I'll agree with Luckster. We were spoiled with the vastness of Star Wars Galaxies. The game was as sandbox as sandbox could get. There were no levels, there were professions with progressive branches. Crafting was so advanced and innovative, that I remember some articles about how college professors were using SWG's economy as a mock business model.
We were spoiled and when we came to SW:TOR, we knew we weren't going to get a huge sandbox with a space simulator experience. We were optimists, but it really is linear and so many things keep piling up regarding what we CAN'T do.
* You cannot revisit NPC friends you've made through instanced questing. Being that the most important aspects of the world and personal stories come from an instanced area only make it worse.
* You are not given a ship choice. This is your class, this is the ship for your class. Have at it! =(
* Your companions are also locked in, simply because they were implemented via story. If you check some companion threads, some companions don't really make sense to even be tagging along! (Sith Inquisitor, anyone?)
* Story was Bioware's biggest sell. And with good reason. This is a company, who delivered stellar plots and personalities over the years. And most of the SW:TOR stories are great. But that's its hubris. The story is the primary cause for all of the linearity and restrictions in companions, ships, gear, planet visiting, and voice.
No Cake? The Cake is a Lie.
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