Let's face facts
Fahrenheit's story is pretty naff. I'll applaud the people who developed the game and it's ambition because storytelling at that level in video games is few and far between, but the story itself is crap
(Spoilers)
It starts of promising with finding the character in the middle of a murder scene with no idea why he did it and having to cover his tracks before Carla, Tyler and the pigs arrive, but from thereon when it starts chucking daft supernatural elements it starts to go flat. I liked the pig element and delving into Carla and Tyler's side of what happened,; I liked the main character juggling between his bird on the side and his vicar/priest brother Marcus in his life. I don't like the introduction of some mute girl who holds the secret and key to the future of the world (like c'mon, what the f u c k is that about?); I don't like the introduction of some weird AI cyborg reject straight out of Tron coming in and saying he wants a piece of the action; and then seeing how Lucas dies, manages to come back from the dead with extra strength and martial arts skills, and bootilicious Carla (who was doing good til this point) goes from chasing and being suspicious of her murder suspect is then out the blue (and a press of the analog stick) suddenly jumping on him quicker then Paris Hilton with a camcorder and resorting to necrophilia in a train cabin is just ridiculous. I'd of put more money on Tyler shagging Carla first with all that work tension and them getting sweaty with each other in the gym and that, but eh, what do I know. Whatever, it all feels random and forced.
I read somewhere that some of the game had to be scrapped cause of schedule restrictions and it shows. It feels so forced and random the further you get into the game. It starts from holding some kind of loose reality from the beginning to then grow into some OTT fantasy, save the world and bang the J-Lo/Out of Sight cop lookalike in a freezing cabin before the apocolypse freezes over nonsence
I'll applaud it for it's ambition. The feel of interactivity and immersion is brilliant and I like how it's tried to take storytelling to somewhere new, more video games need to be telling stories on a higher level, but face the fact, the story itself, especially in the final third is s h i t e. Fair play if video games like Fahrenheit are trying to reach new levels of narrative but the stories themselves need to fix up and be better then this
"And what am I supposed to do while you're on a yellow brick quest for a brain?"