Anyone think...


That the ending was insanely stupid and could have been much much better and more emotional?

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uh no it was perfect and had plenty of emotion

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Uh, what's stupid and unemotional about being pumped with a ton of Shinra bullets?

Snake, did you like my sunglasses?

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You probably just saw the English dub. If you watch the Jap version the emotion sort of takes the lead over the story.
But you're right. Could have been better. Closer to the original FFVII version.

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Zack's death in FFVII made him look like a serious pansy, so I'm glad they improved upon it. It made him look like he got shot down by three Shinra MILITARY MEN. He was a SOLDIER first class. You know he couldn't have gone down that easily... Maybe the ending was a little bit dragged out, but I thought it worked beautifully: Aerith's last letter... that twinge of hope (even though practically all of us know) that the turks will save him... the feeling of impossibility when they made Zack fight the final battle... the overall sadness you feel for Zack (throughout half of the game), the overall loneliness he must feel... the shot of Midgar in the background, a walking distance away... the situational irony that, in FFVII Aerith thinks that he ran off with another woman... the sadness of the last moment Cloud remember's Zack as he is... That enough is enough to make my heart feel literally heavy.

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Only in the world of overly nonsensical anime would a fanboy consider being shot in the face multiple times with a machine gun the death of a pansy.

Correction: He made him look like a serious pansy in the world of Final Fantasy. We all know in the real world, getting shot down with a machine gun would obviously not fit in the same sentence as pansy. But in the world of Final Fantasy, putting Zack on such a high pedestal (a pedestal where only a few make it -- the main protagonist in FFVII couldn't even make it) and then having him killed so easily doesn't make sense. Anyone who has played FF knows that in random encounters you'll get shot, you'll get burned, hell, you'll get sliced in half. In random encounters getting shot is probably the least damaging. They made him seem invincible and then stripped that title from him instantly. I believe in consistency, and that wasn't consistent. For Zack's proclaimed talents, yes, it made him seem like a pansy. That's why I appreciated Crisis Core. Yes, in the end it's the 3 military men who end his life, but you learn that he was brutally damaged before then. Therefore it makes sense with Zack's track record.

I'm not being some crazed 'fanboy' (although fangirl would be the proper term for me) I'm just saying that they made Zack look weaker than he is.

That's all.

And oh. Don't group me in with those people who talk about Pheonix Down's and Aerith. You may think I'm stupid, and that's fine, but I'm not that stupid.

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When I say the thing about consistency, I'm not talking about the random encounters. I obviously don't think that gameplay and cutscenes have to fit hand in hand. If that was the case then I'd argue points like, "why can i find materia on the ground? why are monsters giving me money when I defeat them?" I'd even question why there were savepoints. They don't just make him look invincible in the random encounters; they make him -- alike the rest of the cast -- look invincible in the ingame story and cutscenes as well. That's where I have the problem with him appearing like he got killed by three, average, non-mako infused humans. Maybe it was stupid of me to use the random encounters as an example, but cutscenes are actually a part of the ingame story. If you make him able to kill the most unlikely things and then give him a normal way of dying, it just strikes me as odd. Yes, he was weak from the experiments, but he was still able to make it to the outskirts of Midgar, which would strike me as a little odd if that was the reason he got killed.

But that's literally the same logic!

Haha, for some reason I knew you were going to say that. I was thinking, "should I say it..... or not?" But I don't think they're the same, seeing as Pheonix downs are for KO's (more or less) not actual deaths.

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