until the final boss fight.
A really good survival game that kept me engrossed from beginning until, well the final boss fight.
As you progress you learn new skills, craft an arsenal of weapons with home-made upgrades. So the final boss fight you have worked towards for hours is going to be a satisfying conclusion where you use your learnt skills and weapons to defeat him...right?
No, its going to be a lazy and uninspired QTE instead.
Seriously, developers need to stop this sh!t and stop ruining games with this cop-out, overused, dull conclusions.
They built a really impressive game mechanic with the Parkour, skill trees and pelethora of custom built weapons.
This could have been a great final boss fight where you utilise everything you have leant along the way.
But instead we get; "press A, press B, press Y, press X, press B...cutscene tap A"...end.
I didn't put 30 odd hours into this game to be met with a lazy QTE.
Such a disappointment.
And so, God came forth and proclaimed widescreen is the best.