MovieChat Forums > Mass Effect (2007) Discussion > Why do people hate the 3rd game?

Why do people hate the 3rd game?


I keep reading this on the net. Why do people hate the 3rd game and its ending so much?

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###spoilers###!!!






Mostly because in the lead up to the games' release, we were told that all our decisions through the saga would have an impact on how things went at the very end. (To be slightly fair, decisions impact the story in 3, as you go along, but not in any huge way; just for the character/story angle)

What we got was basically a Deus ex machina ending, where suddenly three decisions are offered that have nothing to do with how you played the game, are very similar in their end result, run counter to everything Shepard stands for & fought for, for the last three games (And Shepard doesn't even protest these options for some dumb reason?) and finally, that none of these endings are a #good/happy# ending for Shepard.

Of course, the DLC gave us an option to reject these endings, but this just leads to an uncontested victory... for the reapers.


Better to have what you don't need, than need what you don't have. - my proverb.

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Gee sounds like the devs got ahead of themselves and screwed up the game/story badly... Riding on the success of the first two so that they didn't have to make a quality product.

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To be fair it was also because A: The original ending was apparently leaked, prompting the writers to change it (which turned out much worse than it could have been) and B: EA rushed Bioware to get the game out before it was ready. This is also why half of the Javik character is missing from the disk, causing people to have to pay for DLC for a character that was supposed to be included in the game. It just got so so sloppy.

And don't get me started on the lazy pathetic reveal of Tali's face.

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See that STINKS......... If they can't do something right why should you have to pay money to download something that should be free...... That stinks

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Funny; this reminds me of the SNAFU that was KOTOR 2. Obsidian, the designers said emphatically 'April', but Lucasarts demanded 'Christmas!'. Ta Daa: four-fifths of a game.

Better to have what you don't need, than need what you don't have. - my proverb.

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BioWare crew who worked on ME, including the writers, are very angry that everything they set up for the ending was discarded last minute by the project manager, Casey Whatshisname. Apparently he overruled everyone and just made them slap his own idea on instead, which is what we ended up with. Even with the ability to produce the extended cut, I understand they had to work within the framework of the existing crap ending.

DLC is mostly always decided and developed well in advance of the initial release.
While the devs and coders themselves love adding extra bits, the whole point of DLC is basically cutting the slow moving, non-essential parts of the development out, refining them once the main game is out and then making money off it. BioWare's DLC is usually OK and I like extra missions that add to Single Player.


Tali's face - You mean the suicide bit?
I dunno... Kinda hard to do that without losing the whole mystery of what Quarians look like under there, I guess... Or if you mean the photo of her on the bedside table, perhaps that's intended as an optional reveal for those that want it?


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I think the Tali-reveal complaints are mostly that it's just some photo-shopped image of some random model, which doesn't make any kind of sense to how Tali would appear. I mean, the image shows Tali, outside of her suit, with long flowing hair.

A) If she took off her entire suit it would probably kill her unless she was somewhere completely sterile.

B) Where'd all that hair come from, since it clearly isn't bulked up under her helmet.

and C) She looks awfully like a carbon-copy of a human. Again, the hair being an oddity for me, since we're the only species in the entire game that actually has hair. Not even the Varren share that with us.

BAH-WEEP-GRAHNAH-WEEP-NINI-BONG

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A) Perhaps it was a sterile booth (complete with CGI backgrounds) that Quarians specifically have for taking passport photos and the like? :-D

B) You'd be surprised how much hair you can get under a swim-cap!

C) Yeah, well, how often do people actually look *anything* like the photos on their dating profile, ha ha!!

Oh, and I like how they cropped the pic down to show just two fingers, utterly forgetting what shape a Quarian hand actually has - Always loved it when that Quarian general woman (I forget her name) does the 'Bunny Ears' gesture with her 3-digit hands! :-D





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A) She obviously was in a sterile environment. I can't believe so many people didn't think of that. I'm sure the Quarians would want pictures of each other.

B) I would be surprised that any Quarian would want long hair in those suits. Tali mentions how hot those suits can get. Adding long hair to the mix is quite unpleasant. I have waist length hair and I can tell you, it's a pain in the butt trying to get all that hair in a hat in the winter. Not to mention how sweaty it gets after you do manage to get it all in there.

C) I don't have that hard of a time with Tali's photo. I think no matter what they came up with, someone would be disappointed. You can't please all of the people all of the time.

What you call discovery, I call the rape of the natural world.

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I'm not so sure about Quarians taking pictures of each other; since wouldn't that be strange, since nobody who isn't like, Matriarch asari can remember what they looked like. Implying nobody's ever even seen such photos...

My biggest problem with it was simply that she looks so... human.

"There's no white bird here, Bigwig!"

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I'm thinking more along the lines of family pictures. I don't think Tali is the first Quarian ever to have a photo taken of herself. Quarians leave their family behind to go to a new ship after their pilgrimage. I find it hard to believe that not one family has a picture of their child, or not one child has a picture of their parents. Just because Shep hasn't personally met anyone who can describe what a Quarian looks like, doesn't mean there is no one out there who can.

I agree with you about her looking human. The picture was a complete cop-out. The only difference between the model they used and "Tali" was the lines they drew on Tali's neck, which probably took them all of 5 minutes to do. There was absolutely no thought and no work put into the Tali reveal. Considering everything else that was wrong in the end game, I guess Tali is just a small part of that. Considering how popular the Tali character is/was, I can't believe they thought the fans would be thrilled with what they did.

What you call discovery, I call the rape of the natural world.

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I dunno about family photos; though, like you say: we only get a small cross section of the galactic community. But then, doesn't Tali say in 2, something along the lines that she'd never seen her father's face?

"There's no white bird here, Bigwig!"

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But why would a leak be a problem? Stuff gets leaked all the time. Why change the whole frigging ending because of a stupid leak?

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I loved the first Mass Effect.

I played the second one and was disappointed, noting how the game was changing both in mood, atmosphere and gameplay.

The impact of our decisions clearly wasn't going to have the dramatic effect that had been promoted and the gameplay had morphed into shooter/RPG lite rather than RPG/shooter lite.

Reading reviews of the third one and recognising that the direction the second had taken was continuing onwards, I didn't even bother to buy the third one (I was someone who had bought the special editions of both the 1st and 2nd).


www.paynebyname.com

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i have no idea either, at least when it comes to the main story and overall plot regarding the reapers. there are other things about ME3 that are underwhelming that have nothing to do with the reapers. some of which i can easily see being upset about. not calling the BBB and false charity upset, but upset nonetheless. but also not the level that people went to in general either.

the entire premise of the reapers can be linked back to a single line from the first game... "we impose order on the chaos of organic evolution..." is what sovereign said. shepard asked why, and thats the response we got. its not like they randomly decided to give the reapers an out of nowhere purpose at the very end of the story.

"organic evolution".... think about that for a second. our evolution is defined by attempts to improve the quality of life through continually advancing technology. through the building and use of MACHINES. machines that eventually become smart enough and self aware, that eventually become what we know as artificial intelligence. this even comes from the "mouth" of that very thing, a sentient artificially intelligent machine. the enemy is and always has been machines. meaning that someone made them and with a purpose. or in the case of the catalyst, it. a central intelligence governing the machines should not have been that big of a surprise to people. its like people forgot that the enemies were machines or put like no thought into that fact.

it really makes me question how many people actually played the first game or at the very least, paid attention to the two VERY important conversations that take place at the end of it as well as the fact that the enemy is machines.

__________________
religion is flawed because man is flawed

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i have no idea either, at least when it comes to the main story and overall plot regarding the reapers. there are other things about ME3 that are underwhelming that have nothing to do with the reapers. some of which i can easily see being upset about. not calling the BBB and false charity upset, but upset nonetheless. but also not the level that people went to in general either.

the entire premise of the reapers can be linked back to a single line from the first game... "we impose order on the chaos of organic evolution..." is what sovereign said. shepard asked why, and thats the response we got. its not like they randomly decided to give the reapers an out of nowhere purpose at the very end of the story.

"organic evolution".... think about that for a second. our evolution is defined by attempts to improve the quality of life through continually advancing technology. through the building and use of MACHINES. machines that eventually become smart enough and self aware, that eventually become what we know as artificial intelligence. this even comes from the "mouth" of that very thing, a sentient artificially intelligent machine. the enemy is and always has been machines. meaning that someone made them and with a purpose. or in the case of the catalyst, it. a central intelligence governing the machines should not have been that big of a surprise to people. its like people forgot that the enemies were machines or put like no thought into that fact.

it really makes me question how many people actually played the first game or at the very least, paid attention to the two VERY important conversations that take place at the end of it as well as the fact that the enemy is machines.


Great post. After I finished ME3, when I went back and played ME1 again I noticed how well the ME3 ending worked and fit exactly what was foreshadowed in the ending of the first game. That's not to say that the ME3 ending is perfect but it's a lot better than many people made it out to be. Plus most of my complaints were taken care of by the other DLC's, especially the Extended Cut ending.



"This is the end of the world. So where would you rather die, here or in a Jaeger?"

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Some people hate ME3, yeah, and the most diplomatic way I can frame their objections is that they feel like all the branching choices they made through MEs 1 and 2 didn't pay off with consequences they could perceive in ME3--they wanted the divergences to give rise to bigger differences in the narrative. And a lot of them resent the 'deus ex machina' solution at the end, feeling that it railroads them into one of three endings they don't approve of.

And rather than re-re-re-reiterate arguments I've made against their grievances, the most diplomatic thing I'll say now, almost 2 years later, is that I think those people had impractical expectations about how one game could propagate large-scale consequences of so many decisions (big and small), and that their objections to the end represent limits to their own imaginations and attention to details more than faults with the game.


I'm an island- peopled by bards, scientists, judges, soldiers, artists, scholars & warrior-poets.

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Well said. The only real problem with the original (not extended) ending was that it ended too abruptly and didn't show what happens to all the characters that the player was emotionally attached to. Sure it would've been cool if there was even more varied ways to end the game, but that's more a problem of expectations rather than fault of the game per se.

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I have to disagree with that.

It's a tad unfair to blame players for having too high expectations that their decisions would have resonating consequences when this is what Casey Hudson and BioWare were constantly promoting when they were marketing the games.

They were the ones that endlessly banged on about how much impact your decisions would have. Unfortunately for them, players bought into this and then when they discovered that what were fundamental decisions in the first game were dismissed with the sweep of a pen and a couple of lines of explanatory text in the second, they were rightfully aggrieved.

The fault with the game wasn't the players expectations being too high but rather the makers failure to deliver on what they said they would.


Small moves Ellie, small moves

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You're replied to me presumably to convince me of something. I gave my opinion (for the umpteenth time) in the post you replied to in the most diplomatic way I could. This, and subsequent iterations, will be progressively less diplomatic. Just sayin.'

For a game shipping on two discs, I don't care what the developers were saying-- a reasonable and not-stupid person would temper their expectations. Did people expect- what- a substantially different minutes-long cutscene at the end for every 'medium-to-large' choice they made through the trilogy? There'd have been a third disc to pop in just for the final cinematics.

And frankly, I think initial complaints that "the only difference" between the original endings was "red, blue, or green"- as though the consequences of those differently-coloured 'space-magic waves' were non-existent- reflected at best inattentiveness and at worst abject stupidity on the part of the complainants. If one has any mental power of deduction, induction, and imagination whatsoever then the deep differences between those three colour-coded outcomes and their resulting galactic futures are huge and obvious. Red isn't just 'red,' it's a galactic extinction event and the elimination of millions or billions of years of knowledge; blue isn't just 'blue,' it's Shepard-becomes-God with an unstoppable army of Reaper enforcers; and green isn't just 'green,' it's the total paradigm-shift of life in our galaxy towards a transhumanist 'utopia.' The immediate aftermath of those three choices might have been superficially similar (and the 'space-magic wave' might have looked the same except for its hue, because in each case it was coming from the same technological source), but the ramifications were wildly different. And smart, imaginative people were able to see that for themselves all along, without needing to be spoon-fed another character's reassuring monologue about "okay fine, here's what happened afterwards."

Which isn't to say that the EC wasn't an improvement- I think it was- but I don't think it was necessary like some did. And many of those who did think it was necessary still seemed unsatisfied with it because they wanted their hands held through a guided tour of the whole post-ending galaxy to see how every minor NPC they spared was doing, or what colour of grass was growing on the graves of those they killed. An expectation I'd call needy and tedious.


Whereas this is merely us debating our subjective opinions, though, maybe we can just drop it, hm? Since I'm still as committed to mine as anybody, and debating it with people who just keep re-hashing the same arguments (arguments I don't respect) as though saying the same thing again will change my mind, just changes my mood and makes me mean.

I do love Contact though, at least I presume we can agree on that based on your sig.


I'm an island- peopled by bards, scientists, judges, soldiers, artists, scholars & warrior-poets.

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I'm not trying to convince you of anything. Just disagreeing with your point, so there isn't really anything to drop.

Yes, Contact is a top film.

Small moves Ellie, small moves

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