MovieChat Forums > Mass Effect 2 (2010) Discussion > What was your favorite bonus power?

What was your favorite bonus power?


My current favorite is Incendiary ammo. I went ages never playing with Zaeed and I recently decided to stick him with my BroShep just because I couldn't really think of anyone else to use and OHMYGAWD is his grenade brutal. LOL.

Prior to that I usually went with a power that rounded out my Shepard a bit. A non-Biotic got a Biotic to throw (usually Slam) and a Shep without a ammo power got an ammo power (usually Warp, but I have developed a fondness to the way the Shredder ammo... well, shreds, through the Collectors during the End Game).

Anyways, what is yours?


I haven never used Neural Shock, Geth Shields, or Dominate. Nor Armor Piercing ammo.

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I like Incendiary ammo; though I'm a bit ticked that you only get it as a soldier or vanguard. (I ditch Jacob at first opportunity and rarely even activate Grunt.)

I'm sharing your point about giving non-bios a biotic power/NCOs an ammo type. I like shredder ammo, but since it's less effective against the mechs, I tend to use warp ammo a bit more.

My absolute, nine-times-used-out-of-ten bonus power though has to be dominate. (Who'd think getting Morinth one time would prove to be so useful?) It's just so useful; and very underrated I've noticed. (Possibly because less people realise the situation you have to earn it even exists???) I mean, it's sooo useful. Outnumbered by five collectors & Harbinger? Not anymore! It's even better than a combat-drone, since higher levels give your target a biotic shield, and they'll be using whatever weapon they're armed with. It's so much fun zapping the baddies who've got rocket launchers or flame throwers. Your team can sit back with a bucket of popcorn & enjoy the show.

"Creasy's art is Death... and he's about to paint his masterpiece." Rayburn

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Geth Shield Boost. Good to use in a pinch whenever the shields are rained. Plus, your skin sparkles!

(I also took the power since Shield Boost didn't make a return from ME1)

"Greetings! This is not God, but his close friend, Officer Boscorelli. Please pull over."- Bosco

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When I wanted the shield boost thing, I went with Barrier. They both kinda seem the same to me.

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Eh, since my Shep's class couldn't have biotic powers, I found it really weird to be able to have a biotic loyalty power. So I stayed away.

"Greetings! This is not God, but his close friend, Officer Boscorelli. Please pull over."- Bosco

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My last play through was an Engineer and I think I had the most fun with that class since my original Vanguard. I was burning things left and right. My power team was Zaeed and Miranda. If we were fighting robots, Miri and Shep spammed overload while organics got the Incinerate/Fire Grenade combo (the Fire Blast perk is pretty). TORE IT UP.

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Engineers are brilliant when you use Tech Armor to the max. Favorite tactic was to enable it under cover, then wait for the power to recharge. Once up for redeployment, I'd flank/rush in. The plan is, when your Tech Armor drops, be close enough for it to knock down and damage as many enemies as possible. As soon as it drops, re-enable it (that's why you waited for it to recharge before rushing in), and choose to either head for cover or stick around and let it blast the group a second time when it drops again.

You can play havoc with whole groups of enemies. The Engineer may not have the assault firepower of the vanguard, but they're the biggest tanks in the game, and exceptionally well suited in a frontal assault role. Use them as such.

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Engineers have those attack drone things; Sentinels wear the tech armour.

"Two in the box!" "Ready to go!"
"We be fast and THEY BE SLOW!"

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dangit - mixup. Yeah, Edit-Delete all my last post with Sentinel, and we're good to go!

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as a vanguard i chose barrier. very useful on hardcore or insanity when stuff like shockwave is utterly useless.

"No sense makes sense."

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Reave. It fitted to my Vanguard like a glove ; it gave me an emergency healing button, an effective mean of weakening several enemies at mid-range (be sure to choose the area evolution !), and an additional bonus damage against a protection - barriers. It also it strongly benefits from both duration and power biotic upgrades, which otherwise would go largely unused for that class.
Basically, this power fixes each and every flaw of the Vanguard, greatly adding to its versatily and survability.


"I don't care what you believe in, just believe in something ! No matter what..."

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In the past I've enjoyed (or at least been satisfied with) using Shredder Ammo and A/P Ammo playing my two soldier play-throughs, Warp Ammo on my adept, and Energy Drain with my first sentinel and my infiltrator. I actually forget what I used with my vanguard... :-/ But now that I'm playing a second sentinel play-through, I'm trying him out with Reave to see how that complements my base sentinel powers. If I'm not getting much out of it by the time re-training becomes an option, I think I'll go back to Energy Drain because I really do like it for sapping shields. I liked it so much that in ME3, I took it as my bonus power for my vanguard, adept, first soldier and first sentinel-- haven't imported my second soldier, infiltrator or second sentinel to ME3 yet but I'll probably use it for them, too.


I'm an island- peopled by bards, scientists, judges, soldiers, artists, scholars & warrior-poets.

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Reave definitely

"I'm just a happy camper! Rockin' and a-rollin'!" - Patrick Bateman, American Psycho

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