MovieChat Forums > Halo Legends (2010) Discussion > Okay next step, the fvcking movie!

Okay next step, the fvcking movie!


Long overdue. Any updates on it?

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whatever studio was funding it pulled out so that where there at right now, trying to find funding

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Guardian of the Skies

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Damn. Studios should be fighting for it.

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You would think they would be, but Miscrosoft wants a pretty penny for the film rights, as well as percentage deals on the revenue, and they'd like quite a bit of creative control.

Microsoft isn't looking for the 'you give us a lot of money, and you can do what you want with the name Halo'

They own the Halo IP and have worked hard to develop it into a successful franchise in every medium they've tried sending it into...thats because they can control the content and make sure it holds true to how they want things to work...they want the films to hold true to the quality of the franchise as much as everything else.

And studios don't want that...and until one of them does, and some filmmakers come along who are fans and very passionate about bringing it to the screen faithfully, a deal won't be made.

The most anticipated rematch in UFC history
http://www.youtube.com/watch?v=BsRUGsqfEXw

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Oh I see exactly how it is now! So pretty much they know Halo is going to be a huge cash cow, but they're actually protecting it until someone will truly make a Halo film. Thats surprising, but it gives me patience.

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Me too...I want someone who will make a Halo movie right.

The most anticipated rematch in UFC history
http://www.youtube.com/watch?v=BsRUGsqfEXw

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honestly, i have to say, after watching this and seeing the cinematics from halo 3 and especially halo wars, i have to wonder why they would bother making a live action movie at all. just do the first book in cg.


though i do think the director of "district 9" could pull it off.

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I think Blomkamp has an interesting style, but I don't like it for Halo, in my opinion, Halo isn't as gritty, grimy and dirty as Blomkamp likes to make all of his material...

The most anticipated rematch in UFC history
http://www.youtube.com/watch?v=BsRUGsqfEXw

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halo alternates between that kind of grittiness and a sort of sweeping epic beauty. i think he can merge those styles together. basically what he'd be doing is replacing the gameplay parts with this kind of stuff-:

http://www.youtube.com/watch?v=BxdvGO1oOF0

-and then working with the creators of the game (and especially the composer) to recreate and expand upon this kind of feel:

http://www.youtube.com/watch?v=wXrYSEOg3Ro

and the end result would be the merger of styles we see in the game, like this:

http://www.youtube.com/watch?v=9z36WDj2PcU

i also very much enjoyed the use of first person and martial arts in "the package" (although i thought the rest had too much of a star wars feel to it) and i hope they keep those elements in it. they could get the action directors from the nolan batman movies.

the main thing i like about him is that he doesn't use cgi as a crutch, but as a tool. under a lesser director, the movie could end up more generic, like this:

http://www.youtube.com/watch?v=3Dc7zGkW7g8

i can just picture them handing this over to jj abrams or michael bay, with that hack hanz zimmer bastardising the music.

but the absolute most important thing, i think, is to start with the first book, not the first game.

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I didn't particularly care for Blomkamp's Halo 3 shorts either, and I actually preferred the ODST live action trailer to that...it felt closer to what Halo is in my opinion than Blomkamp's shorts.

Blomkamp's tendency to shake up the camera, use a lot of handheld work, and always cut to 'camera feed' like shots just feels like it would completely rip apart the power of the Halo story...

For me Halo isn't the most gritty, grimy, grungy sci-fi war story out there, it's a bit more...hard to find the word...grand, than that.

The most anticipated rematch in UFC history
http://www.youtube.com/watch?v=BsRUGsqfEXw

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halo alternates, that's what makes it great. the first 2 videos i posted were the extremes it alternates between, the third is an example of that. but the odst trailer meets in the middle, basically failing to achieve either the grand, sweeping scale of the cinematics or the grittiness of the gameplay. it comes across as generic action movie crap. that approach would reduce halo to the level of the doom movie.

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Bull, bad writing and an overally bad production mentality led to a bad Doom movie.

Having a standard visual style doesn't make a movie generic or mediocre. Not every movie can go outside of the box like The Matrix did with bullet time. And in my opinion, the 'gritty' 'realistic' look is being overdone nowadays anyway, its always the same crap, dirt, grime, and artifacts everywhere, shaky cams, lens flares, blurs etc. etc. and it gets very boring very fast.

Halo isn't that kind of uber gritty down and dirty type movie.

The most anticipated rematch in UFC history
http://www.youtube.com/watch?v=BsRUGsqfEXw

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"Having a standard visual style doesn't make a movie generic or mediocre."

it certainly makes it not halo

"And in my opinion, the 'gritty' 'realistic' look is being overdone nowadays anyway, its always the same crap, dirt, grime, and artifacts everywhere, shaky cams, lens flares, blurs etc. etc. and it gets very boring very fast."

because they never do it realistically. the documentary style absolutely sells the realism.

"Halo isn't that kind of uber gritty down and dirty type movie."

it is if you've played the game. they can't just capture the look of the cinematics, they have to get the look of the gameplay as well, and i think the helmet-cam look of the halo 3 trailers and the heads up display look of "the package" are the best way to capture the look and the feel of the gameplay. it makes you feel involved instead of just watching.

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The shaky camera work Neil does would work great with Halo.

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but again, it would work great with halo half the time. the rest of the time it needs a completely different style. this movie needs 2 directors. i propose neil blomkamp and zhang yimou.

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"the documentary style absolutely sells the realism."

It also kills the power of a good visual moment...I don't want to see a fleet of covenant ships arriving to no music, and seeing them via a shaky headcam with dirt on the lens and the sunlight ruining half the image, all the gritty approach to filming and cinematography does is kill the power of potentially awe-inpiring visual moments.

Think of some fairly memorable moments in sci-fi, the star destroywer passing overhead in Star Wars: A New Hope, the reveal of the brachiosaurus in the first Jurassic Park...the combination of the steady and/or static camera with the powerful scores delivered in those films helped make those moments completely memorable, lens flares and hand held cameras make those sort of moments about as memorable as anything supposedly 'cool' in the Transformers movies.

I don't want action sequences that disengage me because the camera itself is taking a position of action and feel just as disoriented as I would if I were 'in' the scene, the camera is supposed to be my window into the action.

The most anticipated rematch in UFC history
http://www.youtube.com/watch?v=BsRUGsqfEXw

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"It also kills the power of a good visual moment."

once again, the game alternates, so the movie should alternate.

"I don't want to see a fleet of covenant ships arriving to no music, and seeing them via a shaky headcam with dirt on the lens and the sunlight ruining half the image, all the gritty approach to filming and cinematography does is kill the power of potentially awe-inpiring visual moments."

but a constant focus on scale would kill the FPS aspect, which is also important.

have you not been listening? you can't just have one approach. like the game, the movie must shift between the first-person, involved, blood-and-guts intensity and the epic cinematic scope. it needs both. one or the other will not work.

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Well of course there would be times for the sort of personal intensity of a game...but Blomkamp seems like he would over-use the style...I'm for a primarily grand, epic, sweeping look at the Halo world with gritty, personal moments interspersed.

The games are FPS and are primarily about one person, John, but for any adaptations, the stories would need to be expanded to bring focus onto the other characters, the novelization of the first Halo game did this fantastically.

The most anticipated rematch in UFC history
http://www.youtube.com/watch?v=BsRUGsqfEXw

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Dude I think I know exactly what you are talking about it's like how Peter Jackson did the rings flicks there are these fantastic shots that leave your jaw on the floor but when it came time to fight it was bare knuckled and violent up close and gritty yet he would also inject these epic shots into the fight and you never lost the action. Unlike transformers when I couldn't tell if the robots were fighting or raping each other.

"Surrender? YOU THINK THIS LETTER ON MY HEAD STANDS FOR FRANCE?!" Captain America

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