MovieChat Forums > Fable III (2010) Discussion > List of things I hated in Fable 3

List of things I hated in Fable 3


1. After choosing to remove the limit on Alcohol most of my population is drunk, and the sound of puking can be heard probably every 20 seconds or so. Really Stupid.

2. I feel like a 10 yr old when I am forced to play pat-a-cake with someone. Then i feel like a pervert when i engage in a multi person gang bang 10 minutes later. This game is more confused then Moses at a LAN party.

3. I won by only pressing 1 button, B for Magic, the entire game.

4. I became the single richest most powerful person in Albion when I owned EVERY piece of property in the world. Do people notice this or even say anything about my monopoly? Nah, I guess its as easy for the citizens to make millions of gold in hours just like me.

5. This huge gigantic world ending battle I prepared for only consists of a quick battle in Bowerstone. Oh and thanks for the warning it was coming. I like going from day 100 and something to "They're here!"

6. Slo..ww....Ch.....oppy.....Fr....ame...rate.....

7. When everyone talks at the same time.
Everyone yelling at the same time.
How everyone yells at the same time!
Hi I am talking at the same time!
Do u like talking at the same time!?

8. So i have a wife and a kid. Does it really matter? Not from anything in game I can tell.




I could go on really, but ill stop. Please feel free to add to the list. This game was a major let down. Just think that u pay as much for this game as GTA4, Fallout 3, Red Dead, and then compare them side by side. Yeahh......





"For us, there is no spring. Just the wind that smells fresh before the storm." - Conan

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[deleted]

Agreed, 1 was better. I have the PC edition that continues the mission after the end of the main game (The Lost Chapters), that was cool. I enjoy 3 but I do think they simplied combat and some of the other things a bit too much.

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The final battle was almost as anti-climatic as the one in "Fable 2". After all this build up, I was expecting to be fighting off the Darkness from Bowerstone to Aurora, and maybe see that fancy new fort I built there in action. But, no, you defeat them in Bowerstone and apparently they're just not a threat anymore. Not to mention the Darkness felt very thrown together at the last second. There wasn't any back story about them that I could tell. They show up and, almost as quickly, dissapear. The idea had potential, I just don't think they developed it enough.

I did like the idea you could marry your childhood sweet heart, and the fact that if your playing as a female character you can actually find a husband that isn't hideous, but the moment you do marry them, they don't seem any different than the random villagers you could've married. Just the same old "I'm so devoted to you" lines. The whole family thing is cool for about five minutes, then your creepy looking baby grows into a kid, you do the "Hug" and "Tickle" expressions, and the whole thing feels more like a burden.

Something I think would be cool for Fable 4 is if you play the first half of the game as one hero, then they're betrayed and killed off, and you continue the story as their kid when they grow up, so then maybe the whole family aspect of the game will actually feel significant. However you raised them, how much you provided them with, however you treated them, that will determine that character's starting morality, wealth, how well equiped they are, and how developed they are as a hero.

Games like "Red Dead Redemption", when it was over, I felt satisfied. This game, it left me feeling like it ended before the climax.

___________
See the animal in his cage that you built
Are you sure what side you're on?

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I didn't like the real lack of menu in the game. What really made it worse was repairing property. Having to go house to house to house to house to repair it all was horrible. With the clothes and weapons, it was kinda cool so you could see what each item looked like compared to what you had on.

The way you had to sell unneeded items (not in a menu).

Plus the fact if you weren't paying attention you could give away items in the pawn shop when they ran out of money without them warning that you were giving it away.

Menus may not be the most fun thing in a game, but they do make the game more playable at some points.

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Things I hated in Fable 3: All of the above.

Things I loved in Fable 3: Reaver.

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Cool. Coolcoolcool.

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I hate the relationships in this game. I just don't care enough to dance and play pat a cake with some random NPC, go on some glitchy fetch quest and then attempt to maintain the relationship. The popularity achievement is just not worth going after.

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I think its pretty stupid that the relationship options are exactly the same for everyone. Having the prince dance and play pat a cake with women is silly enough, but doing it with male NPCs is downright ludicrous!!

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Agreed. Reaver was fantastic.

I did like that our character had a voice. And I did enjoy most of the voice acting, but Reaver was hat, head, shoulders, above the others.

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1. Walter. Annoying, sycophantic pain in the ass. Everytime he comes out with one of his 'I'd forgotten what it was like to fight alongside a hero'-style witticisms, I feel like cleaving the guy's skull in.

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