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What Virtua Fighter 6 should be like?!!


An incredible game lacking a follow up?

Every VF fan wondering why doesn't Sega release Virtua fighter 5 - R and Virtua Fighter 5 - Final Showdown outside of Japan and then onto consoles for online play etc. Are they developing a VF6, even though AM2 and designer Yu Suzuki said they might not be any Virtua Fighters after VF5? (unknown for us fans really beyond any confirmed rumors?). So what would you fans envision a VF6 to be like given with your own descriptions eh?

Should a Virtua Fighter 6 get a worldwide release and not be a Japan only title, this is what i think it should be remotely like.


Virtua Fighter 6


* Two new characters (as per usual). One using the fighting style of "Tae-Kwon-Do" long overdue for some character to use in the VF series as their main fighting art (Way beyond the few moves Sarah Bryant use to have etc?) and dressed in Tae-Kwon-do 'Gi'

And the other fighting style of "Krav-Maga". And the two characters will probably individually be both a male and female characters each.

Also; Let any new character(s) come from countries outside of the North/South America and Asia for a change once again. Any new characters could be from England or Holland (in reference to the many VF fans in Europe etc) for example. Or from Egypt see below(**).

* More bonus material and extra modes. Vs Mode, Quest Mode, Dojo, Online. but also include the following; "Tag Battle" mode which hasn't been seen since VF3, "Arcade History mode"; featuring Arcade perfect versions of every Virtua Fighter game up to and including Virtua Fighter 4 Final Tuned.

* Character Select Screen. Should have the option of choosing multiple colours for each VF character in their various A, B,C and D outfits. Akin to 'The King Of Fighters 13' character select screen. Inwhich items and clothing are not only uniquely picked and put onto a character's clothes/items depending on which variation is chosen, but also colour oriented via a player's choices after selecting a VF character during selection process etc.

Would add to the variations of dressing up each person's fighter well beyond 'customisable' character items and whatnot by a massive fold overall.

* Return of several VF character moves which have been taken out and removed over the years. From VF4, and VF5 arcade. Some moves from VF's 1, 2 and 3. Lau's Double foot stomp (VF1 & 2) for one and his "double sweeping upwards" 'Palm Strike' (VF4-Evo), Jacky's Lighting Storm (multiple-5 kicks alternate) from VF4, Wolf's Crippler-Crossface and Double German-Suplex (VF4-Evo), several examples of what i'm on about etc.

* The old character poses from previous games, especially have multiples from the older games during a 'perfect win' or something or other. Mostly everything drawn from VF4, VF5 (arcade). But also VF1, 2 and 3 as well.

* Less powerful and more playable version of Dural with balance changes. Only have the C.P.U. version be far stronger than normal.

Also make her character, arcade playable, thus adding to the roster! And with 20 characters in the game (21 if 'Siba' was ever resurrected and placed in there as a "extra bonus" character) Dural's use of existing character moves could be broken into her actually having the ability to divide her collection of moves into "sub-groups" as it were between 7 copied characters movesets within 3 seperate groups of each. And have certain copied moves within each. Make her (via: button/special move application) being able to swtich between a collection of character moves taken from, for example 3 subgroups; Group 1: - Akira, Kage, Lau, Shun, Brad &, Jean (Special Moves/Throws) Group 2: Sarah, Jacky, Pai, Lei, Lion. Aoi & El Blaze, (Various Attack Moves/Combo Variations) and finally Group 3: Wolf, Jeffry, Taka, Eileen, Vanessa & Goh (Throws & Counters) taking the absolute best from each group's talents and adding their best moves and specials; to her own arsenal of moves as a cyborg!

But expand her scope with the added unique ability to keep switching inbetween her own previous older VF moves and being able to divide her style accordingly with 3 "subgroups" utilising VF characters copied attacks, throws and specials etc.

* For any home console release. Have a mode where finally you can have a 'Vs Mode' and not be restricted at all by a "Ring Out" via removing it and allowing the fighters for once to fight all over the stages beautiful backgrounds with no exceptions!!! Call it a; "No Holds Barred Mode" as such.

With few boundaries.

* Include the VF1 test character "Siba"(**) who was taken out and was named Akira on the old promotional materials for the first Virtua Fighter game before Akira was officially completed by Sega/AM2 in the final released version of VF. Have him even be a character working for the evil 'J6 Corperation' or something!

He was meant to be an; Arab/Arabic warrior of some sort who had a sword/sabre originally. So he could quite easily be made out as an Egyptian VF fighting character of some sort and be either a soldier or fighter with a unique fighting style (perhaps Krav-Maga as mentioned above?) of Kuta (Egyptian fighting/boxing style). He could very well be made out to be something like a 'second boss' fighting character, beat Dural not just face her and lose in order to reach him.

He was playable in Sega's Fighting Vipers on the Sega Saturn! So simply spruce up his old design and make him playable in VF6!

* Much less ridiculous costumes/outfits won during Quest Mode.

* Faster gameplay and control response.

* Less precise delay ("odd") timing.

* More realistic (less "ridiculous") juggles.

* 'Improved Collision' system.

* Buff certain characters like; Jeffry McWild (with many new grabs, attacking moves, and increase his options), Aoi (strengthen her counters and damage output), Lei-Fei (techniques need refining?), Goh Hinogami (increase his speed and manuverbility/agility) and Brad Burns (increase his moves list, he also needs several more 'kickboxing combo' grabs etc). Everyone else is usually fine enough in tier-listing though and are quite powerful already!

Always buff VF characters and don't weaken them in favors of others unnecessarily.

* Return the 'Zero Frame' grab 'bop', from the first arcade VF5 version (Which was removed from R and FS) on some of the throws again. Because it was removed from R and FS on practically all basic-throws and special-throws. Having several of them being different from each other, would make the game vary in what its caperble of in terms of reaction timing from the players after a 'blocked-throw' attempt etc!

* More powerful violent sound effects and better English voice acting.

* More personality and story. Cutscenes would be a plus benefit, even if its meant to be a technical game with more skill and substance over flashyness. Its also got to compete against its arcade rivals (Tekken, Soul Calibur). Keep the series from becoming too "outlandish" certainly, but the game definitely needs something major to push into the public eye big-time, besides just having an excellent fighting system and semi-realistic fighting engine to boot etc.

* New 3D multi-platform levels - Akin to Virtua Fighter 3! Return some of the old VF3 levels if need be.

* Larger game Lobbies, far as online console content goes.

* Worthwhile downloadable content. No more friggin weird clothes/clothing that the characters are forced to wear in VF5-R and FS ! Just return the decent alternate clothes from the previous games like; VF3, VF4, VF5 etc.

* Just come out as say 'Vanessa Lewis' is from Brazil. Whats all this business about her fighting style: is 'Vale Tudo' but country of origin is unknown?!? What? haven't you already named her fighting style AM2 which is known to be a Brazilian MMA? style. She's Brazilian, enough said so just come out with it already and give her country's 'flag' at the character selection screen to boot (Rant over, lol!).

* Pick any costume out of the 4 available when picking your character on the console version. And not access only the other 2 (C and D) by entering Quest Mode.

* Watch Mode. Akin to the one seen in VF2, VF4 home versions.

* Gallery mode (artwork, Concept art, making of cutscene movies, AM2 interviews) for the home console versions. Maybe some neat AM2 production artwork and concept artwork would popup during completion of a game's end credits, in the arcade version however!

* BGM (Back, Ground, Music) from all previous VF games including new tracks made for a VF6. Remix versions also available in dolby digital 5.1 Surround Sound.

* Promo videos of all versions of VF4, VF5 (there's been alot) and those that VF6 would naturally carry as well.


Just some neat ideas for Sega and VF fans to mull over.




ST4

If anything, many of these ideas and concepts should be ported into any 'final' version of 'Virtua Fighter 5: Final Showdown' as a 'Version-D', as it stands right now.



Virtua Fighter 5-FS For X-Box360 Console Segahttp://www.youtube.com/watch?v=ETrdHIauxVs

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Just as long as there is a definitive conclusion to the story, I'll be happy :)

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Agreed!

Thanks posting as well. VF5: FS ain't on console and it looks like Sega taking on a new meaning to fans, a dirty word?

Seriously to some people Sega now a dirty word so i better appreciate the VF5 vanilla while its still popular on the X-Box Live. cos it might be the last VF game unless number 6 is ever announced in the future at all or so?



ST4


Virtua Fighter 5-FS For X-Box360 Console Segahttp://www.youtube.com/watch?v=ETrdHIauxVs

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