What's with the ugly character designs?
Yes, naturally I'm referring to the faces of the characters; the heads are large and the features are scrunched up into as little space as possible. It makes some of the characters look like they have Downs Syndrome, where this has never been indicated nor a desired character trait/interpretation for the characters.
Why is Motoko a little girl? She's a full cyborg, in combat, why deliberately choose a little girl model? Before anyone references speed versus size, remember that's not a limiting factor here, as Motoko is clearly just as fast in prior Ghost in the Shell iterations.
It seems like they're deliberately trying to turn things on their head for the sake of newness. It doesn't work; I'm disappointed.
Also disappointed they dropped voice actors. Remember, cyborgs? What's the point of changing voice actors? There's no "young" cyborgs out there, the voices would likely be the same throughout.
Tremendously wasted potential. I love what they have done with previous Ghost in the Shell variations (movies, series, manga, et al) but these departures are too weird to rationalise.