MovieChat Forums > Star Wars Jedi: Fallen Order (2019) Discussion > Finished it tonight, my thoughts, spoile...

Finished it tonight, my thoughts, spoilers obviously


Only took me 3 sittings. I thought the game was much longer than this, so I am disappointed. The story is actually quite short. The graphics are top notch, but that doesn't carry a game on its own.

I'm a little annoyed that the 'Story Mode' still had a difficulty to it. I purposely did that mode because I didn't want to have to focus on the combat too much, but focus on the story. I was surprised to find so many attacks were easily repelled by even Stormtroopers.

100% of my deaths in the game were from falling or something bugged out and I was stuck in a wall and then dropped to my doom. Too much of the game is spent high up towering above a landscape. Why is there never a nice and flat ground level without an endless crevasse every 15 yards? Too much run, jump, and swing and throw in some wall walking. This isn't Tomb Raider, it's Star Wars, at least Tomb Raider doesn't have endless crevasse' everywhere either. Enough already.

Not being able to save at any point any where, and be able to save the game in a state hurts this game. Sure there are plenty of rest areas, but I wanted to be able to replay certain parts of the game when I want to later in the future, can't do that with an automated checkpoint system.

The lightsaber feels really weak. When I hit a stormtrooper's baton, the lightsaber should pass right through it, effortlessly, instead the light gets rebounded. Stormtroopers, at the very least, should be able to be split in two with a lightsaber, or lose a hand, like Darth Maul in Episode I or Luke Skywalker in Episode V. The bugs and droids can be split in half, but not a single human npc. On Dathomir, the lightsaber refuses to slice through wood. On other planets, the lightsaber refuses to chop up weeds and plants or weak walls and doors. I want to be able to slice my own path, the technology is there--Red Faction came out in what, 2001?

Force Push and Pull feels too delayed during combat, that delay is annoying. It should cast instantly like in the movies, no matter what portion of combat the player is in.

No fast travel makes post-mission completion a little tedious, having to retrace steps and make your way all the way back to the ship, especially if you are deep underground somewhere. A minor gripe either way.

Character customization is extremely weak, no female version being at the top of the list. Ian from Shameless is an odd choice, and it takes me right out of Star Wars, everytime he talks and his demeanor in-game, I was half expecting Fiona or Lip to burst into the ship and rant on him for messing up with something again.

I'm not sure if my graphics were bugged or not, but the character Cere was seemingly not done right visually. Those bug-eyes are insane. Her eyelids were protruding from her eye sockets and her eyeballs themselves double the size of all the other characters eyes. I took a look at the voice actress who voices Cere, and she does not have huge eyes or eyelids that protrude like that. The design choice is quite odd if intentional.

It has a good initial portion of the game, but then seems to lose itself. The crew on the ship is uninspiring. No callbacks to any major Jedi from the movies. Even Obi-Wan's distress message is cut off. Not enough Darth Vader--he lead the Great Jedi Purge throughout the 19 years between Revenge and Hope, personally hunting down any remaining Jedi Knights. Disney having him delegating it to Inquisitors is unlike Vader, something I don't like about the new canon but that's my own gripe.

5/10.

reply

That Cere is actress is from MAD Tv and she has always had disturbing bug eyes.

reply

Agree with most of your points. Couldn't help but think the whole time I was playing it how awesome it would've been if it was a remastered version of KoTOR I was playing, with these graphics and game play mechanics. Liked the game overall and gave it a 7 / 10, but it did have its glitches and annoying sections like the sliding, as well as not having features like fast travel and skippable pre-bossfight dialogues.

They could've easily made it into an RPG, by adding another 5-6 planets, mini-missions and opening up your skill tree as well as being able to customize your costume, most of which choices were pretty poor. Maybe they'll do that in the sequel, although I just want KoTOR 1 & 2 remastered or remade and released for this gen consoles.

Nightsister Merrin was hot af tho! Made up for Cere's hideous countenance lol

reply

Oh man, KOTOR3 with these graphics and the classic KOTOR style gameplay with a rich story, I'm all in. That would be amazing. Oh yeah, Nightsister Merrin was indeed well done!

reply

Sounds like you would be preferable to Star Wars: Jedi Knight - Jedi Academy.

The game does lightsabers right... even when you're just standing still or pressing up against an object, the lightsabers are ALWAYS burning. Might be best to get the PC version on Steam as you can mod it up with some really cool features and combat enhancements.

The game still has a small but robust multiplayer community because the dueling is really done right (and it includes many of the classic dueling environments from the Star Wars movie saga).

The most important part about Jedi Academy, though, is the reactions to lightsabers. Just standing too close to a Stormtrooper will cause the saber to burn a hole through them, and dismemberment is movie-accurate, from decapitations and arm severing, to cutting off legs or slicing people in half.

Don't expect to see any of that in newer Star Wars games as Disney has a mandate that no humans are to be dismembered in the games, only aliens and non-humanoid creatures.

But yeah, I agree the game was HUGELY disappointing, from a weak and boring main protagonist, to the baseball-bat style lightsaber combat, to the Dark Souls-style level progression. It felt like it borrowed a lot of weaker elements from other games without any of the satisfying parts (i.e., the physics from Force Unleashed, the dismemberment from Jedi Knight, the large-scale battles and space combat from 2005's Battlefront 2).

But as you mentioned, the graphics are good and that appeared to be enough for some fans starved for Star Wars content. Plus, it wasn't as insufferable as The Last Jedi, nor was it tainted with all the loot box and grinding nonsense from EA's 2017 outing of Battlefront 2.

The design choice is quite odd if intentional.


A lot of big studios are now Lefty-oriented, so after they use photogrammetry on the actors to scan them into the pipeline they purposely make the women look ugly to a degree in order to reduce the "male gaze".

reply

Yeah I really enjoyed Jedi Academy, it has been a very long time since I last played it though (I guess the 2003 release), I'm going to have to replay it for sure.

reply

I agree with a lot of your criticism, but I liked it enough to rate it 7/10.

I hated that the enemies respawned, that's so stupid and frustrating. Lack of fast travel was also frustrating. Tonally this was a little uneven, sometimes it felt a little too childish, but I enjoyed it when it was more darker. I loved the climbing and exploring, but the combat was a little boring and repetitive to me.

reply