LOOK OUT WOW! YOUR DAY HAS COME!


FINALLY! A company worthy enough to go neck and neck with Blizzard. I have been playing WoW since it came out in 2004 and have seen many MMO's try and fail. To be honest It's because the companies producing these MMO's are absolutely trash. Sony Online may have started the trend w/ EverQuest 1 but EQ2 was an epic failure as have been all their other MMO's since. Bioware is a well respected and established company JUST like Blizzard was before WoW. Not only that they have already mastared the RPG elements with games like KOTOR and Mass Effect. I have no doubt in my mind that TOR will give WoW the competition it's been waiting for.

[INSERT SOMETHING IMPORTANT AND MEANINGFUL]

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I totally agree with you. Both KOTORS, Jade Empire and Mass Effect were awesome games. But, alot of people play WoW(including myself)and will probably pick up SWTOR and play it for a bit and go back to WoW because it's the first mmo they have played. I am looking foward to this because I am a die hard SW fan. I just hope it doesn't bomb like Star Wars: Galaxies. If they are carefull in how they make this game, it will be phenominal.

I am the ultimate bad@$$! State of the bad@$$ art.

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I already know quite a few WoW players who'll turn to TOR with a smile.

WoW's been an awesome experience, but me and my mates have played it enough now. We're definetly ready for a new game, and TOR looks like the only MMORPG on the way we all agree on being a MUST PLAY.

TOR has some advantages over WoW:
1) It's Star Wars, a much, much larger franchise than Warcraft will ever be.
2) It's sci-fi/fantasy so no orcs and elves - we're all pretty sick of that by now.
3) It seems to be based on the KotoR game system (ie: D20), which in itself is also a larger franchise than Warcraft :P

Blizzard's famous for creating extremely addictive gameplay, but Bioware is famous for creating the best ever computer RPGs. I mean, the guy in charge of TOR is the same guy who was in charge of Baldur's Gate 1+2, Neverwinter Nights and KotoR. How can this not be awesome? :)

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It depends if playing through a long, deep story will scare away regular MMO players who just enjoy grinding quickly to endgame and getting into the raids & PvP.

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Pyro has a point.

It'll certain overwhelm the RP and Lore community with joy. But when it comes to those blood-thristy PvPers that want all action and no talky, I'm not sure it'll adapt. Of course non of us played it yet and when the beta comes out, maybe just maybe the combat system is upfront, the dialogue isn't as deep as ..say.. Dragon Age and the PvP is innovative.

"As the humans say, the humans you love more than your own kind, BACK YOUR *beep* DOWN!"

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It'll certain overwhelm the RP and Lore community with joy. But when it comes to those blood-thristy PvPers that want all action and no talky, I'm not sure it'll adapt.


Oh dear sweet merciful fate - a game without *beep*

Can you hear that...? It sounds like the angels are singing.

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Boy do I regret posting this...

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Lol... Technically, it did bite a junk out of Blizzard's subs. Problem was it had the "New Smell" fate where thousands rush to try it out, and like locusts, they disappear after 3 months, leaving most of the servers dead. Many others left because of their dead servers.

The game is AMAZING from 1-49. When you hit endgame, it takes into account one part of that word. End. The raiding is repetitive (Why am I killing Soa for the third time?), and the PvP's warzone and class balance is out of whack. And don't get me started with Ilum.

No Cake? The Cake is a Lie.

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If it makes you feel better, OP, I think WoW is crap. (Speaking as a 10+ year MMO veteran.) I have a love/hate relationship with TOR. As a Star Wars and Star Wars Galaxies fan, it's a great experience. As an MMO, could it be any more linear, restrictive, and boring?

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I'll agree with Luckster. We were spoiled with the vastness of Star Wars Galaxies. The game was as sandbox as sandbox could get. There were no levels, there were professions with progressive branches. Crafting was so advanced and innovative, that I remember some articles about how college professors were using SWG's economy as a mock business model.

We were spoiled and when we came to SW:TOR, we knew we weren't going to get a huge sandbox with a space simulator experience. We were optimists, but it really is linear and so many things keep piling up regarding what we CAN'T do.

* You cannot revisit NPC friends you've made through instanced questing. Being that the most important aspects of the world and personal stories come from an instanced area only make it worse.

* You are not given a ship choice. This is your class, this is the ship for your class. Have at it! =(

* Your companions are also locked in, simply because they were implemented via story. If you check some companion threads, some companions don't really make sense to even be tagging along! (Sith Inquisitor, anyone?)

* Story was Bioware's biggest sell. And with good reason. This is a company, who delivered stellar plots and personalities over the years. And most of the SW:TOR stories are great. But that's its hubris. The story is the primary cause for all of the linearity and restrictions in companions, ships, gear, planet visiting, and voice.

No Cake? The Cake is a Lie.

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Whelp, SWTOR was a huge bust, not even a year andd it's already lost most of its subscribers and it's going F2P.

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I find this to be funny as hell since MirrorofReflection
told me that i have no taste in video games when I slammed this piece of *beep* game while it was still in beta yet now he jumps on the band wagon and now dislikes it

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I was blind with hope, I thought it would be the greatest Star Wars game/MMO ever. I even got the collectors edition like a dumbass.

Also, what bandwagon? I thought quite a few people like the game (obviously not enought to keep it going P2P, but still).

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