It's the Galbrush Paradox that makes creating compelling female characters much more difficult that creating compelling male ones.
Originally posted by Merlynn132 on YouTube:
Absolutely not. If you can't tell a two bit con artist from one of your own, you really need to clean up your movement before you start 'suggesting' anything.
But maybe you're just naive and dont understand the problem. Do you know why there's so many white male characters in video games? Especially leads? Because no one cares about them. A white male can be a lecherous dunk. A woman can't or it's sexist. Sexualizing women and what all. A white male can be a mentally disturbed soldier who's mind is unraveling as he walks through the hell of the modern battleﬁeld. A woman can't or you're victimizing women and saying they're all crazy.
Consider Guybrush Threepwood, start of the Monkey Island series. He's weak, socially awkward, cowardly, kind of a nerd and generally the last person you'd think of to even cabin boy on a pirate ship, let alone captain one. He is abused, verbally and physically, mistreated, shunned, hated and generally made to feel unwanted.
Now let's say Guybrush was a girl. We'll call her Galbrush. Galbrush is weak, socially awkward, cowardly, kind of a nerd and generally the last person you'd think of to even cabin boy on a pirate ship, let alone captain one. She is abused, verbally and physically, mistreated, shunned, hated and generally made to feel unwanted.
Now, you might notice that I've given the exact same description to both of these characters. But here's where things deviate. While no one cares if Guybrush takes a pounding for being for lack of a better term, less than ideal pirate, Galbrush will be presumed to be discriminated against because of her gender. In fact, every hardship she will endure though exactly the same as the hardships Guybrush endured, will be considered misogyny, rather than someone being ill suited to their desired calling.
And that ending. She goes through ALL that trouble to help, let's call him Eli Marley, escape the evil clutches of the ghost piratess Le Chuck, It turns out he didn't even need her help and she even screwed up his plan to thwart Le Chuck. Why, it'd be a slap in the face to every woman who's ever picked up a controller. Not only is the protagonist inept, but apparently women make lousy villains too!
And that's why Guybrush exists and Galbrush doesn't. Men can be comically inept halfwits. Women can't. Men can be flawed, tragic human beings. Women can't. And why? Because every single female character reﬂects all women everywhere. The horrible truth is you and Sarkeesian want to craft a box into which you can force every female character into. Some idiotic 'ideal'. Putting aside the stupidity of exchanging one unobtainable role model for women with another, this has the added problem of making all female characters exactly the same. And when all characters are exactly the same, that's boring and boring characters do not sell video games.
That was put brilliantly. Spot on! And it's beyond ridiculous at this point.
James Gunn has managed to get away with the Mantis character so far. I'm surprised he hasn't felt the wrath yet for making a dumb childlike female character who is sensitive to emotions.
Actually most of his female characters are pretty interesting. Nebula is interesting, but she began as a villain. Which is why her character worked.
Gamora is basically the straight character to Quill's buffoonery. The same character as Wasp is with Ant-man pretty much. Still way more interesting than Captain Marvel though.