Finished it tonight, my thoughts, spoilers obviously
Only took me 3 sittings. I thought the game was much longer than this, so I am disappointed. The story is actually quite short. The graphics are top notch, but that doesn't carry a game on its own.
I'm a little annoyed that the 'Story Mode' still had a difficulty to it. I purposely did that mode because I didn't want to have to focus on the combat too much, but focus on the story. I was surprised to find so many attacks were easily repelled by even Stormtroopers.
100% of my deaths in the game were from falling or something bugged out and I was stuck in a wall and then dropped to my doom. Too much of the game is spent high up towering above a landscape. Why is there never a nice and flat ground level without an endless crevasse every 15 yards? Too much run, jump, and swing and throw in some wall walking. This isn't Tomb Raider, it's Star Wars, at least Tomb Raider doesn't have endless crevasse' everywhere either. Enough already.
Not being able to save at any point any where, and be able to save the game in a state hurts this game. Sure there are plenty of rest areas, but I wanted to be able to replay certain parts of the game when I want to later in the future, can't do that with an automated checkpoint system.
The lightsaber feels really weak. When I hit a stormtrooper's baton, the lightsaber should pass right through it, effortlessly, instead the light gets rebounded. Stormtroopers, at the very least, should be able to be split in two with a lightsaber, or lose a hand, like Darth Maul in Episode I or Luke Skywalker in Episode V. The bugs and droids can be split in half, but not a single human npc. On Dathomir, the lightsaber refuses to slice through wood. On other planets, the lightsaber refuses to chop up weeds and plants or weak walls and doors. I want to be able to slice my own path, the technology is there--Red Faction came out in what, 2001?
Force Push and Pull feels too delayed during combat, that delay is annoying. It should cast instantly like in the movies, no matter what portion of combat the player is in.
No fast travel makes post-mission completion a little tedious, having to retrace steps and make your way all the way back to the ship, especially if you are deep underground somewhere. A minor gripe either way.
Character customization is extremely weak, no female version being at the top of the list. Ian from Shameless is an odd choice, and it takes me right out of Star Wars, everytime he talks and his demeanor in-game, I was half expecting Fiona or Lip to burst into the ship and rant on him for messing up with something again.
I'm not sure if my graphics were bugged or not, but the character Cere was seemingly not done right visually. Those bug-eyes are insane. Her eyelids were protruding from her eye sockets and her eyeballs themselves double the size of all the other characters eyes. I took a look at the voice actress who voices Cere, and she does not have huge eyes or eyelids that protrude like that. The design choice is quite odd if intentional.
It has a good initial portion of the game, but then seems to lose itself. The crew on the ship is uninspiring. No callbacks to any major Jedi from the movies. Even Obi-Wan's distress message is cut off. Not enough Darth Vader--he lead the Great Jedi Purge throughout the 19 years between Revenge and Hope, personally hunting down any remaining Jedi Knights. Disney having him delegating it to Inquisitors is unlike Vader, something I don't like about the new canon but that's my own gripe.
5/10.