MovieChat Forums > Max Payne 3 (2012) Discussion > Rockstar killed Max Payne.

Rockstar killed Max Payne.


This is not the Max Payne I know. Max Payne wouldn't smoke, wouldn't drink, wouldn't curse for no reason. In the end of Max Payne 2, Max was done, he had forgiven himself and was over the grief of his family, and then Rockstar decides that: NO! SCREW THAT! They just destroyed the character. The only thing that resembles Max is James MacCaffrey, otherwise I wouldn't have gotten this.

Rockstar this was the first time that you dissappointed me.

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So you didn't want Rockstar to make this game?
Did you buy it, play it, complete it?

Wow, you're a mug.

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Yes I bought it, played it and completed it. And no I would have preferred if it hadn't been made ( if not by Remedy ).

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[deleted]

wow this is the best Max Payne to date, you truly no idea what your talking about.

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[deleted]

No, this was far worse than the first two max pay games, arguably worse than most modern shooters even.

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The spirit of abysmal despair

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Max was a mess before Max Payne 2. His wife and few months old baby girl was killed by damn junkies! After Mona died and Max got fired from NYPD, fall of Max Payne really started.


´´This is your life and it's ending one minute at a time´´

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Hah, they still got this loser's money regardless!

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Am I not entitled to my own opinion without being insulted by some stranger?

But after a quick look on your previous posts, it seems like you are this rude to everyone who criticise anything you like. And with an easy click, I won't have to read any more of your pointless insults.

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[deleted]

Another member with anger issues. Ignored

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You actually spent the time to read my previous posts. My, I am flattered.

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I disagree. I went into this game with not the highest of expectations because I was concerned about Remedy not developing it. But after playing the first few levels I knew I was totally off-base with my concern. This game was awesome.

And for the record, the second game was titled The Fall of Max Payne for a reason. Things weren't fine with him in the end. Things got even worse. Mona's death didn't help out the fact that his wife and child were murdered. It was called the Fall of Max Payne because by the end he's in a worse state than he ever was.

That is not dead which can eternal lie, and with strange aeons even death may die.

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Thank you for not throwing random insults just because I have an opinion. I think one of the reasons that I wasn't satisfied with this one is because I was too hyped when waiting for it and was kind of let down, especially with all the dialouge and dragging cutscenes, wich I did not have any problem with in the first two.

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I disagree, cheezbaalz. However, I can definitely see where you're coming from. A lot of things are different and, at first, I would have been the first to agree with you. When I started the game, I just couldn't believe that this was an actual Max Payne 3 game - Stylistically it has a way different feel to it. No more graphic novel cutscenes, no film-noir type of environment, etc. However, getting further into the game, I realized that Rockstar actually did a decent job following-up on Max Payne's life. You have to realize that Max Payne is a broken man. He's pretty much emotionally drained - A man who has gone through as much as he has it's no wonder he's turned into a callous, drunken, foul-mouthed misanthrope. I think that could happen to any man (or woman). Putting Max into a sunnier, brighter environment is feasable - Maybe he's finally trying to put the past behind. But, of course, crap hits the fan and Max is thrown into another set of unfortunate events.

It may be a little bit over the top with the "Man on Fire" type of cutscenes - But to see Max Payne again, for me, it was a great feeling. At very least, the game works as a standalone.

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Yes it is a good game on it's own, but to me I can't really relate it to the other two since it is so different and I'm one of those who believe in the words "If it's not broken, don't fix it."
But still a good shooter on it's own.

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How would you have done it differently? The whole point of the MP gamea is to witness the decent of his character, for him to become something he never expected to be. This game just made him seem more human, no one would go threw the oceans of *beep* he went threw and come out the shining example of law enforcement you so desperately cling to.

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Thank you. I dont get why people hate this game so much. Its an amazing game. People just hate on it for no reason. Rockstar delivered their best in making this sequel and it keeps the traditions of the old games alive.

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I couldn't disagree with you more. This game got me back into gaming.

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You don't know people who resort to drinking to unwind and suddenly find themselves in a vicious cycle? Max was handling it better than most people would in his position.

I...drink...your...MILKSHAKE!

I DRINK IT UP!!!

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Why wouldn't I know that? Not that it has anything to do with my original statement.

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I have to disagree. When I first saw the screenshoots that Rockstar released I was pretty much ready to throw the towel in. As a hardcore fan of the original two games seeing a chubby, bald, bearded Max sporting a John McClane style vest I thought that was it. Maybe that's why I enjoyed it so much, my low expectations were certainly greatly exceeded.

I mean sure, it's completely different to Max Payne as true fans know him, and part of me still has issues with the fact that they decided to set it in Brazil and change everything completely, and that Sam Lake didn't write this one. But I think they did a good job. I'm playing through it again now.

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I liked the first two games but too long had passed for me to get any intrest in a pt3.. But I just played the first few levels while over at a mates house and it was like seeing an old friend again.. The moment I heard the voice doing the monologe at the start the original games came flooding back and I totally get the point of them changing things about., it's been years, he's been drifting about trying to sort himself out and now he's going to do what made the original best.. Kick ass while fighting his own demons, the game is brilliant but in the years that the character has been missing games like Kane & Lynch have stole some of his thunder, but yea I'm enjoying the game..
They should do a Max Payne crossover with the equally *beep* up Kane & Lynch!




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when I decided to get this, I wasn't a max payne fan and hadn't played the previous ones. I got it because It looked by the best 3rd person shooter in a while, and its the first game to come out in a while thats interested me enough to buy. I played MP2 a bit before I got it to familiarize myself ( up till Mona's hideout level)

Max Payne 3 was better in just about every way except the length of the single player. Normally I hate radical change in a video game franchise, but I gotta say they did it well. the previous games were so hollywood and stylized that they were practically john woo movies in game form with heavy noir elements. This had that gritty and realistic yet action-packed feel to it.They still retained Max's monologues though which I think may have been the best part of the previous games.

I think that this was one of the first games that pulled off movie cutscenes in a good way as well. they kept you engaged but you didn't feel removed from the game. Not to mention they were done masterfully. the soundtrack,(other than that atrocious brazillian rap) the film effects, the zoom out to third person transitions.

Its certainly better than what they did to red dead revolver.

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They saved him from a terrible cliche, not to mention the first two games are very close together while a decade or so goes by when we see him in the third game. It is subtle, but the reason Max has so many vices is because of all the pharmaceuticals we loaded him up with in the previous two. If anything has killed max payne it is "online gamers" who complain about the multiplayer.

This was the best since the first, especially considering all of his ghosts are ambiguous so you don't have to walk down nightmare or drug induced pathways to bridge levels.

This is not an exit.

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I think you're wrong,they actully saved the character. After the abomination that is the so called "movie", the series didnt have any direction,and needed a long awaited sequel. Yes,it is different than the first two games,but what they really did with Max Payne 3 is truly phenominal,I was left amazed by the time I finished it. It's an all action,high octane,superbly done game. The seeting,the story,the monologues,the soundtrack,it was all amazing. They needed to do a Max Payne game with a new direction to it,with a new setting,it was vital. There was nothing for him to do in New York anymore,its where everyone who ever was close to him,died. So ofcourse he needed a break from the city. And the story remains as dark as the first two,not as dark but still to some extent. I,like you,was pumped and excited for the game to come out and Rockstar didnt fail me,they delivered such a spectacular game. It's a shame you feel that way but you should really open your eyes to the fact that Rockstar did what was best with the series,and they did not in any way fail the character or the series. Even Remedy was amazed by the game.

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I loved it. I actually think it was the best of the games just due to the technological advances that made the story more detailed than the first two. I even think it was a little darker, and the lack of any romantic interest was pretty interesting, considering what he does for Pallo (or what he doesn't do) towards the end. But the most amazing aspects to me were moments I had to question his perception, which he seems to encourage with lines like "I don't even know what year it is," or all of the "I should have seen it" moments.

I think I liked the "tourists" the most since I'm pretty sure the retired cop was a projection of how his life might have been. I'm also pretty sure that a lot of what he watches on TV is very abstract inner dialogue.

I just wish they would make a few "mini" stories that go into more detail. I would really like to see a short prequel to the first game which plays more on the lead up to his wife's involvement, and maybe get to see what a day in the life of Max Payne was like before it turned to sh!t.

This is not an exit.

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R* thinks smoking, drinking, drug use and other vices are the only way to make a mature narrative. It's all they know, but their fans eat it up.

I just found the game to be boring. R* tried to introduce a new shooting mechanic, and I applaud them for trying, but it was just so dull. They wanted Max to feel like a middle aged washed up drunk, and they succeeded, but to the detriment of my gameplay experience. He was slow and clunky to control and many of the shootouts relied on stop and pop cover based shooting as opposed to the balls to the wall Hard Boiled gun play of the originals.

And the cut scenes, don't even get me started on those. I guess R* couldn't think of any other way to mask the long load times because even they had to know how excruciatingly drawn out those cut scenes were. The narration was fine, the cut scenes weren't even needed for storytelling.

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I hope you realized beforehand that this was not in anyway going to be a tradional shooter and or call of duty like experience. The game was realistic enough to envoke how you would play as a character so tragic and so flawed that they really went over the top with it. Its suppose to show that hes an aged man who still can shoot a gun and kill loads of bad guys while trying to find out whats going on. Also,this wasnt a traditonal rockstar game,it was a max payne game, a really big difference between how the game was executed.

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I thought it was going to be a "like" Max Payne 1-2 but the only thing that was the same was the third person shooter and slow motion aspects.

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Call of Duty? What the hell does that game have to do with anything? My problem is that this game messes with the classic Max Payne formula. It went from having a neo-noir presentation with John Woo style gun play to a melodramatic and pedestrian character study resembling a Michael Mann film.

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It still had a neo-noir presentation and a john woo style gunplay,just cause the story and setting changed doesnt mean the foundations in which it was built on changed,its still a really dark noir game,the monologues,the dark story,the flawed character,noir is a film style,not a colour or shade. And I think this game made for more intense gun battles ever seen before in a max payne game,bullets flying,destruction in the environment,it was really elevated in this game. Pedestrian character? Max Payne is still Max Payne,just a few years older,you really dont think video game characters can age? And so what if it resembled like a Michale Mann film,its suppose to resemble like films,just like the originals that resembled like and john woo hong kong hardboiled film or a revenge story like the punisher,theres nothing wrong with it. You seriously need to stop complaining and actually enjoy the game for what it is,and thats an actual masterpiece.

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This isn't noir, it's a formulaic crime story. I have no problem with the setting, but the style is completely off and the substance of the series has never been true noir, that's where the John Woo influence stepped in. The John Woo, Hong Kong action flick was a direct and explicit influence on the original games.

This game tried to look and feel realistic with its shooting mechanics, the complete opposite of what the original MP games and a John Woo film went for.

Since we're now telling people what they need to do, you need to seriously accept that a lot of people don't think this game is a "masterpiece" and is an above average shooter at best. 6/10.

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Noir feature elements of femme fatale, cynical undertones, and tragedies.
Neo-noir holds parts of these elements but has established itself to be-
a flawed protagonist in a world beyond his control.

This has always been Max's world. Rain or shine, the cynicism is there, there is still the sexual oppression from his dead wife, and tragedies that are out of his control (death of women) are reflected from his cynicism.
I'm not trying to prove you're wrong, but I'm just helping you understand what noir is because a lot of people don't. And Max Payne 3 holds the same, if not, the most noir-ish elements of the franchise.

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I hope you realized beforehand that this was not in anyway going to be a tradional shooter

Max Payne 1 defined the traditional shooter genre when it was released and it pretty much singlehandedly created the bullettime mechanic in videogames. So yes, this SHOULD have been a traditional shooter to be a Max Payne game.

You are correct int that it wasnt a traditional Rockstar game. A traditional roctar game respects its player and its freedom of action. This game constantly had max made stupid decision, throw away weapons you worked hard to collect, stumble and fall like an idiot every time you used bulletdodge (Euphoria should have been used on NPCs, not player character) and cheat with enemy placings (to the point that if you spotted an enemy before it started attacking you it was immortal even with a headshot with a sniper rifle).



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The spirit of abysmal despair

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