3-4? The Killer Moth level?
If you're where I think you are(the second area/night club) then ignore the pieces on the ground, you can only use the attract suit in free-play mode.
With the two statue/lever things you have to push, here's what you have to do(I'm not sure which one you're having trouble with)...
The one on the front right corner of the room, you just have to smash all the furniture around it(the pool table, chairs, etc.), that will leave a few pieces that you just have to use to build the rest of the lever/statue thing, then you can push it.
The second one, the one on the opposite side of the room, next to the bar, is slightly more complicated. The goal is to destroy the two silver light fixtures above the bar in the back right corner, which gives you the pieces you need.
First, go to the area between the two bars (next to the fish tank) and smash everything you can. There should be a few pieces left, build those, and they'll create one of those little round tightrope connectors.
Go back to the door you came through when you entered this area. On the right(the side with the bar and the attract suit machine) side, there's what looks like a pinball machine or something. Smash it. After you destroy the pinball machine there will be a few pieces on the ground, build those, and they'll make a grapple point above you. Grapple and jump onto the glowing catwalk thing above the bar. Walk around to the side and you'll find a few pieces next to a metal box. Build those pieces and you'll create a tightrope. Cross over on the tightrope to the other glowing catwalk, then use Batman's detonator suit to blow up the two silver fixtures with the flashing blue lights.
Once those are destroyed, jump down and you'll have the pieces you need to build the rest of the checkered walkway. Then just push in the second statue/lever, pull one of the levers, the second character will pull the other, and the elevator will open.
I hope that made sense.
"When you have a fat friend, there are no see-saws. Only catapults."
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