Starting Over, Want Input
I heard the announcement for Fallout 4 back before E3. I was happy. I'd been playing retro-style, short, indies for a while and the FO4 announcement made me hungry for Fallout and I started over another character build in New Vegas.
Problem is, I plowed through NV with that build (who knew a high Endurance Survival specialist with a focus on explosives, sneaking, and trap-setting would be as overpowered as any gun build?) But I'm still months short of the FO4 release.
So I think I'm headed back to Skyrim. I need a new build though. My concepts so far have been...
1. Redguard Tank (2 handed, heavy armor, blacksmith) Super-Overpowered. Crunched my way through the game and nothing could touch me. A little boring but my first characters in a game are usually just kind of "testers" so I can get a handle on the mechanics and find the exploits.
2. Breton "natural" (Bow, Sneak, and Light Armor) Uber-Overpowered. The "natural" is my second play in games like this. I use all the exploits I found in my "test-tank" play and create the "brilliant, witty rogue with the heart of gold" that is usually my "main" character.
3. Imperial Mage: I actually had to re-start this one. At first I tried for an even match of All magic. Underpowered, it doesn't really work. None get powerful quickly enough, you other skills atrophy, you level and the enemies get too strong. Rather than plow on... I started over, this time as a specialist mage (Conjurer, Illusionist) Eventually moderately overpowered. You don't usually even have to fight personally. Turn one enemy against his buddy or just stun him, summon creatures, then raise their dead to fight against their living... repeat. Usually Super-Effective.
4. Breton Paladin (1-handed, heavy armor, Restoration, shield) Surprisingly Overpowered. This dude was a PERFECT fit for Dawnbreaker and the Dawnguard.
5. Nord Mage-Thief (one-handed, sneak, illusion) As Super-Overpowered as any sneak based character. Untouchable once I got the 30X damage exploit, which I bee-lined for as early as possible.
6. Imperial Combat-Mage (one-handed, conjuration, alteration) nicely Overpowered, but kind of annoying. Having to keep summoning creatures, weapons, armor... overpowered but combat is kind of a chore and if you miss your mage armor wearing off, or just get hit at the wrong time you can get clobbered.
I do still need to do a full-on lightning and fireballs kaboom mage. I'm just not sure how to round him out with other skills, or just go full on all destruction-only muppet crazy Harry explodaphone with him. I've also wanted to do a sneaky poisoner/enchanter although I've heard collecting and creating the needed arsenal of poisons is time consuming and a little tedious.
Any Ideas?
"Who built this f#(%!^g police station." -- Leon Kennedy