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Anyone else found the missions to be a little repetitive?


So, 3 years after release I finally played GTAV, and while I thought it was a great game, I couldn't help but notice how repetitive the missions were. Most of the time, I felt that all I was doing was driving to some place, killing some guy/robbing something, and finally escaping the police. There was little aside from that.
It's a shame, because the franchise was always very inventive with missions. GTA: SA, for example, has some very different ones, like the one where you need to bury a guy alive under cement and the one where you have to fill a person's fear bar by driving like a crazy dude.

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No, you're thinking of GTA 4. It was basically ALL 'steal this car/kill this guy/steal this truck/kill this guy' on and on. GTA 5 introduced some variety, as not all the missions involved theft and murder.

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No, you're thinking of GTA 4.
I wonder if the OP is thinking of GTA Online. Weird. But there was no mention of "hack the computer" or "hack the keypad", so I guess not.

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GTA 4 had the repeatitive missions. Niko just basically became everybody's errand boy. GTA 5 started fresh, being different from the previous games. In all other GTA games, your character has to work his way up through the ranks of gangsters and mobsters. With the fifth one, the characters commit heists while also having to do quests for corrupt government agencies.

But here's one advantage GTA 4 had over 5. You know how there are certain characters in GTA 5 whom you have the option of killing or sparing? Such as Peter Dreyfuss, Dr. Isaiah Friedlander, and Abigail? Well, the option of killing them or letting them go is completely useless. Dreyfuss and Abigail are murderers and Friedlander is problematic and has a big mouth. They all deserved to be put out of commission. Whereas in GTA 4, when Niko is given the option of sparing somebody, it carries much more weight. The character he's hunting down isn't really so bad that you wouldn't want to give them another chance. Such as Darko, Dwayne, Derrick McCreary, and especially that guy who Niko has to hunt down in an apartment highrise. He's on his knees, begging for his life, promising to do better, so when I play, I spare him. And I spare the above characters as well, because killing them seems needless. In other words, the option to spare carries much more weight in GTA 4 than it did in 5.
And making the decision of who to kill and who to spare (Playboy X and Dwayne, and either Francis or Derrick McCreary) is also very well done. And the big decision at the end, either work with Dimitri or kill him, also carries weight.

So the above is the number 1 area where GTA 4 is superior. But other than that, I would say GTA 5 is the best overall.

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