Died Faster Than A Fruit Fly With A 2 Day Lifespan
Jesus...this got old quick.
Mine, catalog, avoid sentinels, off to the next planet.
Rinse and repeat.
I'm not even getting into the plot because the game doesn't really have one, it's just a test to see how long you mind doing the same inane things over and over while coming across a variation of the same animal-template like it's brand new to put a horn or six legs on the creature I saw two planets ago.
How much excitement can I get from finding minerals?
Sure it was great at first to find high priced ones...but then...all I felt like I was doing was mining. After a while I find it hard to get excited over seeing yet another mineral stack.
Nice concept, very interesting breakthrough in game designing, but this is like the beta version of better games to come that will follow a similar approach without making you feel like you wasted your money after a few days of nothing.