came from monkeys but we are in the same primate family so it still works for me that they'd be the same way just with Dinosaurs *although a lot of experts say birds on the real decedents or whatever now* but anyways.. So the movie gave answers as to why/how the Mario Bros got to that world... and then also.. Why were they called Mario Bros? like the movie told you that their name was Mario Mario and Luigi Mario. which explained a lot.. I always like Luigi better and didn't understand as kid why his name wasn't up their until i saw the movie..
And also on the evolving thing like, it explained why Yoshi *a dinosaur* and the Turtles were both their like they were just at different states of evolution or something.. And you could also say it explained why theres magic mushrooms and stuff like that all over the place..

And like a lot of people were complaining about how dark the set was and all that, but i think if it was all bright colors people would of been complaining that it was too cartoony.. *but i would of liked more color too* but from what i read, it seems like the directors wanted one thing and the studio or whatever wanted another thing.. and thats why we got a dark gloomy kid film lol. just like with Comic Superhero Films its like you have to find a common ground with the sets and costumes.. Like with Wolverine for example, a lot of people complained he didn't wear his trademark yellow/blue or orange/brown costumes but he totally wouldn't have been taken seriously in this day of age in something like that.. *but i didn't like how they all wore black leather, thought that was totally boring* but i thought all the Avenger characters got it right when it came to costumes.. But in 1993, I think Super Mario Bros *and an X-MEN movie if made back then* could of gotten away with bright colors without look stupid.. hell, in 1993 i wore a florescent yellow TMNT hat and purple/green wacky pants so..

And i liked their costumes! i always wanted a Luigi costume! lol

but that was just my take on it.. maybe i read too much into it? but it's still my favorite Video Game Movie.. *is still waiting for The Legend of Zelda film :/ * but just like Street Fighter, people hated that one too and i like it! but JCVD is my fav living actor ^_^

"It Can't Rain All the Time"

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I think I am totally with you on this one. I was eleven (a long time ago!) when I first watched the movie, and I still watch it now every few months on DVD. For me it is a guilty-pleasure. I watch it and KNOW how bad it is, yet I can't help but love it.

For the time, they tried to take this idea and although it doesn't seem like it, try to ground it in some kind of reality, like 'this could really happen.' Ala superhero movies of today. But it was the 90s, so they hadn't really perfected that just yet :p I love the dynamic between the characters, especially Mario/Luigi and Luigi/Daisy. I love that they tried to work things into the world that otherwise would have looked ... strange - such as Toad, being a busker, or bob-omb actually shown being winded up, rather than just randomly walking about.

I would have LOVED to have seen a sequel made, with Bob and John reprising their roles, but if it ever was to be rebooted or anything, obviously there would be a completely new cast.

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As a stand-alone kid's film, it's very basic and underwhelming. The story is poorly written, some of the performances are foul, and there's a lot of shaky internal logic. But the visuals are nice, and there are some cute moments. It's a sup-par 4 out of 10 at best.

However, as a Mario movie, it's a complete and utter failure. It barely resembles the video game counterpart in the least.

A lot of people say "Oh, well the game has no story", which is complete and utter bull-crap. By the time this movie came out, Mario had appeared in nearly 100 games (including cameos and different versions of the same game on different consoles) and there was an incredibly healthy mythology surrounding the characters and world. There was more than enough material to build a faithful, fun kid's/family movie around.

I think the real problem is that this wasn't the first instance where Mario was butchered. Remember the really bad Super Mario Bros. Super Show, which also used an invented real-world/fantasy-world crossover? For some reason, nobody understood how to make a decent Mario adaptation.

The writers and directors of this film simply didn't understand or respect that they were adopting a property that had a loyal fanbase and an established canon.

Mario is really, in all honesty, the sort of property that requires a special, specific treatment. If another attempt at a Mario movie is made, it'd have to be a production by a company like Blue Sky or Dreamworks Animation, because I think CG animation is the best way to capture that world.


And FURTHERMORE, this is my signature! SERIOUSLY! Did you think I was still talking about my point?

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A lot of people say "Oh, well the game has no story", which is complete and utter bull-crap. By the time this movie came out, Mario had appeared in nearly 100 games (including cameos and different versions of the same game on different consoles) and there was an incredibly healthy mythology surrounding the characters and world. There was more than enough material to build a faithful, fun kid's/family movie around.


Give us 1 single example of how to successfully translate the Mario video game material pre-1993 into a workable movie.

You're talking complete and utter bollocks!

You can't make a feature length movie out of a fat plumber living in the mushroom kingdom breaking bricks with his head and jumping on goombas. There was and is simply no way of making that work in a movie. Maybe as a fully animated kids show but even then you'd have to take plenty of liberties to make it work.

The movie actually did an admirable job of incorporating as much of the Mario world into a movie as possible. There was plenty of fan service the movie offered.

In all the years I've been reading people trash this movie I've STILL yet to read any ideas for how it could've been done better. Until then, this movie did a fine job translating the game to the big screen and no-one's successfully argued otherwise.

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Give us 1 single example of how to successfully translate the Mario video game material pre-1993 into a workable movie.


A confrontation attitude upfront doesn't make you correct.

The fact of the matter is, many of the games in the Mario Universe often essentially boil down to an archetypical "Knight (Mario) must save the fair maiden (Peach) from the vicious dragon. (Bowswer)" This is a simple and elegant set-up rooted in much of fiction and fantasy, and allows for dozens if not hundreds of potential stories that maintain the spirit of the games. You simply cannot deny this without being willfully ignorant.

So, do you really want examples? Because I could write-up quite a few.

It really wouldn't have been so hard to create an animated film that follows this basic formula while retaining and expanding on the core design philosophy of the franchise, the essence of the characters and the basic setting. Hell, it's not too far removed from much of Disney's work around the time, to be perfectly honest. (At least from a basic fundamental level) Animation is where Mario adaptations should be. (Which is why there's such a huge call now from fans for Pixar, Blue Sky or other animation companies to give us a good, CGI Mario film)

A live-action pseudo-dystopian-future/muddled sci-fi take on the series, that consistently goes against the established tone/story/setting, characterization and style of the established franchise was not the way to go.

You're talking complete and utter bollocks!


Am I really? Or could it be that you're just choosing not to use your own imagination and see the potential that exists?

You can't make a feature length movie out of a fat plumber living in the mushroom kingdom breaking bricks with his head and jumping on goombas. There was and is simply no way of making that work in a movie.


You're over-simplifying a long-running media franchise with a wealth of characters, stories and settings to try and contrive your non-existent point. This is a poor argumentative tactic.

The movie actually did an admirable job of incorporating as much of the Mario world into a movie as possible. There was plenty of fan service the movie offered.


Please elaborate on how the film did an "admirable job" incorporating elements of the Mario franchise.

Was it by fundamentally changing literally everything?

By dropping key characters?
By contriving a brand-new story that has basically nothing to do with the games?
By giving us a lot of condescending "in name only" references that go against the source material? (Toad, Thwomp, etc.)
By changing the very dynamic of the storyline?
By even going so far as to make the titular brothers into adoptive Father/Son figures? (Seriously... that alone is just mind-boggling)
By taking a fiersome, dragon-like villain and turning him into a whiny, pseudo-political-figure germophobe?

Yeah, sure. That's "admirable" all-right.

In all the years I've been reading people trash this movie I've STILL yet to read any ideas for how it could've been done better. Until then, this movie did a fine job translating the game to the big screen and no-one's successfully argued otherwise.


Yes, people have indeed successfully argued otherwise. You're just ignoring it.

Look, it's fine if you like the film. For what it is, it has a few fun moments, even I will admit. But you cannot deny that, as a Mario adaptation, it's a colossal failure. It is by no means a good translation of the video-game series.

And FURTHERMORE, this is my signature! SERIOUSLY! Did you think I was still talking about my point?

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The fact of the matter is, many of the games in the Mario Universe often essentially boil down to an archetypical "Knight (Mario) must save the fair maiden (Peach) from the vicious dragon. (Bowswer)" This is a simple and elegant set-up rooted in much of fiction and fantasy, and allows for dozens if not hundreds of potential stories that maintain the spirit of the games


That's what happened in the movie. Daisy was kidnapped and imprisoned in Koopa's tower and Mario and Luigi had to save her.

It really wouldn't have been so hard to create an animated film that follows this basic formula while retaining and expanding on the core design philosophy of the franchise, the essence of the characters and the basic setting. Hell, it's not too far removed from much of Disney's work around the time, to be perfectly honest. (At least from a basic fundamental level) Animation is where Mario adaptations should be. (Which is why there's such a huge call now from fans for Pixar, Blue Sky or other animation companies to give us a good, CGI Mario film)


That's what I said in my initial post; that the only way to make a movie anything like the games would be to do an animated movie.

A live-action pseudo-dystopian-future/muddled sci-fi take on the series, that consistently goes against the established tone/story/setting, characterization and style of the established franchise was not the way to go.


It didn't go against the established story or characters though. Again, at the point in time the movie was made what was the Mario franchise? I've played the games. It's a couple of plumbers racing through a magical mushroom kingdom collecting coins, bashing bricks with their heads, jumping on goombas and turtles on a mission to rescue a princess from a castle. There's really not a whole lot to it. It could've made a cute little animated series for kids or do what the movie did and create an interesting world and premise using the characters from the games and the very basic premise of rescuing a princess from a castle/tower.

You're over-simplifying a long-running media franchise with a wealth of characters, stories and settings to try and contrive your non-existent point. This is a poor argumentative tactic.


My point is obvious and my argument isn't poor in the slightest.

Do you realize this movie came out in 1993? I think we had 3 NES games, a gameboy game or 2 and a terrible childrens show that made up this rich franchise with such a wealth of characters and stories. The whole concept was someone's bizarre magic mushroom trip to begin with for fvcks sake. It would've been most accurate to make it something more like Fear & Loathing In Las Vegas (which I doubt you've heard of since you're probably so busy dissecting childrens video games)


Please elaborate on how the film did an "admirable job" incorporating elements of the Mario franchise.


There were a bunch of little nods to the game. The trademark attires Mario & Luigi wear got a cool epic reveal mid-way into the movie. The whole dimension they went to had a living mushroom/fungus infestation. Mario even uses a mushroom at the end to deflect Koopa's gun blast to defeat him (notice how the mushroom made Koopa enlarge first like in the games?)

I loved the mario games as a kid and still play Super Mario Bros 3 to this day. I saw the movie when I was maybe 9 or 10 and thought it was really fun and enjoyable and appreciated all the little nods to the game.

I thought the movie had plenty going for it:

Good cast - Bob Hoskins, John Leguizamo, Dennis Hopper, Samantha Mathis

Plenty of really funny moments and characters. I especially liked Koopa's 2 bumbling goons.

Really crazy futuristic setting. Kind of like Blade Runner almost. Lots of unique and interesting characters. Half lizard people. Really inventive.

The special effects still hold up pretty well. I don't know the budget but I'd guess it would've been at-least 20 maybe 30 million at the time.

I watched the movie many times as a kid and have seen it numerous times over the last 20 years and enjoyed it every time.

Yes, people have indeed successfully argued otherwise. You're just ignoring it.


 There's nothing to ignore. I've revisited this board many times and no-one has EVER been able to give an example of how this movie "should" have been made. Not once. If you want to provide a link to anywhere where someone goes into detail about how this movie should've been made then go ahead. Or you could simply do so yourself.

So. Since you're so passionate about the Mario franchise and claim it boasts such a rich tapestry of characters and stories then please try to come up with a way to make it work in a LIVE-ACTION MOVIE and ONLY using ideas/concepts/characters etc... established BEFORE 1993. You never once attempted to do that which was my whole point.

Try again.

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Whelp, given that this will be one of my final posts before IMDb does away with the message boards (a ridiculous decision and one that might make me leave the site altogether since the boards are one of the biggest appeals), I might as well answer this old thread as per your request...

*Ahem*

That's what happened in the movie. Daisy was kidnapped and imprisoned in Koopa's tower and Mario and Luigi had to save her.


While this is true, the big issue was the mind-boggling execution and storyline construction. Again, it is a poor reflection of the source material. Mario is Mario. Mario is not some cockamamie Blade Runner knock-off about magic portals and alternate dimensions. (Also, there's the fact that they inexplicably went with Daisy instead of Peach.)


That's what I said in my initial post; that the only way to make a movie anything like the games would be to do an animated movie.


No, your initial reply actually read, and I quote:

"You can't make a feature length movie out of a fat plumber living in the mushroom kingdom breaking bricks with his head and jumping on goombas. There was and is simply no way of making that work in a movie. Maybe as a fully animated kids show but even then you'd have to take plenty of liberties to make it work."


It didn't go against the established story or characters though.


Yes. Yes it did. When you radically and violently alter the source material so much that Mario and Luigi aren't even technically "brothers" anymore (as is the case in this film), you're going against established story and character.


Again, at the point in time the movie was made what was the Mario franchise?


Wikipedia it. Literally dozens and dozens of games, spin-of television franchises, popular products and merchandise, etc. Don't try to downplay it.


I've played the games. It's a couple of plumbers racing through a magical mushroom kingdom collecting coins, bashing bricks with their heads, jumping on goombas and turtles on a mission to rescue a princess from a castle. There's really not a whole lot to it.


While I think you're downplaying the mythology too much, lemme ask you...

In what insane way does what you just describe translate into "So a meteor rips a hole in spacetime, and creates a dark and dystopian parallel dimension called 'Dinohattan' that's ruled by a germophobe who hates plumbers"?


It could've made a cute little animated series for kids or do what the movie did and create an interesting world and premise using the characters from the games and the very basic premise of rescuing a princess from a castle/tower.


It did make a cute little animated series. Several in fact. You don't seem to be grasping however that radically alterring every facet of the game rightfully pissed off the fans. There was plenty of room for them to make a good movie that did the series justice while remaining true to the spirit, tone and style... this movie failed to do that.


My point is obvious and my argument isn't poor in the slightest.

Do you realize this movie came out in 1993? I think we had 3 NES games, a gameboy game or 2 and a terrible childrens show that made up this rich franchise with such a wealth of characters and stories.


Blatantly and obviously misrepresenting the franchise doesn't make you right.


The whole concept was someone's bizarre magic mushroom trip to begin with for *beep* sake. It would've been most accurate to make it something more like Fear & Loathing In Las Vegas (which I doubt you've heard of since you're probably so busy dissecting childrens video games)


No, that would not have been the "most accurate" way to make it. The most accurate way to make it would simply have been to tell a story that actually resembles the darned games! How is it that hard for you to grasp this?!

And yes I have seen Fear and Loathing in Las Vegas. Personally not my favorite Gilliam film, but it's still very good. I did far preferr Brazil, Time Bandits[/i] and even The Adventures of Baron Munchausen, however.


There were a bunch of little nods to the game. The trademark attires Mario & Luigi wear got a cool epic reveal mid-way into the movie. The whole dimension they went to had a living mushroom/fungus infestation. Mario even uses a mushroom at the end to deflect Koopa's gun blast to defeat him (notice how the mushroom made Koopa enlarge first like in the games?)


Those are nods and references. Fan service. Cute moments. But passing references should not be the part of the film that ties it to the series. That should be, oh, I don't know... THE STORY, THE STYLE AND THE CHARACTERS! I don't care how many cute nods you throw in... it doesn't make it a "better" film or a more "accurate" film.


I loved the mario games as a kid and still play Super Mario Bros 3 to this day. I saw the movie when I was maybe 9 or 10 and thought it was really fun and enjoyable and appreciated all the little nods to the game.


Finally something we can agree on. Loved the games as a kid and still do, and when I was young, I enjoyed the movie for what it was. But pretty much the second I turned 9 or 10, it started to fall apart and I saw all the inherent flaws.


I thought the movie had plenty going for it:

Good cast - Bob Hoskins, John Leguizamo, Dennis Hopper, Samantha Mathis


Hoskins was perfect at the time. Leguizamo is someone I admire, but he was woefully miscast. Hopper was enjoyably over-the-top but not Koopa, and Mathis was decent enough, but again not really fit for the material.


Plenty of really funny moments and characters. I especially liked Koopa's 2 bumbling goons.


They were alright for the young kids, I suppose.

Really crazy futuristic setting. Kind of like Blade Runner almost. Lots of unique and interesting characters. Half lizard people. Really inventive.


Please tell me how the games were like Blade Runner... Please?


The special effects still hold up pretty well. I don't know the budget but I'd guess it would've been at-least 20 maybe 30 million at the time.


That doesn't make it a good movie or a good adaptation.


I watched the movie many times as a kid and have seen it numerous times over the last 20 years and enjoyed it every time.


It's mindless entertainment and can be fun to watch now to an extent, albeit more ironically for me due to its failures. It's a borderline "so bad, it's kinda good" affair because it does literally just about everything wrong.


There's nothing to ignore. I've revisited this board many times and no-one has EVER been able to give an example of how this movie "should" have been made. Not once. If you want to provide a link to anywhere where someone goes into detail about how this movie should've been made then go ahead. Or you could simply do so yourself.

So. Since you're so passionate about the Mario franchise and claim it boasts such a rich tapestry of characters and stories then please try to come up with a way to make it work in a LIVE-ACTION MOVIE and ONLY using ideas/concepts/characters etc... established BEFORE 1993. You never once attempted to do that which was my whole point.

Try again.


...ok, I'll bite.

Super Mario Bros. The Hypothetical Movie Pitch by MaximumMadness.

First, it's not live-action. Mario needs to be animated. The tone should be bright and light-hearted with plenty of adventure, and the film should have a road-trip quality akin to Wizard of Oz.

The plot? Rather than an adaption, make it as a sort-of "sequel," since everyone knows the games and the premise. As we start, Mario has became famous all over the magical Mushroom Kingdom for his continued dedication to saving the day and doing the right thing. Princess "Peach" Toadstool is throwing a grand party at the Castle in his honor and plans on presenting Mario with a medal for bravery, though his brother Luigi feels overshadowed by Mario and sad that his accomplishments and contributions to saving the day are not as recognized.

At the party, Mario entertains Toad children with stories of his escapades while Luigi feels left out. Right as Mario is about to get the medal, Bowser arrives with a fleet of airships, bombards the castle and kidnaps Peach once again, trying to ruin Mario's day.

Mario and Luigi are joined by their friends Toad and Yoshi and begin a journey throughout the various "lands" of the Mushroom kingdom while trying to track down Bowser. Along the way, the meet new friends and get into various struggles in the different "lands." (battling giant Goombas in the Giant Land, having to escape quick-sand in the Desert Land, etc.) Luigi and Mario eventually get into a fight over Mario having become to full of himself, and Luigi leaves.

Eventually, the group confronts Bowser, but cannot quite overcome his newest scheme, and it's up to Luigi (who was inspired to return after a pep-talk from another character about the importance of family) to save the day when he returns. Together, the brothers are able to defeat Bowser and save the day, and Mario learns humility. Back at the castle, after getting the medal from Peach, Mario instead choses to give it to Luigi, finally acknowlegding him as a true hero, and the two brothers triumphantly run through the Mushroom Kingdom together in the final shot, breaking open blocks and stomping Goombas as the theme triumphantly plays.

There. Took me like 5 minutes to come up with, and it's way more accurate to the games. Boom.

And let me add, despite being confrontational and perhaps a bit over-passionate, I'm just having fun on these boards. I like these heated discussions because we both are clearly passionate, and I find it entertaining to have arguments and disagreements, since I think all involved can learn a thing or two. Hope you didn't take any offense to anything I wrote. I'm gonna miss these message boards.

And FURTHERMORE, this is my signature! SERIOUSLY! Did you think I was still talking about my point?

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While this is true, the big issue was the mind-boggling execution and storyline construction. Again, it is a poor reflection of the source material. Mario is Mario. Mario is not some cockamamie Blade Runner knock-off about magic portals and alternate dimensions. (Also, there's the fact that they inexplicably went with Daisy instead of Peach.)


The games were practically devoid of any sort of story so they had to come up with something.

No, your initial reply actually read, and I quote:

"You can't make a feature length movie out of a fat plumber living in the mushroom kingdom breaking bricks with his head and jumping on goombas. There was and is simply no way of making that work in a movie. Maybe as a fully animated kids show but even then you'd have to take plenty of liberties to make it work."


Well now that's really just pointless nit-picking. My point was obvious. Show/movie....whatever. The concept would really only work as an animated work if it were to attempt to accurately represent the games. There was simply no way of doing this as a live-action movie.

Yes. Yes it did. When you radically and violently alter the source material so much that Mario and Luigi aren't even technically "brothers" anymore (as is the case in this film), you're going against established story and character.


Ok, fair enough. But does it really matter that much though? Did anyone walk out of the theater in disgust that they weren't technically brothers? It was Mario & Luigi together up on the screen which is what mattered. Nit-picking again.

Wikipedia it. Literally dozens and dozens of games, spin-of television franchises, popular products and merchandise, etc. Don't try to downplay it.


That only really matters to the most dedicated nerdy minority of the fan-base. Those people are hardly making up the numbers to make the movie financially successful so don't need to be appeased. Gamers were much more casual back then also. For the age-group of kids from say 5-15 or whatever I doubt they were familiar with any more than the first 3 games on Nintendo, maybe they played it on Gameboy and may or may not have had any interest in the terrible show that was out at the time.

While I think you're downplaying the mythology too much, lemme ask you...

In what insane way does what you just describe translate into "So a meteor rips a hole in spacetime, and creates a dark and dystopian parallel dimension called 'Dinohattan' that's ruled by a germophobe who hates plumbers"?


What aspects of the game am I not going into? What's the story-line? What's the background of the characters? How do you make a feature-length movie, live-action or cartoon, work with only what's been established in the games? (not including some japanese comic book or whatever other obscure "canon" most kids wouldn't have known the first thing about back in 1993)

It did make a cute little animated series. Several in fact. You don't seem to be grasping however that radically alterring every facet of the game rightfully pissed off the fans. There was plenty of room for them to make a good movie that did the series justice while remaining true to the spirit, tone and style... this movie failed to do that.


And how many kids actually watched those cartoons? Is there anyway to find out the ratings from back in the day? and strictly within the US.

I don't think it was a wise idea to make a live-action movie to begin with. I can't even imagine some of the ideas that were initially thrown around. There was successful animated kids movies out at the time like The Land Before Time, Aladdin and whatever else. Mario was a hot property. I get why a movie studio thought they could make some money out of the franchise. But in the end they went ahead with an animated movie and it's amazing the final product was actually something coherent and actually quite well made (no matter how "inaccurate") The only way it was able to work was by making up something radically different like they did but still giving fan-service and keeping the most basic elements of the "story" and "characters" in place.

Blatantly and obviously misrepresenting the franchise doesn't make you right.


Basically calling me a liar now. In the part you quoted "I think we had 3 NES games, a gameboy game or 2 and a terrible childrens show" What does the sentence start with? "I think" meaning I made it clear I wasn't sure and only going by what I remembered. Either way, they're the main Mario related products the average fan would've been aware of anyway. Can you honestly say all your friends and the other kids at school knew of so much more than what I listed? Come on.....seriously.

No, that would not have been the "most accurate" way to make it. The most accurate way to make it would simply have been to tell a story that actually resembles the darned games! How is it that hard for you to grasp this?!


I was trying to throw a little humor into the discussion since you're taking a kids video game series and some saturday morning animated show so goddamn seriously 

Those are nods and references. Fan service. Cute moments. But passing references should not be the part of the film that ties it to the series. That should be, oh, I don't know... THE STORY, THE STYLE AND THE CHARACTERS! I don't care how many cute nods you throw in... it doesn't make it a "better" film or a more "accurate" film.


Again, I think they did what the could within the confines of making a live-action movie that's expected to have broad appeal to the movie-going public and not just a small section of hardcore fans. I think the mentality was simply that they'll come up with a mostly original story but use the main characters and the basic storyline fans were familiar with.

Finally something we can agree on. Loved the games as a kid and still do, and when I was young, I enjoyed the movie for what it was. But pretty much the second I turned 9 or 10, it started to fall apart and I saw all the inherent flaws.


Oh really? You were that discerning and that knowledgeable about the franchise at 9? Ok

Please tell me how the games were like Blade Runner... Please?


I never said that they were but I still enjoyed that style. That's all I was saying there.

That doesn't make it a good movie or a good adaptation.


Again, I never said that it did. I was just saying that was one aspect of what I thought made it a well made movie.

It's mindless entertainment and can be fun to watch now to an extent, albeit more ironically for me due to its failures. It's a borderline "so bad, it's kinda good" affair because it does literally just about everything wrong.


It is mindless entertainment and there's nothing wrong with that. You admitted you initially enjoyed the movie as a kid. Is that not enough? If it bothered you so much upon rewatching it how inaccurate it was than why not be indifferent to it and just not watch it again and go back to just playing and enjoying the games? I'm talking about the movie all these years later because I enjoyed it then and I enjoy it now, nostalgia certainly plays a part, but I still enjoy it and feel it has alot going for it which I detailed previously.

Super Mario Bros. The Hypothetical Movie Pitch by MaximumMadness.

First, it's not live-action. Mario needs to be animated. The tone should be bright and light-hearted with plenty of adventure, and the film should have a road-trip quality akin to Wizard of Oz.


Sounds good so far....

The plot? Rather than an adaption, make it as a sort-of "sequel," since everyone knows the games and the premise.


One line in and I already have to stop and make a point. You see this is what I keep coming back to, as far as the movie needing to have wide-appeal to the general movie-going audience so that the movie can actually make money and not just appeal to a small section of dedicated fans.

Who's "everyone"? I can only really speak for myself and my group of friends who grew up at around this time and were very much into our video games and particularly loved the Mario games.

Mario was very big here (Australia) and always has been. My sister got the game for her birthday in the mid/late 80s I think (before I was born) and when I was old enough to play games I started playing it at maybe 3 or 4 (early 90s) we played the 2nd one and then the 3rd one and loved them all. They got replayed more than any other games we had. My sister got a Gameboy in the early 90s and we played whatever Mario game was on that and I don't know if there was more than one of them on the Gameboy, it was devoid of any storyline anyway much like the NES games we played.

There was a horrible Saturday Morning kids show we didn't like that was on at the time. Being nearly 30 years ago now I can't for the life of me remember much about it. I think it may have been an animated show and they had live-action segments in-between. I may be remembering that completely wrong but either way it was terrible and we didn't bother with it.

Then the movie came out and, again, as far as I know, there were 3 NES games, a gameboy game and a terrible kids show I can't even remember. Super Mario All Stars may have been out on the SNES by this point and the only other game on it was The Lost Levels. What other non-obscure games and shows were out at this time that you can honestly say that kids with a casual interest in Mario would've known about? What established story was there to the Mario universe at this point in time and what can you detail about the characters?

As we start, Mario has became famous all over the magical Mushroom Kingdom for his continued dedication to saving the day and doing the right thing. Princess "Peach" Toadstool is throwing a grand party at the Castle in his honor and plans on presenting Mario with a medal for bravery, though his brother Luigi feels overshadowed by Mario and sad that his accomplishments and contributions to saving the day are not as recognized.

At the party, Mario entertains Toad children with stories of his escapades while Luigi feels left out. Right as Mario is about to get the medal, Bowser arrives with a fleet of airships, bombards the castle and kidnaps Peach once again, trying to ruin Mario's day.

Mario and Luigi are joined by their friends Toad and Yoshi and begin a journey throughout the various "lands" of the Mushroom kingdom while trying to track down Bowser. Along the way, the meet new friends and get into various struggles in the different "lands." (battling giant Goombas in the Giant Land, having to escape quick-sand in the Desert Land, etc.) Luigi and Mario eventually get into a fight over Mario having become to full of himself, and Luigi leaves.

Eventually, the group confronts Bowser, but cannot quite overcome his newest scheme, and it's up to Luigi (who was inspired to return after a pep-talk from another character about the importance of family) to save the day when he returns. Together, the brothers are able to defeat Bowser and save the day, and Mario learns humility. Back at the castle, after getting the medal from Peach, Mario instead choses to give it to Luigi, finally acknowlegding him as a true hero, and the two brothers triumphantly run through the Mushroom Kingdom together in the final shot, breaking open blocks and stomping Goombas as the theme triumphantly plays.

There. Took me like 5 minutes to come up with, and it's way more accurate to the games. Boom.


Ok. I actually quite like that and think kids back then and today would enjoy it as well. I don't know if it would be a viable feature-length animated movie that would do well at the box office though. It would probably work better as either a cartoon or as a direct-to-video animated movie. None of what you detailed wasn't part of any of the early games I mentioned and is hardly what I would consider to be "an incredibly healthy mythology surrounding the characters and world. I don't know where all the characters supposed backgrounds and character traits come into your story as you made very little mention of any character motives or personality traits other than Luigi being jealous of Mario which is more something fans joke about rather than an established character trait in the universe. What other dialogue happens along the way? You have to have all these characters interacting with eachother in a feature-length movie that;s meant to have some semblance of an actual plot other than Mario and friends making their way through one different land after the other.


I've just been trying to put aside a fanboy attitude towards this discussion and trying to understand and explain the business side of things. A movie studio wanted a hot property in the early 90s and Mario was indeed just that. For whatever reason they decided to make Mario a live-action movie. They probably hoped that the built-in fan-base would already go to see the movie and also hoped to attract a whole new audience to also see the movie and that it would then turn a decent profit. I can understand the thought process there and the fact that the bottom-line was making money and not feeling obligated to meet the demands of a very small section of hardcore fans that would reject the movie for straying away from the precious source material and probably just be to hard to satisfy regardless of what they did. It's not like the movie ended up derailing the Mario franchise leading to fans being deprived of anything Mario related for a long time. Mario continued on as strong as ever and years later there's a handful of bitter fans on some message board on the internet still upset a kids movie about a popular video game aimed at kids. Meanwhile most kids were indifferent at best to the movie upon release and it still made money and was not the worst way to spend 90 mins back in 1993 while awaiting the next Mario game.

Here's an interesting quote from the creator of Mario himself:
Shigeru Miyamoto, Mario's creator, stated, "[In] the end, it was a very fun project that they put a lot of effort into," but also said, "The one thing that I still have some regrets about is that the movie may have tried to get a little too close to what the Mario Bros. video games were. And in that sense, it became a movie that was about a video game, rather than being an entertaining movie in and of itself."


Even Mario's creator thinks they should've just done their own thing rather than make it too much like the games  That even what little fan-service was given was still too much  Chew on that one for a while 

And let me add, despite being confrontational and perhaps a bit over-passionate, I'm just having fun on these boards. I like these heated discussions because we both are clearly passionate, and I find it entertaining to have arguments and disagreements, since I think all involved can learn a thing or two. Hope you didn't take any offense to anything I wrote. I'm gonna miss these message boards.


I'll miss these boards too despite how many idiots populate this site with their "Worst movie ever!" threads and never being open to a discussion and just wanting people to agree with them. I've been a member here since 2004 and have really enjoyed some back and fourths with some people here and reading the insight and interpretations people have into certain movies. You're not gonna get that on some BS Facebook group!

BTW I can't believe how much I just wrote in response to a discussion about the goddamn Super Mario Brothers movie from 24 years ago. I've been home from work sick for nearly a week and am clearly getting a bit of cabin fever  Since IMDB's shutting down it's message boards I thought I'd go through my post history and save certain discussions and PM some people about discussions that never continued on. As it happens, many people bail on discussion on these boards, often inexplicably but also often because they simply forgot about the discussion so I thought I'd gently remind some people about certain discussions and see if they were interested in continuing them. Thanks for taking me up!

I don't really care that much despite how much I've now gone on about it. At the end of the day the movie got trashed by critics and doesn't have many fans. It's by no means a great movie. I liked it though and still do. I was a big fan of the games and I thought the movie was enjoyable for what it was. I don't think a live-action movie was the best idea but the end product was surprisingly good I thought and made with much more care and effort than one would've thought would've gone into it. I think the overall quality of the movie is better than it ever really gets credit for being and that it's unfairly criticized for failing to live up to the practically impossible task of being a live-action Mario Brother movie that actually resembles the video games visually and stylistically. I don't care if people don't like this movie but I do take issue with some unreasonable complaints and grievances some people seem to have and the major one is the unrealistic expectations people evidently had.

Let me know if you want the tl;dr version of this post and I would be happy to give you the shorter, summarized version 

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I'm not going to go through and argue every single point since a lot of them come down to minor disagreements and differences in personal preference, but I do want to address a few specifics...


Ok, fair enough. But does it really matter that much though? Did anyone walk out of the theater in disgust that they weren't technically brothers? It was Mario & Luigi together up on the screen which is what mattered. Nit-picking again.


I definitely don't see this as nit-picking. It's a fundamental aspect of the game... it's the friggin' title! And to me it's a prime example of the writers and directors getting way too "creative," just for the sake of making unneeded changes and futzing with what already worked. Yes it does matter that the "Super Mario Bros." are no longer "Bros."

I think part of the reason it troubles me so much in retrospect is that it also helped set a standard when it comes to games-to-film adaptations, which is the fact that studios on the whole (Hollywood or outside) seem to think that they need to make lots and lots of changes to the material to somehow make it work as a film. Yes, there needs to be a small amount of change to compensate for the differing mediums, but this effect is still being felt to this day... from the Silent Hill movie that nailed the tone but completely botched the story to the Resident Evil movies that are decent enough guilty-pleasure action films but bare no resemblance to the source material in the slightest.


I don't think it was a wise idea to make a live-action movie to begin with. I can't even imagine some of the ideas that were initially thrown around. There was successful animated kids movies out at the time like The Land Before Time, Aladdin and whatever else. Mario was a hot property. I get why a movie studio thought they could make some money out of the franchise. But in the end they went ahead with an animated movie and it's amazing the final product was actually something coherent and actually quite well made (no matter how "inaccurate") The only way it was able to work was by making up something radically different like they did but still giving fan-service and keeping the most basic elements of the "story" and "characters" in place.


Evidently, from what I gather, some of the original scripts for the movie were significantly closer to the source material. But I think as I said in my last post that Mario just doesn't really belong in live-action to begin with, so I think the movie was sort-of a fool's endeavor.

I do think that directorially, the film is quite striking, I will give it that. I think the problem is just how nuts it went in the story. Even if you remove the fact it's supposed to be Mario, too much of it seemed like it was just making up the rules as it went along, etc. And it lacked a good focus.


Oh really? You were that discerning and that knowledgeable about the franchise at 9? Ok


Trust me, I'm almost 30 and I still feel like an idiot who doesn't know what he's doing half the time. However, it's not really all that hard to look at a screen playing one of the Super Mario games and glance through the story in the instruction booklet, then look at the movie and see that they're completely and fundamentally different.


One line in and I already have to stop and make a point. You see this is what I keep coming back to, as far as the movie needing to have wide-appeal to the general movie-going audience so that the movie can actually make money and not just appeal to a small section of dedicated fans.

Who's "everyone"? I can only really speak for myself and my group of friends who grew up at around this time and were very much into our video games and particularly loved the Mario games.

Mario was very big here (Australia) and always has been. My sister got the game for her birthday in the mid/late 80s I think (before I was born) and when I was old enough to play games I started playing it at maybe 3 or 4 (early 90s) we played the 2nd one and then the 3rd one and loved them all. They got replayed more than any other games we had. My sister got a Gameboy in the early 90s and we played whatever Mario game was on that and I don't know if there was more than one of them on the Gameboy, it was devoid of any storyline anyway much like the NES games we played.


Yeah, part of the reason I felt a film should have a "sequel" like feeling (basically in that it's just another of the Mario's adventures and would take place after the first few games) is because by the time the early 90's rolled around (and even moreso today), Nintendo and Mario was basically already a pop-culture icon. There were the games, the shows, breakfast cereals, portable game-and-watch titles, etc. You would always hear people referring to Nintendo everywhere. You'd see it on the news, etc. (They even made it a running joke in a number of movies, like that weird cult-film Hudson Hawk.) Hell, I had a small collection of Mario-related stuff from the 80's and 90's (everything from keychains to book-ends) that I unfortunately lost in a flood a few years back.

My thinking was, given the success of the brand and the recognition, it just seemed a bit pointless to make an "origin story" film, when especially the first few games had relatively standard storylines. It'd be just as easy to throw in a few "context clues" and be able to tell a story that took place after the film but wouldn't have to be a slave to establishing everything for the first time. That way people who were familiar with the games wouldn't feel like it was a pointless endeavor, and people who weren't necessarily familiar would be able to pick up on what's happening quickly, still enjoy the film, and hopefully be inspired to go back and play the games.

Ex. The film opens in the Mushroom Kingdom, and we see various citizens of different races. That gives us the clue that it takes place in a magical world outside of Earth. People celebrate Mario, thus giving the impression that he's a hero that's saved the day multiple times. You could throw in some cheeky meta-joke about how "Mario saved the Princess for the twentieth time last week" or something dopey like that, which would imply that the main focus is on Mario repeatedly saving the Princess. Etc.


There was a horrible Saturday Morning kids show we didn't like that was on at the time. Being nearly 30 years ago now I can't for the life of me remember much about it. I think it may have been an animated show and they had live-action segments in-between. I may be remembering that completely wrong but either way it was terrible and we didn't bother with it.


There were a couple series, but yeah, you're remembering the main series (The "Super Show") spot-on. It was really lousy admittedly, but it was decent-enough material for young children. It's actually kind of fun to watch in retrospect because it's so corny and nostalgic. I wouldn't recommend watching the whole thing, but if you can find it on Netflix or YouTube, it's fun to watch a couple segment. (Such as the infamous "Mario Rap" that they of course had to throw in, lol.)


I don't know if it would be a viable feature-length animated movie that would do well at the box office though. It would probably work better as either a cartoon or as a direct-to-video animated movie. None of what you detailed wasn't part of any of the early games I mentioned and is hardly what I would consider to be "an incredibly healthy mythology surrounding the characters and world. I don't know where all the characters supposed backgrounds and character traits come into your story as you made very little mention of any character motives or personality traits other than Luigi being jealous of Mario which is more something fans joke about rather than an established character trait in the universe. What other dialogue happens along the way? You have to have all these characters interacting with eachother in a feature-length movie that;s meant to have some semblance of an actual plot other than Mario and friends making their way through one different land after the other.


Honestly, Mario is a film that should be made now moreso than the early 90's. Especially with the rise of computer animated features, which would be perfect.

I didn't really have time to plan out the various other aspects of the story, so maybe I'll do that over the next few days.

My goal with the story I came up with was to create one that would both serve as a fun adventure for the fans, while also remaining accessible enough to newcomers that it wouldn't alienate them or make them feel lost, which is why I thought more of a general "road-trip" movie about the characters getting into different adventures across different "Lands" in the Mushroom kingdoms would be key. It would afford just enough fun material for fans to appreciate it, while also not overwhelming non-fans with copious amounts of story and references from the games. The goal would then be to- if it was a success- spin-it-off into a franchise with the sequels gradually incorporating more and more elements and characters from the games and the stories getting gradually more and more intricate as newer audiences get used to the concept.

Ex. Establish Bowser in the first film, then expand on him in later films and maybe start to incorporate elements like the Koopalings. Establish that the series takes place in a magical world of possibility and maybe in the sequel put the focus on different parts of the world. (Maybe have a sequel take place in a haunted house run by the Boo's) Etc.

The storyline with Luigi feeling jealous and Mario becoming too prideful and full of himself was admittedly sort-of a tribute to the fan theories about the characters (although those have been kinda proven by small winks and nods in some of the later games). The reason I wanted to incorporate something like that is because it serves a few purposes. First, it reaffirms that Mario is indeed a hero, which is important for establishing the world for newcomers. It also gives some depth to Luigi. And finally, through becoming somewhat too prideful but ultimately learning humility, it shows that Mario is not only a hero, but fundamentally a good man who makes mistakes like everyone and is willing to own up to them and also provides a nice, fairy-tale like moral at the end of the story, which I feel is important given the main intended audience would be children of varying ages. I think that giving kids a somewhat realistic hero that isn't perfect and makes some big mistakes but then makes an effort to fix them gives them a good ideal to strive for... letting them know that people make mistakes, but as long as you try to do the right thing in the end, it doesn't matter if you make a few missteps along the way.

And now I have to get ready and go to work, but I'll try to write more a bit later.


And FURTHERMORE, this is my signature! SERIOUSLY! Did you think I was still talking about my point?

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It's freaking awesome!

Mind you, the younger generation might not understand, since they've been used to movies filled with steroid, botox injected actors and bad CGI.

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I saw it when I was a kid, the day it came out, and I hated it. I still consider it by far the worst movie I've ever seen in a theater.

"Seda-GIVE?!"

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I've watched it a few times over the years, and I have to say it's not that bad.

Sure, they could have been a little more faithful to the games, but you're talking about a video game franchise where some guy in red/blue overalls jumps on brown deformed mushrooms and travels through pipes...

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not bad at all


Rob Zombie is one of the greatest directors today

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