The Gore Factor.


This is the first WW2 FPS game or any FPS at that, to introduce a gore factor this high. I seen the trailer which showed off this feature on gametrailers.com and it's unreal. Heads exploding, limbs flying, tons of blood. I can't wait.

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It's pretty realistic too, it's not like Gears chunks of meat lol

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yeah agreed. whats great about the gore in the game is it's just the perfect amount. for the most part you just see guys falling down and the occasional head shot in the beginning of the game.. then you throw a grenade into a nest of krauts and the slow-motion destruction is amazing. and to me it's way more realistic than what you see in most games with a "gore" feature. The gore itself isn't solely trying to amaze you or make you laugh (although both actually happened to me at certain times) but what strikes me is the kind of weight and "grisli-ness" (not sure of the exact word I'm looking for here) of the deaths, in a completely un-lighthearted way. The dismembered bodies look very real and it's pretty disturbing getting as close to a head that's had everything above the nose removed completely.

as a side note, I've always been pretty picky about the whole ragdoll physics to dead bodies in newer games. For my money the greatest ragdoll effect was achieved with (appropriately) the very first game ever to use it: counterstrike source. The subtlety of the death poses in the game was quite beautiful and for myself, made the long waits from invariably being killed early on in the round much more bearable. After playing Hells Highway for a night, so far I'm liking the ragdoll stuff they did. it's certainly better than games like battlefield 2 (Where it always looks like every bone in the person's body breaks simultaneously as soon as the bullets punch through them). just one picky thing I noticed. I'm sure there will be many many more

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Correction: Counterstrike Source was ONE of the first games to use the ragdoll effect.. in my mind that was the first game to really get it right, and even since then few have done as good a job.

The subtlety to the effect is what I love in that game. For example, if your character is crouched in front of a wall and is shot, he will slump back so that he's still kinda sitting against the wall.. in most games your guy will flail around and get their limbs in impossible positions before sliding jerkily to the floor. Battlefield 2 was one of the worst for that, especially when a mortar would nail someone on the head and instead of breaking apart (which you'd expect would happen but of course you don't want any gore in a game where you can blow people away with machine guns), they'd fly across the level and skid across the ground in jerky spasms. Great game though :P

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