Something people like you who go "If you complained about the length and amount of cutscenes in these games you aren't the target audience!" is the fact that a lot of the people complaining about the length and amount of cutscenes are talking about MGS4 exclusively, not the series as a whole, MGS4 had a ridiculous nine hours of cutscenes, a lot of it was repeated info you either already knew from the previous games or stuff you were already told an hour before.
They tried to put all the exposition stuff in the cutscenes, it was a mistake, Metal Gear has always had the cutscenes give you just enough to understand the plot but kept the detailed exposition in codec/radio calls, that stuff doesn't belong in cutscenes.
Even quite a few long time Metal Gear fans agree that MGS4's amount of cutscenes and how long they were was ridiculous, so it's not just people who just got into the series in the last couple of years complaining about it.
Metal Gear IV was the final chapter, the one that wraps everything, in addition, it provided a cinematic experience with masterful animation and performances from all of those involved.
Like I said, if people can't handle such scenes, they are not the target audience in the first place.
Why are you complaining about the cassette tapes when they're the same thing as codec/radio calls? A lot of the big details in the previous games was given through codec/radio calls and you never saw any real character interaction in those either.
In most of the tapes Big Boss barely talks, it is either Miller or Ocelot giving us an extremely long briefing about the things they found out, in the minority of them you see some interaction of other characters, and in ocassions, such interactions were boring (Miller talking with the native american guy about the perfect hamburgers in more than 3 tapes gets boring pretty quickly).
The Codec conversations in previous games gave us more insight about the characters and the main character (either Solid Snake or Big Boss) and the others involved (Otacon, Naomi, Rose, Cambpell, Sigint, Paramedic, Zero, etc), there was more interaction among the characters. These tapes lack all that.
They got rid of Hayter for Sutherland because Sutherland is an all around better actor, think of Sutherland saying "I won't scatter your sorrow to the heartless sea, I will always be with you." and how it's pretty much become a favorite because of how well it was delivered and imagine Hayter saying it, it's extremely difficult to imagine him saying it without turning it into a joke with how bad his Snake voice has been getting in the last few games. And not speaking much was a directional choice because Kojima wanted a bigger emphasis on facial emotions, something Sutherland is much more qualified to do since he's an actual actor whereas Hayter is a screenplay writer who voice acts as a hobby.
Hayter was the classic voice of the character for years, and while he will never be an Oscar nominee actor, he made a great job giving him his style and personality. I love Sutherland, but being so silent feels again like wasted potential, and come on! Is not like they gave emphasis on facial emotions considering the fact that there are extremely few cutscenes! I do not want to believe that you were impressed by Big Boss' facial emotions while sitting on the helicopter.
Returning to the same places over and over again, funny, I don't remember many complaints about the backtracking you had to do in MGS1 or 2.
The differences are:
1.- Both Metal Gear 1 & 2 take place on military bases, it is obvious and justified that you will be visiting the same places often. They NEVER meant to make you buy the idea of a huge "open world" which ended up being quite barren and wooden. If they tell me that the game will be on a military base, I expect I will have to go to the same places several times, it is like Resident Evil, taking place on a mansion, it is obvious, however, if they tell me that this time the game will take place on a huge open world, I expect more variety.
2.- Neither MGS 1 & 2 have the lenght of Phantom Pain, it is a much longer game, and for this reason visiting the same places over and over again results boring at some point. At first is fine, but after awhile is boring and dull.
I'll say it again, people were not complaining about the cutscenes from every game in the series, just how ridiculously overboard 4 did it, they could've cut the cutscene length in that game by half and still managed to have the plot make sense. And hell, a lot of story focused games manage to tell a good story without having cutscene lengths that end up being as long as several movies put together.
I would have been happy if this game had the same lenght of cutscenes as Snake Eater or Metal Gear 2, personally, I didn't dislike the cutscenes of Guns of the Patriots, but admitedly some people are more impatient than I.
It sounds like a silly complain to me though, because ultimately the long scenes are there, the only difference is that now they take place throughout long tape recordings, instead of seeing the characters being animated and interacting with each other, I find this more tedious and boring.
Perhaps they should have added the cutscenes and simply added the option to skip them for those who didn't want to see them.
Well sure this doesn't feel like any of the previous Metal Gear games, and it shouldn't because that would mean they did something very wrong because Metal Gear is a series known for evolving with each new game that comes out, aside from MGS2 and Twin Snakes, no two of them play exactly the same as another.
I don't know if you are misunderstanding me on purpose for the sake of your argument, but I will give you the benefit of the doubt.
I do understand that games evolve, and I have no problem with it, however, the style and feel of an established franchise must remain the same, there are things you can evolve, actually you must evolve, but there are things that should retain its style.
There are noticeable evolutions between all the other games, ALL of them managed to tell a fascinating and complex story and kept their style, it doesn't feel the same in Phantom Pain.
There is no epic feel in this game, the storyline is rather dull, the villain's goals are laughable (oh, we are gonna create a disease to make people lose their native languages!).
Really if you want more of the same you might as well start playing Call of Duty because that's all they ever do is give you more of the same with each game.
Funny that I thought about the same Call of Duty example, on a different context, I didn't want to use it because I didn't want to sound pretentious, but since you opened the can of worms...
If people can't handle the cinematics and cutscenes, and prefer action over depht, it would be a good idea for them to stick to the Call of Duty games, they will have all the action they want, and very little storyline.
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