MovieChat Forums > PsychoBreak (2014) Discussion > Cast for film adaptation

Cast for film adaptation


With a stream of promising new video-game to film adaptations on the way, I don't feel so ridiculous sharing my ideas for what could be a good adaptation of The Evil Within....

Writer- James Wan
Director- David Ayer
Cinematography- Brian Reitzell
Reasoning is that James Wan is a fantastic writer and director of horror but The Evil Within is heavily action based and most of the games exposition happens through it's action. That being said I think Wan could write a worthy script and create the right world for a horror-action game and David Ayer is a proper fit to bring his intense, gritty style of direction to this project.

Sebastian- Nikolaj Coster-Waldau
Joseph- Joseph Gordon Levitt (of course)
Kidman- Rachel McAdams (watch True Detective season 2....you'll get it)
Ruvik/Leslie- Jared Leto
Marcelo- Willem Dafoe

Sometimes all of our thoughts are misgiven.

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The film would fail the same way the Doom movie failed, because the story is just not the game's strong point. Sometimes you play a game because you like the in-game environment, the atmosphere, the interaction, the "mechanics" of the game, and not necessarily the story. Games like Pac Man and Super Mario are classics, but if you try to adapt them into movies they will fail too. Because movies NEED good stories to work.

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But that's why you write a good story and don't just copy and paste plot points. The term "adapt" has to include the intent to conform something to each respective medium. There's no way game developers can just hand over their notes to filmmakers and therein lie the solution. Doom failed because they neglected to adapt between mediums the ways novels are adapted or short stories. When you have a premise and characters and even story arc there is still the tremendous task of conceiving a worthy screenplay and assembling the appropriate cast and crew.

Btw I found the in-game mechanics of The Evil Within quite clunky at times and the gameplay logic that had been established often broke its own rules. I do not find the games strength to be in the things you mentioned as much as an interesting premise surrounding a horror-shooter with deeply perplexing psychological plot devices and a clever use of generic character stereotypes.

Sometimes all of our thoughts are misgiven.

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I'm the opposite: I find the game's "mechanics" (level design, combat, atmosphere, etc.) to be enjoyable and the story to be a deja-vu-inducing rehash of other games like Resident Evil, Silent Hill, and many other sci-fi supernatural games.

In video games, the primary goal is to provide enjoyable interaction, and stories more often than not take a back seat. That's why so few video game film adaptations have been any good.

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I found the combat and logic to be quite uneven. What I mean by logic is that the game would constantly break it's own rules, for example the "zombies" in the beginning of the game were to be triggered by the player and they had a multitude of mechanics built around that aspect like luring them, distracting them etc but throughout the game these mechanics became rendered irrelevant when the zombies behavior changed and the level design made it so that the mechanics were useless. There were a few other issues like this that slipped past the devs, which isn't uncommon, but with a certain perspective they stand out like sore thumbs. It definitely used story archetypes of other games but I found the approach rather refreshing with the meta sensibility and I felt that the plot devices used helped move the story forwards in ways that the games you mentioned neglected to use. It's mostly my opinion but what's undeniable at this point is that Hollywood studios are turning their interests towards these successful video-games and putting the appropriate efforts into them which they hadn't done in the past in order to make quality films.

Sometimes all of our thoughts are misgiven.

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The game can be enjoyable too even when rules are discarded. Very early on I already accepted that this was not a true stealth-oriented game (where you lure enemies and so on), but somewhat of an action game with horror elements. Your character practically turns into Rambo later in the game. "Alien: Isolation" is more of a true survival horror game where you use stealth over force.

If Hollywood is to make good adaptations of video games, it will have to do a lot of re-imagining in the story-telling department just to fill in the "holes" in what usually pass for stories in video games.

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Oh absolutely, I wouldn't even be posting if I hadn't enjoyed the game. The thing is there is always levels of reimagining whether on a single, original script or a script based on preexisting source material. That's inherent to the process, the deciding factor is whether studios are going to invest in their product based on their expectations of it. With the talent they are reaching out to in writing/directing and cast for upcoming films like Warcraft and Assassin's Creed as well as the respective approaches in creative and technical production, it's fair to be optimistic at this point

Sometimes all of our thoughts are misgiven.

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I would Love to see James Wan directing, he could capture the atmosphere of the Video Game perfectly.

The Cast:

Sebastian - Luke Evans

Julie - Cobie Smulders

Joseph - Taylor Kitsch

Ruvik - Benedict Cumberbatch

Julie's Boss (DLC) - Christian Bale

Chairman (DLC) - Angie Harmon


Would love to see them all together on screen :)

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Directed by Fede Alvarez from a screenplay co-written by Leigh Whannell and Rodo Sayagues with James Wan and Michael Clear as the producers.

Tom Cruise as Sebastian Castellanos.
Daisy Ridley as Juli Kidman.
Steven Yeun as Joseph Oda.
Demián Bichir as Marcelo Jimenez.
Tom Holland as Leslie Withers.
Jared Leto as Ruvik.

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