Here's why I was somewhat disappointed
But first, let me say I do like this game. You can't deny its similarities to Call of Duty, and I don't necessarily think that's a bad thing. COD can get pretty repetitive but as a Bond game this is mixed up with stealth and whatnot so it's already one up on that. Gameplay is a-okay!
Anyway, I was disappointed because of the level design. GoldenEye 64's levels were brilliant! Looked just like the films but expanded, just fun to run around in and explore (especially the statue park. I still get lost in there if I don't follow the exact route that's burned into my brain).
This started off great, right off the bat we see the short bridge over the drain leading to the guard tower. It's the same layout, but expanded upon. I could deal with most of the Dam level speeding past while in a truck, because it looked like the N64 days with a modern action packed element to it.
Then we enter the Facility, look we're in the vents! We can take out the guard in the toilet just in the movie! Then we leave the restrooms and. . . ?
Nothing.
Nothing in the game ever looks even remotely like the original after this. It's like the designers said, "Hey look! Remember this? This is us just reminding you that this is a remake of GoldenEye. You get that? Good, because from here on out it's a completely different game."
One bit I'm particularly sore about is the tank mission. Here they give you a high-tech beautiful looking weapon with a lot of build up, it's getting exciting, I couldn't wait to get out there and chase Ourumov through the streets of St Petersburg! But what do we get?
BLOODY CONSTRUCTION SITES. Next to sewers, these have got to be one of the laziest and cliched locations in video games. This really pissed me off, to be frank.
They missed a huge opportunity here. They basically made it a level by level remake, so why not keep even a little bit of the original layout alive?
Lastly, this is more of a nitpick than anything, but they could have at least got the pronunciation of words right.
Janus= Ya-nus, not JA-nus.
Valentin= Valen-tinn, not valentine.
Ourumov= O-ru-mov, not Yoo-roo-mov
Simonova= Sim-yon-ova, not Simon-oh-va (THIS WAS THE POINT OF A JOKE IN THE MOVIE.)
And it goes on, but as I said, nitpicks. Anyway, this is why I thought what was a really promising prospect fell kinda flat. As I mentioned I still think it's a great game, but it didn't need to call itself GoldenEye if it was never going to even try to resemble it. It could have joined its predecessor in history, but instead it will simply be another "decent" shooter that will quickly be (and has been) forgotten among the vast ocean of lackluster Call of Duty clones.
-End rant-
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