Way too disappointed
1. The level design really doesn't accomodate character builds for tech or stealth. Only way to solve your issues with level bosses is with guns.
2. Targeting and cover system are way wonky. If this is a build on the ME engine, then they should've kept the proximity cover system rather than assigning a button.
3. I can have listening devices, computer hacking gear, eavesdropping equipment, and other surveillance nick nacks in my Splinter Cell gadget arsenal, but in this game I pretty much only traps and grenades? Remind me again why I'd want to try another playthrough specializing in gadget use?
4. Stealth works less like stealth and more like the magical invisibility you have in an Elder Scrolls game so long as you stay crouched and walk around like quasimodo. If you stand up you run the risk of alerting every bad guy in the level who will magically home in on your location.
In the interest of being fair, the storyline is really good even if the main character is a bit of a dillhole. If you can endure the really crappy gameplay, you will be rewarded with one of Bioware / Obsidian's better plots.
And to be even more fair, I have heard that most of the staff on this game got pulled to work on Fallout: New Vegas so we are pretty much playing an unfinished game. I really think that this game should've been pushed back even further so that it would have the chance to live up to its potential.