A script/logic flaw


If object don't work in the room, why do you need the key to exit? In the room the key is just a key.

Which of course means that Anna was not rapped in the room and Joe would have no motivation to look for the prime object.

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Coz maybe the whole room is an object that nullifies other objects powers and combined with the key it transports you to whatever door you want or something like that

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If the key is just a key in the room, then its still the key that fits the door...

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You don't actually know that she didn't leave the room. She might have opened the door to a randomized location, gone to look around, and couldn't get back in. In that case, Joe would've had to have been able to follow her path and gone out the same door she did.

The other possibility is that, since they re-opened the door a few seconds after she went in, that she didn't have the time in the room by herself to get to the door and open it. This would mean that only one manifestation of the room can exist at a time.

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OK, we know that once you enter the room (with the key obviously), that when you leave you'll be transported through a door of your choice.
My question: what would happen if you smashed the window and crawled out that way.

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Ha ha! That would be great! That's a very interesting question, perhaps going through some other exit beside the door would just lead you out of the motel? INRK


Whenever I get the urge to exercise, I lie down until it passes.

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The objects all played by a single effect that defies known physics.

I thought the same thing, except instead of destroying the window why not just... open it? Most windows are build with sliders and hinges...

....but the room is an option with set rules. There were objects that were indestructible. I wouldn't doubt that the exterior shell of the room was indestructible and the only exit is the door.

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You don't need the key to exit the room. The reason Anna was trapped was that, while she was in there, someone on the outside reset the room [using the key]. Just like how other objects [as opposed to Objects] vanished from the room when it was reset.

I don't see any reason to believe the reality/room/whatever where things from a reset room goto has to behave the same as the one where the door can be opened anywhere.

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Why is it that earlier in the mini he said that if you try to leave the room without the key you would die, when he left the room without the key at the end and didn't die? If he tossed it in, he still had to put his hand in the room to close the door.

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It's not actually true. Watch that scene again. Joe is smiling to himself when he says that. Joe was just trying to intimidate the other guy in the room into cooperating with him.

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Another flaw is that the occupant appeared in the psychiatric ward as if he wasn't very cleanly shaven- or at least not like he was in the Polaroid of the room back in 1961. It is obvious he hasn't aged because he is immortal and indestructible, but I guess his hair can still grow. If his hair and nails can still grow, they would be extremely long after 45 years. He obviously wouldn't be able to cut them since his whole body is indestructible. So either this is a plot hole or his hair and nails grow very, very slowly, probably 1/1000th of an inch per year.

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Get a life. :)

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My guess is he is exactly as he was when the event happened. His nails, hair and beard never grow. His hair is slicked back in the photo, but I suppose it could have been clean when the event happened (imagine eternally wet hair).

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Don't you think you're taking this a bit too far?


Whenever I get the urge to exercise, I lie down until it passes.

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He hasn't aged or changed at all since the rooms. The polaroid was the exact same. And the photo of him with his wife was BEFORE he was in the room.

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The hospital he was in took care of him. Cut his hair and nails. Perhaps his cut hair and nails have some properties of their own? Maybe we will find out in the comic book series.

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"If object don't work in the room, why do you need the key to exit?"

Because the door's locked?

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How many motels have you been in that require a key to exit?

And in nearly every shot of anybody leaving the room, you can see that the doorknob doesn't have a keyhole and the characters always just dash right up to it and swing the door open, no key involved.

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Aaaaah, we can see that the flaw is not in the story or the logic, but rather with the bool-crap in your eyes ???


Remember, you're unique. Just like everyone else.

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Inside the room, the key simply does what it is supposed to. It unlocks the door. If it was working INSIDE the room, you'd never be able to get out, since it would always open the doorway INTO the room every time you used it. However, since it DOESN'T work in the room, it unlocks the door and you get out. Within the space of the MOTEL ROOM DOORWAY is a thin ethereal portal that transports you to and from the room. IF and only IF you can unlock the door and open it, you travel through that portal. Anna cannot, since she is only a little girl. She can't bust down the door to get to the portal. She can't pick locks. She is stuck in the room since she can't break a window either. The portal is not located in the windows. Only the door.

´¨¨)) -:¦:-
¸.·´ .·´¨¨))
((¸¸.·´ ..·´ Psycho-:¦:-
-:¦:- ((¸¸.·´*

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If it was working INSIDE the room, you'd never be able to get out, since it would always open the doorway INTO the room every time you used it.

An iterative infinity loop. Interesting concept (albeit rather mind-boggling).


They mostly come out at night . . . mostly . . .

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They never use the key to exit. If you're in the room, it's because the key holder wills you to be in the room and gives you license to be there.

You may be able to exit but only to where the key holder wills you to.

I'm sure if you attempted to leave without the key holders permission', you'd end up facing the outside of a c-130 in flight or perhaps a door in an old home that's been bricked up (opening it just leads you straight into a brick wall).

Even if he's not picturing the door, his will is for you not to leave, the door will accommodate, also if he's thinking "I'm ok with my partner to go wherever they want" I'm sure they can open the door and travel to wherever they wish because he's granted them license. I'm sure its partially subconscious too. The door picked randomly, also, so it also has some input on the decision making process...

For instance, I doubt the main guy knew a shack on a cliff face where he could throw Ruben, I bet he just wanted any isolated place.

He has to picture a specific door at a specific place to get there, but when he's chasing the comb user he warps around a corner he's never seen before. It's vague, but for certain tasks he can sort of "wing it" and go to where a door presumably is.

However, something like the vault door is too complicated and vague of a concept, which is why he had problems in the prison.

He knew to go to that prison and find the vault, but he didn't know where the vault was, so the door took him to the prison at random per his wishes.

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