Copied and pasted from a thread I made on the AC2 boards...
I think the past plot could take place in colonial Mexico, after the Spanish arrive, in the early 1500s. Desmond's ancestor could be a Spaniard. It could incorporate the fall of the Mayan civilization and thus directly tie into the 2012 plot and the Mayan prophecy.
Also the present plot should involve a LOT more gameplay of a combat-based sort; shooting, fighting, etc. Probably in a major city that you could also free roam sandbox-style. Maybe Mexico City to depict the past-and-present of the same place. Modern Mexico City would be good because it has a lot of shantytowns like the ones in Rio which would make for good environments to jump and climb all over. It could include the siege of Tenochtitlan and the transition into it becoming Mexico City, the downfall of the remaining Mayan cities, etc. Your character could "switch sides" (yeah, yeah, I know, it's been done so many times....Pocahontas, Avatar etc....but sometimes invoking an old trope isn't always a bad thing if it's in a multi-faceted plot and isn't the entire focus of the story) and fight alongside the Mayans against Templars who are part of the Spanish colonialists. Perhaps there could be some sort of Mayan-Assassin alliance.
This seems like of all the possibilities it might conclude the game most fittingly. Also it would capitalize upon 2012 mania the most, and thus would probably sell most copies (since by then, when the game will be released, it seems obvious that 2012 mania will be in full swing). Of course I could be wrong and maybe Ubisoft have a better idea up their sleeves, but to me it seems like the obvious way to conclude the series. The imagery of the ending of AC2 also seems to highly allude to this with the Mayan temple shown during Minerva's monologue.
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