MovieChat Forums > Splinter Cell: Conviction (2010) Discussion > If you could change ONE thing, what woul...

If you could change ONE thing, what would it be?


For me, I wouldn't have brought back Sam's daughter. When they did that, it kind of felt like they retconned Double Agent. Your choice?

"If you kill me I'll haunt your ass!"

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I liked working with grim but it would've been cooler if you could've worked with Lambert but then again they decided to kill him....it's like double agent didn't matter; his daughter's still alive and his boss is dead

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I liked that Lambert was dead and Sarah was still alive, it made Sam more interesting. Killing Lambert was haunting him and it made him feel like he lost everything. Keeping Sarah alive was pretty smart because it gave him a reason to help Grim out.

I don't think Grim would've lied to him anymore than she already did. If she said that Sarah was alive in order to get Sam to help her, then it turns out she really was dead would've made Grim into a cold-hearted bitch. And also dead because Sam would've shot her in the face.

Sic Parvis Magna 'Greatness from small beginings'

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If I could change ONE thing, I would make the whole story much longer. Breezed through this game way too fast. Felt like the end should have been a midpoint. :/

The amount of stages we get here would last a more appropriate amount of time, had this retained the old Splinter Cell style. We get a much faster game here, so that means stages need to be longer or there needs to be a lot more.

Of course, apart from the replayability of the main game (which remains fun!), the Secret Missions and the multiplayer added a lot more lifetime to it. I'd like to add that the multiplayer co-op is more stealthy than the story mode, which I appreciate a lot. A little hint of days presumably gone by.

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Give me ten good men and some climbing spikes; I'll impregnate the bitch.

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The story, to make it competent, like the others.

Otherwise, the game was OK. Too short and not really a true Splinter Cell game as far as the game play goes, but you can't blame them for wanting to change it up a bit.

$ยง "Support mental health or I'll kill you." ~o~

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I thought it was too early in the game to reveal Sarah was alive. I liked the premise of a personal mission of revenge. Should of been revealed 3/4 into the game that shes alive, so that hes got the motivation of revenge the whole time, then it would of made it an epic discovery later on that shes alive

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