Mostly, I only use the saber in boss battles, so the irritation that comes when you have to hit a common Stormtrooper more than once to kill him is often avoided (don't get me started on the guys with the spears, though, they always block my hits, for some reason).
The thing that used to annoy me (before I embraced the darkness and destroyed everything around me), was that if you had a convoy of Stormtroopers of all kinds ahead of you, shooting at you for dear life, and a simple robot (those small pesky things) behind you, you can bet your life that if you try to force-lock on an enemy, your character will for some reason turn around and forcegrab the robot, ignoring the troopers.
At first I thought it was silly to have to hit troopers a few times to kill them, but what the hell fun is it in not having any combos of any kind? Half the fun is chopping enemies apart. Even games like KOTOR required multiple hits with a light saber. What's the fun in always killing every bad guy with one hit? It's too easy and boring that way. Besides, when your light saber has a good augment and you character is leveled up most enemies do die in one or two hits.
I'll admit I like Outcast the most still because of the maps being more complex and having more things to do to finish a level.
I have never had a lock on go directly behind me, it doesn't always pick the enemy or object I want, but I have no issues with it. As for the Felucians blocking you, you have to kill the leader first.
This game has the best saber combat and force power use of any Star Wars game, all else is basic in comparison, even my favorite Jedi Outcast.
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