not sure if i like this new mgs


I have been a fan of mgs for a long time played all of them but this one to me seems to be moving to far away from what I liked about them I'm still get mgs5 but just not liking it as much as others what you guys think oh and mgs3 was my favorite in case any one was wondering LoL.

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How about playing it first before you condemn it?

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Based just on Ground zeroes, I'm guessing less cut-scenes and less codec conversations.

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Which is a good thing because having 9 hours worth of cutscenes was one of MGS4's major negative points considering the fact that you could cut out all the needless exposition, which would cut it down to half, and still have a coherent story because most of it is just repeating stuff that was explained to you earlier in the game.

MGS4 was an anomaly that had to be corrected, which is exactly what they're doing here, none of the pre-MGS4 games had even half of MGS4's overall cutscene length because they kept the cutscenes for the main plot things and left the exposition to the codec/radio calls.

That's what they're doing here, cutting down on cutscene length so you can understand the main plot but keeping the hours of exposition in cassette tapes that you can listen to at anytime while still playing the game.

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Well that could have gone two ways, in Japan they love exposition, even repeating the same stuff over and over, watch a stupid anime show and it's always flashbacks to remind the viewer about a plot point they should already remember.

Now assume that someone who's not an idiot actually worked as an editor for say a western release of the game and removed a lot of the repeating dialogue, fans would get all huffy and demand for a full and true version of the game. Or they'd go and fan-translate.

I'm with the OP on a couple of things, I don't think Open world is particularly enjoyable, every release after 3 has been less about stealth... mostly due to the 360 camera, and also because it was harder to actually sneak in the PSP games anyway.

I'm not a fan of Peace walker's base building and recruiting soldiers either, I just want to play an MGS and appreciate the story, and not get bogged down with sidequests and boring stuff (E.g I couldn't defeat a story boss in PW because I didnt have powerful enough guns so I had to grind and grind and grind and level up the R&D and a bunch of other crap.... no thanks, so I went to youtube and watched the relevant scenes instead, PW is the only MGS I never bothered to finish but I get the feeling V will be as well)

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Back in 2011 when MGS5 was known by the codename "Project OGRE," Kojima made it very clear that it was "an open world game with much more emphasis on the player having freedom to do what they want when they want, and much less emphasis on cut scenes." There will still be plenty of story and dialogue. But instead of being forced to sit through long codec conversations that interrupt the game, now those conversations are recorded on cassette tapes that the player can choose to listen to when they want. And rather than be forced to sit and listen, you can open the menu and press play on the tape you want to hear, and then close the menu and listen to the tape while you continue playing the game. I think that's awesome. Also, I think TPP will have just as many cut scenes as any other MGS. But they will seem very few and far between in relation to the amount of game play time. People who played the first 15 hours of the game said that this was only 15% of the game. Between all of the primary missions, side missions and extra missions and whatnot, it's looking like this is going to be a very very long game. I know, I know... famous last words.

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I think it might be the best Metal Gear Solid game.

The first three are my favorite.

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I didn't really like this new MGS, it lacks the epic sense of the previous games, the storyline is slow and the main villain's master plan is idiotic, laughable and cartoonesque, the open world and the missions are repetitive (extract a prisoner, truck, blueprints, interpreter, or kill an officer, general, colonel in whatever base, repeat same formula 10,000 times with small variations).

There are hardly any cutscenes (if people complained about those in the other games is because they weren't the target audience for this sort of games in the first place!), and instead, now a huge part of the story takes place throughout boring tape recordings that you listen whenever you wish, without seeing any interaction between the characters whatsoever.

The Mother Base is wasted potential, it sure is huge, but there isn't really much to do there, it is easy to get lost since everything looks the same, and all you can do is look for rough diamonds, do target practice, make CQC with the soldiers you recruit, visit your zoo, and see Emerich in his workshop without even interacting with him, and that gets old pretty quickly.

The music is pretty irrelevant and far from the epic feel that previous soundtracks from the series gave you, sure the 80's tunes you collect are nice, but other than that it is pretty forgetable (I have no idea why they didn't use the classic tunes and music themes from the other games at all).

The characters are uninteresting and some of the classic ones feel forced into the plot, which is pretty bad as it is.

Big Boss doesn't speak much, which makes me wonder why they sacrificed David Hayter for Kiefer Sutherland.

The maps sure are big, but all you will find are military bases and outposts, and you will find yourself returning to the same places over and over again to make similar missions the entire time.

I suppose that if you aren't a hardcore fan from the series, you will find the game entertaining since you wont be facing a complex storyline nor the "annoying" long cutscenes that people whined about on the previous games, sure the gameplay is good, and I guess it is fun to sneak around on enemy camps and use your partners' skills (DDog, Quiet, DHorse) to complete the missions.

But for someone who is a fan of the series, who appreciates the depth and complexity of the other games, well done cutscenes and cinematics, it results highly dissapointing, it doesn't feel like a Metal Gear game, more like some sort of GI Joe game complete with an 80's feel.

At the end of the day it was a game that should have never been done, and it is clear that Konami wanted to milk a dead cow to get some extra coins.

I would say that in terms of gameplay I would give it an 8, in terms of story I would give it a 5, and overall a well deserved 7, far from the perfect 10 that some websites are giving it (no idea if Konami bribed them, because I see no other logical reason for such lack of objectivity).

It is not a bad game, but if we take in consideration that this belongs to one of the BEST video game franchises ever made, it is absolutely dissapointing.




The GREATEST ally and BEST friend of christianity throughout history is Satan

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Something people like you who go "If you complained about the length and amount of cutscenes in these games you aren't the target audience!" is the fact that a lot of the people complaining about the length and amount of cutscenes are talking about MGS4 exclusively, not the series as a whole, MGS4 had a ridiculous nine hours of cutscenes, a lot of it was repeated info you either already knew from the previous games or stuff you were already told an hour before.

They tried to put all the exposition stuff in the cutscenes, it was a mistake, Metal Gear has always had the cutscenes give you just enough to understand the plot but kept the detailed exposition in codec/radio calls, that stuff doesn't belong in cutscenes.

Even quite a few long time Metal Gear fans agree that MGS4's amount of cutscenes and how long they were was ridiculous, so it's not just people who just got into the series in the last couple of years complaining about it.

Why are you complaining about the cassette tapes when they're the same thing as codec/radio calls? A lot of the big details in the previous games was given through codec/radio calls and you never saw any real character interaction in those either.

Mother Base being wasted potential though I agree with you on that, there could've been a lot more done with it.

They got rid of Hayter for Sutherland because Sutherland is an all around better actor, think of Sutherland saying "I won't scatter your sorrow to the heartless sea, I will always be with you." and how it's pretty much become a favorite because of how well it was delivered and imagine Hayter saying it, it's extremely difficult to imagine him saying it without turning it into a joke with how bad his Snake voice has been getting in the last few games. And not speaking much was a directional choice because Kojima wanted a bigger emphasis on facial emotions, something Sutherland is much more qualified to do since he's an actual actor whereas Hayter is a screenplay writer who voice acts as a hobby.

Returning to the same places over and over again, funny, I don't remember many complaints about the backtracking you had to do in MGS1 or 2.

I'll say it again, people were not complaining about the cutscenes from every game in the series, just how ridiculously overboard 4 did it, they could've cut the cutscene length in that game by half and still managed to have the plot make sense. And hell, a lot of story focused games manage to tell a good story without having cutscene lengths that end up being as long as several movies put together.

Well sure this doesn't feel like any of the previous Metal Gear games, and it shouldn't because that would mean they did something very wrong because Metal Gear is a series known for evolving with each new game that comes out, aside from MGS2 and Twin Snakes, no two of them play exactly the same as another. Really if you want more of the same you might as well start playing Call of Duty because that's all they ever do is give you more of the same with each game.

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Something people like you who go "If you complained about the length and amount of cutscenes in these games you aren't the target audience!" is the fact that a lot of the people complaining about the length and amount of cutscenes are talking about MGS4 exclusively, not the series as a whole, MGS4 had a ridiculous nine hours of cutscenes, a lot of it was repeated info you either already knew from the previous games or stuff you were already told an hour before.

They tried to put all the exposition stuff in the cutscenes, it was a mistake, Metal Gear has always had the cutscenes give you just enough to understand the plot but kept the detailed exposition in codec/radio calls, that stuff doesn't belong in cutscenes.

Even quite a few long time Metal Gear fans agree that MGS4's amount of cutscenes and how long they were was ridiculous, so it's not just people who just got into the series in the last couple of years complaining about it.


Metal Gear IV was the final chapter, the one that wraps everything, in addition, it provided a cinematic experience with masterful animation and performances from all of those involved.

Like I said, if people can't handle such scenes, they are not the target audience in the first place.

Why are you complaining about the cassette tapes when they're the same thing as codec/radio calls? A lot of the big details in the previous games was given through codec/radio calls and you never saw any real character interaction in those either.


In most of the tapes Big Boss barely talks, it is either Miller or Ocelot giving us an extremely long briefing about the things they found out, in the minority of them you see some interaction of other characters, and in ocassions, such interactions were boring (Miller talking with the native american guy about the perfect hamburgers in more than 3 tapes gets boring pretty quickly).

The Codec conversations in previous games gave us more insight about the characters and the main character (either Solid Snake or Big Boss) and the others involved (Otacon, Naomi, Rose, Cambpell, Sigint, Paramedic, Zero, etc), there was more interaction among the characters. These tapes lack all that.

They got rid of Hayter for Sutherland because Sutherland is an all around better actor, think of Sutherland saying "I won't scatter your sorrow to the heartless sea, I will always be with you." and how it's pretty much become a favorite because of how well it was delivered and imagine Hayter saying it, it's extremely difficult to imagine him saying it without turning it into a joke with how bad his Snake voice has been getting in the last few games. And not speaking much was a directional choice because Kojima wanted a bigger emphasis on facial emotions, something Sutherland is much more qualified to do since he's an actual actor whereas Hayter is a screenplay writer who voice acts as a hobby.


Hayter was the classic voice of the character for years, and while he will never be an Oscar nominee actor, he made a great job giving him his style and personality. I love Sutherland, but being so silent feels again like wasted potential, and come on! Is not like they gave emphasis on facial emotions considering the fact that there are extremely few cutscenes! I do not want to believe that you were impressed by Big Boss' facial emotions while sitting on the helicopter.

Returning to the same places over and over again, funny, I don't remember many complaints about the backtracking you had to do in MGS1 or 2.


The differences are:

1.- Both Metal Gear 1 & 2 take place on military bases, it is obvious and justified that you will be visiting the same places often. They NEVER meant to make you buy the idea of a huge "open world" which ended up being quite barren and wooden. If they tell me that the game will be on a military base, I expect I will have to go to the same places several times, it is like Resident Evil, taking place on a mansion, it is obvious, however, if they tell me that this time the game will take place on a huge open world, I expect more variety.

2.- Neither MGS 1 & 2 have the lenght of Phantom Pain, it is a much longer game, and for this reason visiting the same places over and over again results boring at some point. At first is fine, but after awhile is boring and dull.

I'll say it again, people were not complaining about the cutscenes from every game in the series, just how ridiculously overboard 4 did it, they could've cut the cutscene length in that game by half and still managed to have the plot make sense. And hell, a lot of story focused games manage to tell a good story without having cutscene lengths that end up being as long as several movies put together.


I would have been happy if this game had the same lenght of cutscenes as Snake Eater or Metal Gear 2, personally, I didn't dislike the cutscenes of Guns of the Patriots, but admitedly some people are more impatient than I.

It sounds like a silly complain to me though, because ultimately the long scenes are there, the only difference is that now they take place throughout long tape recordings, instead of seeing the characters being animated and interacting with each other, I find this more tedious and boring.

Perhaps they should have added the cutscenes and simply added the option to skip them for those who didn't want to see them.

Well sure this doesn't feel like any of the previous Metal Gear games, and it shouldn't because that would mean they did something very wrong because Metal Gear is a series known for evolving with each new game that comes out, aside from MGS2 and Twin Snakes, no two of them play exactly the same as another.


I don't know if you are misunderstanding me on purpose for the sake of your argument, but I will give you the benefit of the doubt.

I do understand that games evolve, and I have no problem with it, however, the style and feel of an established franchise must remain the same, there are things you can evolve, actually you must evolve, but there are things that should retain its style.

There are noticeable evolutions between all the other games, ALL of them managed to tell a fascinating and complex story and kept their style, it doesn't feel the same in Phantom Pain.

There is no epic feel in this game, the storyline is rather dull, the villain's goals are laughable (oh, we are gonna create a disease to make people lose their native languages!).


Really if you want more of the same you might as well start playing Call of Duty because that's all they ever do is give you more of the same with each game.


Funny that I thought about the same Call of Duty example, on a different context, I didn't want to use it because I didn't want to sound pretentious, but since you opened the can of worms...

If people can't handle the cinematics and cutscenes, and prefer action over depht, it would be a good idea for them to stick to the Call of Duty games, they will have all the action they want, and very little storyline.


The GREATEST ally and BEST friend of christianity throughout history is Satan

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Hey there, Riddlebox

Just a reminder that David Hayter is no hobbyist when it comes to voice acting. He has been a voice actor for many more years than he has been a screenwriter. Please be more careful about printing untruths about David and his career.


** The Dark Heroine **

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Its certainly better than Guns Of The Patriots.

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