The biggest problem with this game...
..is that it contradicts itself. In loading screens and within the plot and dialogue, you are constanly warned that killing characters will lead to a more chaotic environment and a dark ending. But it seems to me that the judgement is a little too sevre. For example, weepers, who are essentially zombies, count against you as characters you can't kill? They attack you on sight and are lethal, and doomed themselves. In fact, most of the characters you do kill attack you with lethal intent on sight, with the ironic exception of some of your assassination targets.
Everything wihtin the game skews toward killing everybody. Just look at your abilities and inventory. Lethal traps, bullets, grenades, incendiary and regular crossbow bolts, and your ever present sword. What non-lethal means do you have? An awkward choke out and precious few sleeping darts. Playing the game wihtout killing anyone seems to be incredibly tedious and soemwhat boring. To do so also would be to miss out on most of the fun and mechanics the game has to offer.
I tried being good, my chaos was low despite occasinally killing a few guards and weepers here and there when things got hairy. But then the "Return to the Tower" level happened and there was just no way. I had to kill or be killed and the result was an irrocovably high chaos level, wich i kept untill the end, despite sparing several targets.
Where's the middle chaos level? Where's the grey area that there should be, especially given the tone of this game? I understand you can play the game the way you want and the ending is just a little bit at the end, but if you do that you pull yourself out of caring for the world and the characters. It just seems that this game rails against itself in this regard.
"I am the cheese,I am the best character. I am better than both the salami and bologna combined"