MovieChat Forums > Dragon Age: Origins (2009) Discussion > Do you think we'll ever get another Orig...

Do you think we'll ever get another Origins?


As decent as Dragon Age II really was, and as much as I enjoyed Inquisition, neither one felt epic like Origins did. I liked that in Origins, as the Warden with a weakened Grey Warden army and a vulnerable country in war, I felt like it was me and a few companions against the world, in a way. In Inquisition, as the Inquisitor, I felt like an all-mighty character, leader of a whole organization, that didn't feel any threat. I guess I liked feeling like the underdog in Origins. Sadly, though, I don't feel we'll get another epic game in the series like Origins.

reply

I played the DA II demo and hated it. Watched a ton a let's-plays and reviews on Inquisition and decided not to bother with that one either. Reminded me of mindless clickfest/button-mashing MMORPGs à la WoW.

Point is this: Neither II nor III strike me as being even the same sort of game as Origins. Origins is an old-school type of RPG with an old-school, PC-oriented UI. II and III look and feel like simplified console conversions. I get that they can't ignore the console market and that it's a lot more important (sales-wise) than, say, 10 or 15 years ago.

Still: There were versions of Origins for PS and XBox and yet, the PC version still felt like, well, a PC version. Why couldn't they continue this with II and III? They could've simply re-used an improved version of the Origins-UI for all I care. Which, if we're honest, Origins' UI already was, anyway: An improved/expanded version of the old Baldur's Gate-UI and look.

Plus I never much cared for their weird "japanese anime"-style of animations or the general look of the UI in II. Origins was more or less perfect when it came to the look and feel of both the world and the UI. Why even change that?

But to get back to the original question: Ever since Inquisition came out, I have serious doubts Bioware will ever return to the approach they took with Origins. And sales and crazed fanboi-"reviewers" praising Inquisition like mad seem to prove them right. Just as it is with movies, it looks like brand-names are much more important these days than actual content ("it says Star Wars/Dragon Age on the box ... here's my money!")


In Inquisition, as the Inquisitor, I felt like an all-mighty character, leader of a whole organization, that didn't feel any threat.


Yeah.. I think I know where you're coming from. This is similar to the reason why I never enjoyed "Awakening" that much. You feel too powerful, you level up too quickly and always have a ton of cash and super-powerful items on hand. Pretty boring. The thing is that the story in Origins was pretty much perfect, structurally. You come from nothing, then you get taken down a peg at Ostagar and then start building your character and your army while earning the respect of those around you and trying to unite a whole country against the ultimate threat. Pretty hard to top that kind of epic story.




S.

reply

I agree with the underdog angle, and before they tweaked its difficulty, even on normal mode it was a beast so I learned the combat system quickly.
In every way it felt like you were outmatched-- "I felt like it was me and a few companions against the world." They were throwing everything at you.
It's also why I HATED the 0 interaction between Morrigan and Leliana in Inquisition. Even if they disliked each other they went through hell together, so it makes ZERO sense that there wasn't a cut scene between two veterans of the apocalypse who saved the world.


reply

Based on your description, I personally hope not. Whole Origins was my favorite game, that was by far my least favorite quality about it. So very generic

Death Awaits (Horror forum)
http://w11.zetaboards.com/Death_Awaits/index/

reply