MovieChat Forums > Splinter Cell: Double Agent (2006) Discussion > Biggest problem I had with this game....

Biggest problem I had with this game....


The light sensor (red, yellow or green? where is the scale?) and lack of noise sensor. Seems like a step backwards when you think about it.

$§ VIND JE HET GEK?!!?! ~o~

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Or a step forwards to the situations we'll play out in Conviction where Sam won't have access to his gear. This is the bridge, the stepping stone.

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How does that make any sense? The focus in Double Agent was still stealth. As such, a noise sensor would make sense to be implemented.

And I'm sure gamers are adept enough at picking up the gameplay mechanics in the next one without being weaned off the noise sensor. We're a surprisingly versatile bunch.

$§ "You don't win. You just do a little better each time." ~o~

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How does that make any sense? The focus in Double Agent was still stealth. As such, a noise sensor would make sense to be implemented.
Many stealth games require you to be quiet while moving and none of them have a noise meter...

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So? My point wasn't a lack of noise meters in general, but the lack of them in this game, considering they implemented one successfully in the last game.

The whole magical danger sensor thing struck me as odd. They managed to pull off the light sensor successfully in the last games and it functioned well. Maybe I just don't respond well to change, but I'm a firm believer in sticking with these kinds of game mechanics when they work, and they worked for three games, so I question the change, especially because it felt sloppy.

It is still a good game, but this one bit stuck out like a sore thumb.

$§ "You don't win. You just do a little better each time." ~o~

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The LED lights on your uniform work fine as a sensor. It is green when you are hidden, yellow when you can be spotted, and red when you actually are spotted.

It gets rid of useless HUD junk on the screen so you have a less intrusive view of the game as you play it.

You don't need a noise meter, I can't think of a single time in this game where relying on a noise meter would be needed.

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It makes the screen less cluttered, I like it. As far as the noise goes you have to be more careful, you actually judge by the background noise and whether or not you can hear your footsteps when near a guard.

What I don't like is regenerating health. I like regenerating health in some games, but for Splinter Cell it doesn't feel right. I liked the challenge of surviving an encounter with only a shred of health left and trying to finish a mission without using a med station.

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Yeah, regenerative health needs to go away, I'll give you that.

$§ "You don't win. You just do a little better each time." ~o~

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