MovieChat Forums > Medal of Honor: Airborne (2007) Discussion > Historical Accuracy (some spoilers)

Historical Accuracy (some spoilers)


The reason I always enjoyed the MoH series was for its reasonable degree of accuracy in portraying actual events. It seems with this game they decided to depart from that. The first few levels are fine except for a few errors (d-day daylight paratrooper drop?). It departs from reality at the "Varsity" level with the entrance of the assault train and its superhuman HMG wielding occupants, EA is supposed to have be believe that the Nazis had soldiers that took the same amount of punishment as a tiger tank before dying? Thats what killed it for me. Any thoughts?

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ehhhhhhhhhhhhhhh.......the nazi storm elites take far less punishment then a tiger tank, try killing a tiger tank with one clip of an stg44

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Yeah, but there was other crap too, such as killing a machine gunner = knocking out a halftrack. Not to mention that assaulting an ANTI AIRCRAFT tower with aircraft is dumb, especially since chances of actually landing on top of it using a period parachute would be low, then of course the nazis would then shoot at you with a panzershrek, a weapon designed with a small, shaped explosive warhead that (no matter how much EA wants it to be) is not an RPG.

I needed to vent.

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did u ever think the super human nazi could be wearing bullet proof clothing

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i found 1

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to be honest i dont really care anymore about super human nazi or nazi hip gun placements or whatever you where rambling on about am not playing medal of honor any more am playing gta at the moment so...peace

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hehehehehe

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The only thing close to a "Nazi Storm Elite" can be seen in Stray Dog: Kerberos Panzer Cops, Red Spectacles or Jin Roh The Wolf Brigade. BUT OF COURSE THEY ARE IN AN ALTERNATE HISTORICAL UNIVERSE WHERE GERMANY OCCUPIED JAPAN AFTER WWII, AND ARE NOT REALLY "NAZIS" PER SAY, BUT THE EQUIPMENT IS THERE:

MG-42 (fired from the hip)

Protective Mask (Glowing Red Eyes) - which of course was an inspiration for the Helghast in Killzone and Killzone 2

Bullet Resistant Armor

Nazi Style M42 Helmet


Overall I found that MOH Airborne was still pretty good, but I too was in disbelief at the end of Varsity when I saw these "Aryan Super Soldiers" with MG42s, however the only man I have seen wield one from the hip is of course Audey Murphy in his biblographical account "To Hell and Back"

haha.

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The 'HMG wielding superhumans' go down in 1 shot, if you run at them and hit them with melee. When you first meet them, you're crouching behind a box. When he goes to reload, dash out and smack him in the jaw. He falls down.

If you ALSO notice, there's an unlimited supply of grenades nearby. You discovered the very powerful grenades already, so the unlimited supply nearby (next to health, should you make mistakes) makes short work of the train depot.

If you want to have some fun though, get nearby, behind cover, step out and back so they fire, when they go to reload, dash and smack 'em in the jaw.

Trust me, I've done it hundreds of times in the game.

Heck, the 'smash 'em in the jaw' works that way for everything but the tanks.

Its still possible to beat the game without ever getting a 'shots fired' counted, even with hardest settings. Trust me, been there done that. The trick is, shots fired only counts bullets and pellets. Bullet firing weapons add 1 to shots fired per bullet, shotgun adds 1 shot fired per pellet (if I remember right it was either 6 or 8 per fired round). Grenades and rockets are not 'common projectiles', so do not count towards shots fired.

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I love the game but there are a lot of inaccuracies.

* First and most obvious are the Storm Elite. You can't fire a MG/FG-42 from the hip, let alone try and carry one effectively. Not to mention a G.I having to unload an entire clip of .45, .30-06, 9mm, 8mm Kar-98, 7.92 mm Kurz, Gammon bombs, MKII frags, potato mashers, Panzershrecks, etc. etc. before you drop the enemy. I know Nazi Storm troopers were tweaked up on meth but that doesn't prevent you from dying when being shot.

* The Airborne drops were highly inaccurate. D-Day and Der Flakturm especially. The 82nd AB was dropped in the pre-dawn darkness on D-Day during Mission Boston, and their objectives were to secure the crossroads town of Sainte Mère Église, block advancing German forces from the west, and capture causeways and bridges over the Merderet river and Chef Du Pont. They also had to form a defensive line between Neuville and Baudienville and link up with the 101st. So unless there was a massive misdrop directly over the channel coast, securing the area up to the beachhead along the Atlantic wall was not the 82nd or the 505th's mission. It makes for fun gameplay but I would have rather fought to secure St. Mère Église. Not to mention the drop zones were anywhere from three to twenty miles inland.


* There were a limited number of weapons. As a paratrooper I would liked to have seen .30 cal M1 Paratrooper carbines, mortars, and destroyable structures.

* Grenade kill radiuses were much more widespread.

There's a dozen other but too many to list. Again, Airborne is a fun game but being a student of history I'd rather it been slightly more accurate.

On Ignore '08: rimeshot/pathfinder

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Yeaaaah the superhuman Nazi storm elite with the gas masks and MG42's shot from the hip are kind of retarded. The programmers really screwed up big time with that nonsense...

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