Let's face facts


Fahrenheit's story is pretty naff. I'll applaud the people who developed the game and it's ambition because storytelling at that level in video games is few and far between, but the story itself is crap

(Spoilers)

It starts of promising with finding the character in the middle of a murder scene with no idea why he did it and having to cover his tracks before Carla, Tyler and the pigs arrive, but from thereon when it starts chucking daft supernatural elements it starts to go flat. I liked the pig element and delving into Carla and Tyler's side of what happened,; I liked the main character juggling between his bird on the side and his vicar/priest brother Marcus in his life. I don't like the introduction of some mute girl who holds the secret and key to the future of the world (like c'mon, what the f u c k is that about?); I don't like the introduction of some weird AI cyborg reject straight out of Tron coming in and saying he wants a piece of the action; and then seeing how Lucas dies, manages to come back from the dead with extra strength and martial arts skills, and bootilicious Carla (who was doing good til this point) goes from chasing and being suspicious of her murder suspect is then out the blue (and a press of the analog stick) suddenly jumping on him quicker then Paris Hilton with a camcorder and resorting to necrophilia in a train cabin is just ridiculous. I'd of put more money on Tyler shagging Carla first with all that work tension and them getting sweaty with each other in the gym and that, but eh, what do I know. Whatever, it all feels random and forced.

I read somewhere that some of the game had to be scrapped cause of schedule restrictions and it shows. It feels so forced and random the further you get into the game. It starts from holding some kind of loose reality from the beginning to then grow into some OTT fantasy, save the world and bang the J-Lo/Out of Sight cop lookalike in a freezing cabin before the apocolypse freezes over nonsence

I'll applaud it for it's ambition. The feel of interactivity and immersion is brilliant and I like how it's tried to take storytelling to somewhere new, more video games need to be telling stories on a higher level, but face the fact, the story itself, especially in the final third is s h i t e. Fair play if video games like Fahrenheit are trying to reach new levels of narrative but the stories themselves need to fix up and be better then this

"And what am I supposed to do while you're on a yellow brick quest for a brain?"

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[deleted]

Is it your time of month? Well unless you can come up with proper constructive reasons why I'm 'full of sh*t' I suggest you shut up. Maybe I might even remember why I value your opinion... oh that's right, I don't

"And what am I supposed to do while you're on a yellow brick quest for a brain?"

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The story did trail off into a fairly *beep* up tangent moving from a cool adventure game to a supernatural one. I wouldn't say it becomes a mess. The whole story is mapped out from the beginning (i.e. Bogart at the Diner, Oracle copying Lucas' actions). It's more a well told story with considerable flaws. Kind of like the bible.

Just Kidding

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I loved this game at first, but I too feel that it fell apart towards the end with all the supernatural junk. It seemed real and then it just became a cheap action movie. I still like it, but I felt that the end was pretty weak.

Are there anymore games like this?

Martin Stett, a monument to failure

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The Metal Gear Solid series and Mass Effect both have a great cinematic feeling to them.

MGS consist of 4 games (not counting spinoffs). It's action-espionage and very storydriven. Metal Gear Solid is for the PS1, and its remake MGS Twin Snakes is for the gamecube. MGS2 Sons of Liberty is for the PS2 and PC. MGS3 Snake Eater is for PS2. MGS4 Guns of the Patriots is for PS3. And the best of the spinoffs, a sequal to MGS3 (the game takes place 40 years or so before the others), called MGS Portable Ops is for the PSP (it adds a squad management system that works kind of like UFO/XCOM).

Mass Effect is an action-RPG in a sci-fi setting, with production values up there with Battlestar Galactica. Made by the team behind Baldurs Gate and Neverwinter Nights.

Both series are very talkative and the stories twist and bend alot. MGS has a stroke of the supernatural or paranormal to it, but most of it is rationally explained during MGS4. Mind, MGS4 is more cutscenes than gameplay, and it's preferable to play if after the other games to get the most out of it.

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The cyborg struck me as really out of place, but I swallowed the rest without flinching.

Note that between Kane's death and the next graveyard visit almost a month has passed ingame. The world has stopped functioning, and Carla's early narrative repeatedly states the Kane case felt wrong, so that could explain her character change along with Tyler's lack of interest at the end.

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I agree with the original poster - All I can say is that I'm looking forward to Heavy Rain, so long as it doesn't delve into supernatural sci-fi mumbo-jumbo at any point.

"You can always count on a murderer for a fancy prose style..."-
Humbert Humbert-

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Cage has said it wont have any sci fi elements, and will stay focused on the concept of "what would you do for the person you love".
So hopefully it will be great.

MASS HYSTERIA!!!!!!!!!!!!!

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Yeah, you have some good points. I loved the game at first, but started to hate it after Lucas became a reincarnated zombie, WTF??,

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[deleted]

The first half of the game was phenomenal, but then it turned into complete and utter BS.

Carla gets approached by the serial killer at the cemetary and immediately believes everything he says? And a bit later that day they end up in bed together? WTF?

All the way until Lucas was revealed as the murderer I felt like I could steer the story a certain way, like I had some control over what was happening. But in the second half everything follows a linear and unlogical path. I hated the forced and unbelievable love story between Carla and Lucas. I hated that they didn't give me a choice whether I wanted this.

Heavy Rain is so much better in every aspect. It's really sad, because the diner scene plus investigation along with most of the first half was just plain awesome.

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Just played it again over the weekend first time in about 5 years.

from the time Tiffany dies for me is where it just goes BANG into something different, it feels rushed from there, he comes back shows no emotion at all and from there it feels very rushed. Carla went from being a Cop to all of a sudden falling in love with the guy she had been chasing in the space of 1 night.

I mean look at Tyler he doesn't really even have a ending it's either go with his Girlfreind or stay and thats it! he doesn't even get involved anymore, and while im on the subject of Tyler his character is boring, there realy was not much to do in his stories, I mean run around for a hour trying to find a book??

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