For the good side:
Expand over the whole map with mines. You'll need the resources. You have 14 minutes before the first wave. That's enough time to cover the entire map. Build some extra resource carts right away, and get to work with 3-4 of them at a time.
Move your initial starter forces (including king dane) up to the front, where the corsairs come in early on. They should be able to handle the corsairs.
Cover the whole entrance area with walls, and triple-deck them. One line of walls is not enough. Those mumikills WILL bust a single line of walls easily. What they WON'T do, is survive long enough to bust 2-3 lines of walls, while 20 catapults and 40 axe towers are shooting them.
You will need exactly two fortrsses to be able to cover the whole entrance area. Don't build three, that's a waste of resources. Space them out so you have two.
Use lots of catapults. Spam walls into every available space in that front area. A single line of walls isn't enough. The more walls you spam into there, the more time they spend breaking them. When they spend time breaking them, they are raped by catapult and tower fire.
After each wave, patch the walls up a bit. It needn't be pretty. Just spam chunks of wall in there to slow them down. Whatever wall you can fit towers on is a good wall.
Don't worry about walling the side entrances. At about t minus 1 or 2 minutes, start building some phalanx and axe thrower units inside your mountain. When trolls come in the sides, send some phalanxes out to kick their butts. Phalanx eats trolls for lunch (i know this as my favorite faction is mordor lol).
Remember the ultimate goal of the evil side is to bust your starter fortress inside the mountain. If all else fails, just defend that spot.
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