So it's just a motion comic?


I got pretty excited when I saw this was getting a theatrical release near me, but that went away when I found out it was a motion comic. I'll still be willing to see it, as I would never discredit an entire sub-genre of film/comics. My issue is that the experience I've had with motion comics so far is that they use voice-acting and a lot of neat editing and zooming techniques to create the effects that should be yielded just by reading the comic on paper.

I've always thought the true test a graphic novelist's skill would be in developing the characters well enough to speak for themselves, and using the artwork and layout to give the reader that innate sense of pacing. To me, making a comic into a motion comic is equivalent to adding a laugh track in sit-coms.

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it's not a motion comic, it's experimental animation... it was designed from the start as both a film and a comic book, they didn't just repurpose an existing comic book. that's why Ben Templesmith is involved even though he doesn't like motion comics.

here is what the director said about it at this Bloody-Disgusting interview http://www.bloody-disgusting.com/news/comics/589

THEoDEAD:” Halo-8 specializes in illustrated films , not to be confused with a motion comic . What is the difference? Why are these illustrated films so much more like an actual movie watching experience than sitting through a typical motion comic book.”

Matt Pizzolo:β€œThe simple answer is illustrated-films are an attempt to merge comic book sequential art with cinematic storytelling, whereas motion comics seem more intent on re-purposing comic books into cartoons.

And I don't mean to sound like a dick because I think motion comics are cool, these are just different. On first glance, they look very similar... and people might say "it's moving comics on a screen, that's motion comics" to which I say "just because Seinfeld is moving people captured on 35mm film doesn't make it the same thing as Full Metal Jacket."

On one level you could see motion comics and illustrated films as siblings like comics books vs graphics novels or TV shows vs feature films, but there are deeper distinctions. Basically, we're filmmakers so we're bringing a cinematic sensibility to this... we're driving the pace with the dramatic voice performances and the sound design and music--that allows us to use more camera-type motion of panning and dolleying through the images. We animate motion in the frame, but the need for motion is different in film... it's not like Michael Madsen bounces around the frame in Reservoir Dogs the way Wakko does in Animaniacs. We're not trying to out-motion motion comics. When you have Lance Henriksen's voice and Alec Empire's music driving a scene, you can spend more time exploring the visuals in a more sophisticated, filmic way.

Also, these are full-length feature films written in a screenplay format. We broke Godkiller into episodes, but that was really just intended as a very limited edition preview for comic cons and horror cons, we never expected mass-market retailers to stock them... that was a shock, to be honest.”

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Wow. Thank you much for the info. I'm still skeptical, but I'm curious all over again. Plus, I'm always looking for damn good reasons to go to the art house cinemas, and I would say this qualifies.

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