You call it patience, I call it masochism.
I picked up DS1 to see what all the fuss was about. I appreciated the difficulty at first, it was nice that even the most basic of enemies can catch you out. It certainly never felt "cheap". But the punishment for dying certainly did! Having to repeat a long sequence over and over felt like overkill, a punishment far disproportionate to the meagre crime of sucking. Especially when the core game mechanics are based on grinding trial-and-error iterations. There's really no technique beyond: try something, die, trying something else, die, repeat.
In the end, the sections leading up to a boss become so rote that you're just going through the motions. You're not learning anything, you're not getting challenged, you're not being engaged. You're just passively doing something to get back to have another crack at the boss. You know what that sounds like to me? An unskippable cutscene. You know, that thing that is universally hated in gaming, but the similar principle here is praised no end!
I know you're probably thinking "fine, these games are obviously not for you". But I hate feeling like some second-rate gamer because I don't have a massive boner for From Software.