Correction: Counterstrike Source was ONE of the first games to use the ragdoll effect.. in my mind that was the first game to really get it right, and even since then few have done as good a job.
The subtlety to the effect is what I love in that game. For example, if your character is crouched in front of a wall and is shot, he will slump back so that he's still kinda sitting against the wall.. in most games your guy will flail around and get their limbs in impossible positions before sliding jerkily to the floor. Battlefield 2 was one of the worst for that, especially when a mortar would nail someone on the head and instead of breaking apart (which you'd expect would happen but of course you don't want any gore in a game where you can blow people away with machine guns), they'd fly across the level and skid across the ground in jerky spasms. Great game though :P
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