MovieChat Forums > Portal 2 (2011) Discussion > Missing test chambers?

Missing test chambers?


I finished playing the single player mode a couple of hours ago and noticed that it didn't contain the chambers from the trailers. Are those just made for the commercial or what?

I do know that a couple of those were done in the 1971 test chamber portion, but that's it for a couple of them.

This mode is also missing the big suction tube they showed in the trailer sucking up some turrets and panels.
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I would imagine some of them are part of the co-op campaign.
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Could be. I'm still waiting to see if it's there or not.
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They showed us that footage in June of 2010. Of course they have changed a lot.

Take a look at the teaser trailer for the original Portal and then compare it to the actual game. Almost every detail was changed, from the actual test chambers, to the Portal device, to the design of the portals, and the grids.

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Well, in some cases, it's not in the manner of look because I do realize that they've changed the look some, but most of the trailers I've seen of Portal 2 have the same sort of look as the actual game, with the exception of the 1970s test chambers, which was changed in the trailer to avoid spoilers.


But yeah, I don't see the same kind of change done between the footage I saw and Portal 2 that I saw with the early footage of Portal 1 and the game, but I'm not discounting that at all.
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Cave Johnson. We're done here. (Formerly Dyonus)

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In the audio commentary they say that almost all rooms get edited at some point. They haven't said why the suction tubes aren't in the final game but rumor has it it's either because of glitches or because of inconsistency because the player isn't affected by them.

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Yeah, that makes sense. I'm just a little disappointed because it looked really fun in the trailer.
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Cave Johnson. We're done here. (Formerly Dyonus)

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I heard that they removed the vacuum because it became way too easy to get rid of turrets.

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I'm surprised players wouldn't be affected by them. You'd have to be pretty stupid to walk in front of one of those! I know in the Developer Commentary they mentioned getting rid of the crushers from test chambers and saved them for escaping Wheatley, because they were considered too difficult by beta testers.

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Yeah, I heard that, too. They kept them in co-op, though. I played co-op BEFORE I played the commentary so I was kinda confused at that point.

Then again, that level uses propulsion gel, so it might have been easier than the crushers in single player.
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DLC

Of which the first has already been confirmed.

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it didn't contain the chambers from the trailers.
I think I know what ya mean, sport; they even show this same chamber in one of the cinematics if you wait on the title screen long enough. It involved one of those "double-dip" jumps where you have to pick up even more speed by going through new portals continuously, which was pretty common in Portal but conspicuously absent in Portal 2. Maybe they wanted to remove that practice altogether, and scrapped the levels that relied on it.

The co-op trailer, though pre-rendered and not in realtime, used actual co-op levels in them, with only a coupe differences, like showing a spiky smasher plate in a place where it's missing in the actual game.

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