MovieChat Forums > Assassin's Creed (2007) Discussion > The actual assassinations - AC I vs II

The actual assassinations - AC I vs II


Is my memory playing tricks, or were the actual assassinations much better in the first AC? The set-up of drifting through a crowd, and then popping out and killing the target in front of everybody always got my blood pumping in AC I, and there seems to be a lack of that in AC II and ACB, where the assassinations are more part of the sandbox style of play, and not set-up as before. I say seems, because that's just the general impression I made for myself when I thought about it mroe. I'm not sure if that's actually the case, or if I'm merely romanticizing AC I, because back then it was a new experience.

I guess this can be regarded as both an improvement and a decline. Even if sandbox play is better in general, I really loved how the scenes were set up in the first game.

Stealth, leap, stab. Shout at the crowd and run. Run and fade away.

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its definitely you romanticizing it.

if u break assassin's creed down, its atually kinda boring. Theres very limited variations to missions. Sure theres a bunch of stuff to do, but its literally multiples of the same missions (save citizen, interrogation, listen, flags, view point, assassination). i actually found myself skipping a lot of stuff because of its constant repetitiveness.

the assassinations themselves are definitely not as intense as you remember. You can literally jump into the middle of the crowd and easily kill everyone including your target. Sneaking around is never necessary in this game. The hidden blade makes everything a breeze, Just throw people on the ground and hidden blade them. If they resist the throw, just throw a civilian or another soldier at them to knock them down. Its also efficient to climb up high and toss your pursuers down 3 stories one by one. Once u get these tactics. The game itself just slugs along.

I never played this game until recently. Whats interesting is how much infamous is like it. Its like the exact same play style except infamous has electricity powers and a little more to it since it was newer. Same engine im sure.

All in all this game is painfully dated. I think people who remember it well, just remember how they felt playing it. Its not a game that holds up in my opinion. Not to the degree of a game like borderlands, uncharted, etc. It was a great introduction game though. And i have no doubt that people will always like it

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i have played all assassin's creed games since 2007 and i still think that AC1 is the best assassin's creed game ever!! i like how Altair dose things, i like the screenplay,the location, walk through and the story and the characters, the fighting was much better and harder than the rest of the series game, they replaced Altair with Ezio, he's not even as cool as Altair, i still hate him but now when he's old, i started to like him.
anyway, AC1 is the beginning of everything, and its successful was the reason that they made AC2 ,brotherhood and Revelations, AC1 is so waaaaaaaaay better than uncharted 1 which i'm 100% sure that no one will care about it in the future, bcoz i played it, it's not even at the same level of AC1!!!
i played AC1 in 2007, and i bought revelations (PS3 version) only to get AC1, i played AC1 and i was thinking that it still as awesome as the first day i played it!!

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Ezio isn't as 'cool', in that he's not as stoic and 'hitman-like' as Altaïr... but he is a more rounded, fleshed out character with greater potential in a wider variety of situations and story lines, which is likely why they switched - Ezio is passionate, childish, flirtatious, witty and so many other things. There's more you can do with him and the culture he's part of, especially as he gets older.
Altaïr is very two-dimensional by comparison - He's mostly just angry because he got chastised for breaking every Assassin tenet and remains arrogantly impetuous throughout AC1.

The fighting in AC1 I found harder because it was so limiting. As a practicing swordsman and martial artist myself, I don't feel proper fight dynamics really started emerging until AC:Brotherhood and even then it smacked of lacking focus. You can still 'pop out of the crowd' in AC2, although it's down to you how you play it. I quite enjoyed using the poisoned blade and carefully brushing past the target, leaving them to die once I'd gotten far away from the scene!

AC1's gameplay was smooth enough, but it got boring due to the limitations and repetition. AC2 had a MASSIVE increase in 'things you can do', both in combat and just going about around town. It can only get better from here.


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