AAAARRGGHH!!!


I've been working my way through The Two Thrones on the hard difficulty setting for several weeks now. The last two of which I've been stuck on the same ridiculous boss battle. I'm sure anyone who's played the game knows which one I mean.

I'm so pis sed right now that I just need to vent some steam before I snap my disc in half. So, here's list of what Ubisoft ought to have done, as opposed to rushing the game out to meet a release date:

1. Don't put so many functions on the same God-damned button!! The game apparantly isn't smart enough (or the programmers weren't . . ) to figure which of the nineteen different things I'm trying to do with the "A" button.

2. If you say in the manual, "Simply point the control stick in the direction of the enemy you wish to attack and press the attack button. The agile prince will do the rest," try programming the game so that this actually fuc king works! I can't count the number of times I've died because the prince does a one-eighty and tries to attack somebody on the other side of the screen. In most games you have to actually face your enemy so it's just natural to do it here. So why, why, why, when I'm facing the enemy, even moving toward them, does the prince handspring away to get his ass handed to him by someone else?

3. How about some consistant impact animation? If the guy hits me, shouldn't I recoil or something? Nope, I just finish up with the nine button combo I finished pushing the buttons for fifteen minutes ago, hitting absolutely nothing, and getting hacked to bits in the process.

4. Why is it that the prince attacks at no one, anyway? He's supposed to have such an efficient auto-targeting system that I need only aim in the general direction of an enemy and he'll flip-flop on over to take them down. Yet I can be completely surrounded and the prince will be uselessly swinging his dagger in elaborate acrobatic combos through thin air. Good job, douche-bag!

5. And this one really pis ses me off: If I vault on an enemy to attack them, how in the hell does the prince magically transport off of that enemy, and onto another mid-vault?! There's a guy with a sword and a guy with an axe. Can't hurt the guy with the sword, and you can only hurt the guy with the axe when it's stuck in the ground. So what makes the game think I'd even wan't to vault of the swordsman? Fu ck!!

6. Hold the damn camera still! I don't need it constantly changing angles on me. I think that's half the reason the game can't figure out who the hell I'm trying to attack.

7. That cutscene that starts the fight? You can only watch that so many times. Why on earth can't I skip it after fifty failed attempts to beat the bosses?

8. How about a save so I don't have to run that damn chariot race over, and over, and over, and over every time I get so pis sed off that I have to shut the game off and cool down.


These problems are prevalant throughout the game, but they really shine in this particular part. Jesus Ubisoft, you had a great game with the first one. The fighting needed a little elaborating, so you improved that, but fu cked everything else all up. Sloppy, and rushed. The two words that best described The Two Thrones.

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Um....I've completely beaten T2T and have had no problems. Your timing is probably off. Are you making a slow yet steady rhythm when you hit the buttons or are you just mashing them like a monkey on crack? If the latter is true then that's probably your problem right there. The key to getting attacks to land right is learning the timing. Kind of like in music where you're taught a certain rhythm: 1,2,3,4.....

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I played through it in one sitting on normal without a hitch. It's just this one fight, on the hard setting, that's angering me. It's not a timing issue, it's the game animations being so elaborate that they overlap and the game doesn't know which to display; which in turn, keeps me from knowing what the hell is going on. That and the camera doing it's own, unnecessary thing, combined with the "auto-aiming" that allows the prince to travel to and strike any enemy with the press of a single button.

I had similar frustrations with this fight on normal, but the enemies took more damage and I took less, so the fight didn't last long enough to become a big issue. But know I cannot beat it because of these programmers' shortcomings.

EDIT: I mentioned earlier that the prince would teleport off of the axeman and onto the swordsman, mid-vault. Just now he did that, then teleported off of the swordsman as well. All the way to the oposite side of the "ring" where there was no one. After finishing the useless vault, I ran back to try to vault attack the axeman again, and the prince froze in mid-air, shot straight up about fifteen feet(game scaled),fell back down and rolled on the ground as though injured, except he was still eight or so feet above the ground. Then the swordsman came over and finished the prince off as he "lay" floating there.

I want to thank you though. You mentioned music class and that gave me an idea that allowed me to finally beat these bosses. So, thank you for responding to my vent.

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This boss fight has really pissed me off. Where is the saving point after the chariot race? They really should've had one. I have resorted to trying to find a level skip cheat but to no avail...

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After so many go 'rounds, the chariot race is not only easy, it's boring. They should have moved the save that was right before the chariot race to right after. And we should be able to skip the cutscene that shows the prince getting knocked down before the fight. I hate watching the same crap over and over and over again!

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yeah same here my pc moniter button broke down cos i was keep truning it off when the cut seen shows ..that get trough the fight but cost me £140.00 Monitor ,...god

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maye ur just a bad gamer
u suck
edmit it

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maybe you missed this bit:

I want to thank you though. You mentioned music class and that gave me an idea that allowed me to finally beat these bosses. So, thank you for responding to my vent.


You might be right though...




No, no I'm the god of video games, nevermind.

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Turned out, way back then, that my C-stick was broken. This was causing the camera to constantly rotate and the game had trouble keeping track of where the sprites were. Too much going on all at once.

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