I feel like I'm the only one!


I finally played through this game, and was thoroughly disappointed. It was fun, and sometimes challenging. Better puzzles that are reminiscent of the old days. Aaaah, the 90s and early 2000s.

But, how does this earn such high praise for being the exact same game as Tomb Raider? As I was playing, even some buildings, environments, and objects seemed like they were built upon the same infrastructure present in the last one. Even the story is the same. Do the writers have a stick up their butts about religion or something? The restore-my-father's-reputation thing was okay but the idea that was so hyped up by the teaser (her mental stability) seemed like it was never even touched upon. If you're having scary flashbacks about your terrible ordeal on Yamatai... then 3 seconds later, you're seeking out dudes to strangle (yes, I know you can opt to sneak around, but there's no consequence for engaging in combat? She doesn't feel bad about it? Or worry that she getting better at NOT feeling bad about it?)...it didn't seem genuine at all... I don't know. I've been a fan since 96 and am fairly forgiving and easygoing... but I don't get it.

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Bro the story is terrible, but that's true with most video games. Having said that yes there is a lot of missing potential and yes the writers probably didn't give a damn, as for the actual game I agree the praise it is getting from main stream gaming publications is ludicrous.

I am just glad they are finally taking steps to returning the series to its former glory. Hopefully the next installment might actually be a Tomb Raider game (because once again there was little to no platforming in this one) and hopefully it won't be another carbon copy in structure to the 2013 one.

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I think they went full Uncharted style and copied that type of game, this meant the game barely deviated from the first and just had actual tomb raiding

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I'm stuck at the moment and it's doing my head in. I can't get past the part with the underwater circle pools and the red smoke, and about 100 *beep* Trinity soldiers shooting me dead before I even get chance to shoot.

That's the one thing I don't like about this game. Too much shooting. It's Tomb Raider, not Call of Duty.

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I know this was months ago, but I'm hoping you finally made it out of there, haha!

For some reason, I nailed that section right off the bat (I have weird beginner's luck with gaming sometimes) but subsequent plays? It feels impossible - I barely make it out alive if I DO make it. Still haven't figured out the best way to sneak through that part, if sneaking is even an option.

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Not nearly half as disappointed as you might be, but yeah. I concur, and got my complaints.

1. agreed with your assessment of "fun and sometimes challenging". The "underwater ice and red smoke" part was especially difficult. Took me a day to figure out the ancient bathhouse tomb.

2. agreed with your assessment "the same as Yamatai Raider". Some of the story parts were way too familiar that during the first playthrough, when Lara fell from the cliff and crash-landed on her back in Syria, strapping up her first makeshift longbow, obtaining her first assault rifle, etc... I just went, like, "well, here we go again." And during the final surrounding battle I just automatically started mimicking Lara's battle cry, "You're not stopping me, you bastards. Get the hell out of my way!" Some of them are just way too familiar.

3. Sam and Reyes are out, not sure whether they've broken off contact or seperated. Jonah returns, and still iron-hard loyal to Lara as ever. You know, I'm starting to like Jonah better than Lara.(Note 4) Also must take note to the details of the texture - Lara became a phenomenon and one of almost every players' goddesses even before video games went this detailed. Wow, just imagine bringing this game to players of the 90s...

4. Lara's motivations... questionable this time. Last time it was only to survive and lead every one of her crew out of a godforsaken place, that was out of pure survivalism. Even though this time she sought the Divine Source to clear Richard Croft's name, her intentions... I dunno. When she said "Sickness, suffering, death... gone!" I had a big question mark above my head, and as if it's like the developers read everyone's mind, they had Jonah replied the one question we'd all like to ask her: "Are you listening to yourself?" Suffering may not be compulsory, but sickness and death are both hardened within the cycle of life that all beings on this earth inevitably go through with it, and even though people seeks way to extend life and be immortal... personally, immortality... that just feels wrong.
We are mortal, therefore we make our mark on this world for those who come after us to see.
We are mortal, therefore we make the best of ourselves so that we can leave with no regrets when our time arrives.
We arrive, we live, we age, we die. We all follow the circle of life, and in that circle, we strive to shine the brightest.

... Plus Lara basically - once again - dragged Jonah into her adventures. Gotta say, I'm pretty(albeit pleasantly) surprised that Jonah made it through two of Lara's adventures. By now he's pretty much qualified to have the same status as Chloe O'Brian from 24.
The immortal one also claimed that his immortality on borrowed time was tiring and he longed for peace.

5. some elements of this game felt like Assassin's Creed. The perching on branches and hiding in dense bushes all felt post-AC3 era.

6. salvaging operation went a little complicated but craftings-on-the-go were pretty handy. Makeshift boomcans were pretty fun. The basic equipment were the same as last game but this time at least Lara got prepared and didn't have to build up her arsenal from scratch.

7. yeah, the main villain's a little too generic bad-un. Understood that Lara may have deep-rooted trust issues after Mathias, but can't Konstantin at least play a little bit nice? Did he really have to be all-out hostile against Lara? Pretty sure he'd have heard enough of Lara Croft and her father's reputations, and Lara's Yamatai journey - despite whatever the media slandered about them - to consider that Lara's words credible, and that he could possibly(however unlikely) ease her up, join forces and use her to find the Source? Did he really have to pull out that knife?

... Well, that's all my thoughts for now. It's still a pretty fun game, better than what my folks provided.

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I'll be excited in a few more days when I can play the game on my preferred platform - PS4. I was definitely off my game (pun intended, hehe) playing with an XBox controller through my PC.

I got a lot of hints of other games, too - definitely felt the Uncharted and AC tones. Everybody's borrowing from everybody else these days. Even from themselves, haha! After playing the most recent Uncharted, I kept getting some serious Last of Us vibes. I guess you don't mess with a good thing?

Like I said, I'll be glad to give it another go on the platform I'm most comfortable with. When I played it, I was still relatively PO'd about the whole Microsoft vs Sony fiasco. So, there was probably a part of me that wanted to find fault with it just to be a douche about it, haha.

It also doesn't help that I can't STAND Lara's voice. Worse one yet, in my opinion. But I LOVE Jonah. Definitely like him better than Lara right now. He's a chill dude.

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