I liked it Buuut!


Okay. This was a well built good running game. I enjoyed it from beginning to end. What I thought it was lacking was the atmosphere of demonic presence. Yeah there were demons but in no way was there is creepiness in the game. It could have been gears of war without the pentagrams. Even doom one and two I remember man this is creepy waking through these halls with creepy music and it was intense. This game is lacking in that emotional attachment. Good game though. They could have done better.

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Agreed. I preferred doom 3. Still a scary game now.

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I get what you're saying, but the original games were exactly what this game was: Run and Gun. With the only exception being Doom 3 (which was a mixed game between doom fans) the series was never a survival horror game. More action based which is why a lot of old fans seem to be enjoying the new game.

Dorothy: Another one to join us on our journey! And what are you missing? Batman: A sense of humor.

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You don't have a clue, DOOM was always about survival horror.

It started as Aliens: The Game, then it swapped to demons and took a lot of its theme from Evil Dead II: Dead by Dawn. It was also based on D&D; that is, it was built around coop as its core feature, something all the other DOOM games got right but this game couldn't be bothered; this is for the casuals. Hell, they couldn't be bothered to add modding support either, modding is the reason DOOM is still talked about, so no, this wasn't made for the original fans.

It was always about encroaching evil and the fear that they provoked. I never felt that type of oppressive atmosphere in DooM (2016), certainly not against an "army" of twelve demons, Final DOOM had maps with hundreds of enemies, and thats not counting the enemies that could spawn in even more enemies.

DOOM 3 took a lot of steps backwards as well but it was soaked in atmosphere. The new DooM doesn't even give you a flashlight, meaning shadows & fear matter not to the nu-id developers.

DOOM was far more then run and gun unless you played on baby easy, it was just as much about ammo management and avoidance of enemies that were too OP, thus it was a survival horror FPS.


"This is What You Want... This is What You Get"

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"DOOM was always about survival horror."

Eh, no it wasn't.


"this is for the casuals"

Oh shut up with that "casuals" crap - not only is that elitist attitude unwelcome and unbefitting (what are you, the god of shooters? Get over yourself.), but it makes you sound like a complete and utter self-important baby.



"The new DooM doesn't even give you a flashlight, meaning shadows & fear matter not to the nu-id developers."

Outside of "Doom 3", fear was never a feature in the "Doom" games. And so what if this new "Doom" didn't give you a flashlight - neither did the "Doom" games of old.



"It was always about encroaching evil and the fear that they provoked."
"DOOM was far more then run and gun unless you played on baby easy, it was just as much about ammo management and avoidance of enemies that were too OP, thus it was a survival horror FPS."


The games were never scary, not in tone, and especially not in its music. In terms of them being "survival horror FPS" due to "ammo management" and "avoiding enemies that were too OP", by that logic the same could be said of any shooter.




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I'm enjoying it more than I expected to. They've recreated the simple, addictive gameplay of the originals, paring back the complexities of modern games and instead going for a fast paced plug and play experience, with neat graphics and silk framerate.

It fails in expected areas, though - the demon designs aren't original enough, they're all orc-ish and indistinct. Too much obsession with being overly dark and moody. the originals were bursting with creativity, humour, bright colours and hugely original, atmospheric music. This new one devolves into tired 'metal' motifs and blandness.

Overall it really delivers where it needs to, but they could do with bringing back the charm of the originals. Where are the 50-strong hoards of demons in vast open spaces, and simple key-card levels that don't waste time on 'story'? They literally just need to remake Doom 2 with today's tech, and a bunch of new levels. It's so simple, but Id seem to have lost their balls and keep trying to be as bland as possible for some reason.

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"the demon designs aren't original enough, they're all orc-ish and indistinct. Too much obsession with being overly dark and moody. the originals were bursting with creativity, humour, bright colours and hugely original, atmospheric music. This new one devolves into tired 'metal' motifs and blandness."

Outside the zombies/possessed, they're all pretty much how they were in the original "Doom", which was one HUGE metal motif.

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So far I've been mostly enjoying Doom quite a bit. The only part I really don't care for at all are the rune trial challenges. I find them tedious and annoying and imo they just don't fit very well into the game's world. Besides I hate it how nowadays it seems every game needs to have these stupid challenges that drive me nuts.

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You don't HAVE to play those, you know.

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I was loving it until it glitched on me. I was near the end and I decided to go back and get collectibles and upgrades. Went back to finish the game and found all that progress
had been lost. It was pretty annoying.

The original Dooms scared the *beep* out of me as a kid, but they were so damn cool. I quite
liked 3, but this one felt much more true to the originals.

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From what I can tell while Doom was trading on violence and horrific imagery in 1993 it never really intended to be frightening. It went for tension and difficulty, unrelenting action with monstrous demons that were a constant threat to your life. Personally that's what I think Doom always should have been. Trying to turn Doom into the Alien films outright like they did in Doom 3 just didn't work for me at all. It made for a slow, unrewarding, clunkier feeling shooter that didn't scare me and as such ended up failing on almost every level. Doom 3 was the first time that ID released something that, while technically superior, was ultimately an incredibly bland and unmemorable game. Doom 2016 returning to what made Doom special in the first place was for my money the right decision.

It's not creepy, it's not trying to be, what it's trying to be is simply an incredibly fun and satisfying game to play. Which is a big deal coming off the end of the Carmac era of ID in the 2000s, wherein the games were nothing more than a showcase for the new technologies he was interested in.

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