MovieChat Forums > Halo 3 (2007) Discussion > Why did this Game feel Rushed...

Why did this Game feel Rushed...


Despite having frequent delays before its release? I have been playing both Halo 1 and 2 fairly recently and have noticed little difference in the graphics and design of Halo 3 aside from a few tweaks in the gameplay such as the high jumps. I am betting the focused their attention on the multiplayer aspect of the game than the campaign mode since very few players seem to be complaining about this issues. Well, in any case, its a solid game but i feel it could have been much better.

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Agreed. While Halo 3 did introduce never before seen ideas in the Halo franchise such as forge and better matchmaking, I feel that Bungie could have spent more time on the campaign to make it completely revolutionary to Halo. Instead, it felt exactly like the first two, with more weapons and better graphics. Hopefully though, Halo: Reach will solve this problem with it's advanced AI technology and different approach at a Halo game.

BirthDeath

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You guys are on crack. Halo 3 was clearly far, far, FAR more polished than Halo 2. I was blinded by hype when Halo 2 came out (by which I mean my unbearable anticipation which was entirely due to A) how effing great Halo 1 was and B) the amazing Halo 2 game play demo from E3 2003) but has time has marched on and I've replayed the campaign several times, I've faced up to the truth that while Halo 2 is not a bad game per se, is kind of a piece of crap compared to any other mainline Halo game, including ODST. Halo 2's controls needed a lot more tuning, many aspects of the graphics and design don't even measure up to Halo 1 standards... It'd be great if 343i gives it a make over a la Halo CE Anniversary.

Halo 3's campaign is far from the best in the series (Halo 1 is easily the best, and Reach is a close runner-up) but it's damn good. The Ark and The Covenant are among the best levels in the franchise. Better than any Halo 2 level, I'd say.

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