MovieChat Forums > Indie Game: The Movie (2012) Discussion > Who here was praying Fish's partner woul...

Who here was praying Fish's partner wouldn't sign the forms?


I really was hoping to see Fish freak out.

I hate hispter douchebags, they get all the girls.

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Bit of a *beep* aren't you?

- You must perform the ritual... in a tutu. Pillock.

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I was actually hoping that there would be text onscreen at the end of the movie saying that he had killed himself for letting everyone down. Seriously, in between naps during his scenes and watching him be a completely self centered douche bag, I was just laughing at how cool he thinks he is. WOW DUDE! You make video games! For dorks like yourself.

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Video games have a lot of social impact and it's one of the fastest growing industries at the moment, and it's becoming a crucial part of the economy as it generates billions of dollars every single year. Making video games is not a profession that should be looked down upon and it takes a lot of talent to create. The interactive component alone makes it tougher to do than most mediums because they have to constantly comb through the work to make sure there are no design flaws and they have to painstakingly work themselves through a long and ardous process. But whatever, I guess you're entitled to your opinion.

Having said that, Phil Fish is a complete douche and I think he's actually a horrible individual who thinks that he's better than most. I understand his attitude a bit in the movie because he recieved a lot of flak for trying to make the best possible product for people while taking tons of criticism for not doing it fast enough. He was under enormous pressure and it's understandable if you fly off the handle a bit and take out some of that pent up frustration. However, his comments after the movie were even more smug with statements insulting gamers in general and the entire Japanese gaming market.



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That dude made me wonder if this movie was part psychological horror, he was kind of scary and he obviously had repressed emotional issues. But then again this movie showed me how hard is the life for these indie developers who haven't had their breakthrough. The assumption I got was that they basically live very poor lifestyles, endangering their physical and mental health all in the name of their work. I don't think they had any real jobs and it made me wonder how they were paying for stuff, probably money from their parents? Still, I can see how spending xx years of your life working on something will not making any money can affect your attitude and drain you completely. Very sacrificed job but the rewards can be enormous.

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Well, Phil was living off grants from school. My brother is actually an indie game programmer himself and he found a job through his university where he makes various iOS games and stuff like that. I think it's probably advantageous if you go through school first and then find some work with a lower end company that will allow you to have creative freedom with your games. You don't need to go broke making video games, but then again not everyone can afford to go through college or anything like that.

I don't think Tommy or Edmund went through school and perhaps that's the only way that they could make their games without any reasonable credentials. Thankfully, Kickstarter and various other crowd funded websites are cropping up to make people's dreams a reality without them having to go completely broke. Game development takes a lot of time and energy and if you're not doing it as a full-time job then it takes years for something to get done. And for some people, that's simply not a feasible time sink.

Jonathan Blow probably worked at various places before making his games, but I'm not too sure as they didn't go into his life with too much detail.

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I figured Phil would end up regretting the things he said about his former partner.

We don't know but I figure his former partner probably just wanted to talk face-to-face and see what kind of business deal he could cut with Phil, but after the death threats just figured he'd cut ties with Phil.

To me Phil was the biggest contradiction - he made this very innocent childlike game but he came off as a guy alternatively filled with wild-eyed obsession and barely contained fits of rage. It's odd - I have a certain respect for his talent and perfectionism but I also feel weary just watching him talk for a 40 second clip.

Making last minute changes before a demo is a classic IT mistake, IMHO Phil needed someone who could reign him in. In contrast the Meatboy guys seemed to balance each other out, it seemed like the monster guy was always boosting the thin guy's spirits and trying to get him to see the bright side.

Also that skinless cat freaks me the hell out.

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^I think the cat was hairless not skinless, maybe you were confusing it with Meatboy's pet feline.

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well said, camoor... For some reason, the thing that made me turn against Fish the most, was actually that fact that he fiddled with his game (and wrecked it) the night before the demo... Dude... if you've been working the thing for 3 years, couldn't you have just been content using your last stable release? It made me lose all empathy for him.

Like it or not, ALL great art needs to have constraints placed against it... Budget, timelines, resources.... Those are the very things in which the art can be measured.... How well was it put together, while maintaining its deadline, etc?

In any medium, when the creator goes way over-budget, way over his deadlines... he is a laughingstock, even if the final work turns out ok.

The Meatboy guys, got it... XBOX mandated they finish by a certain date. They weren't ready, but they pulled it off anyway..

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