MovieChat Forums > Gwoemul (2007) Discussion > The CG in this is Has Not Aged Well

The CG in this is Has Not Aged Well


Not sure what all the hype is about, not even a decade later and the CG is terribly dated, not a great monster movie either IMO.

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You must be joking. I recently rewatched the LotR trilogy, now there's CG that hasn't aged well, and that's a 300 million dollar mega project. The Host is almost 10 years old and the monster still looks f*#king great. Except for at the end when he's on fire, but good CG fire is a problem even today.

Concerning it not being a great monster movie, you're sort of right. But this isn't a typical monster movie. Note how nearly all the characters have depth to them, instead of being cardboard cut-outs for the monster to eat. It's a monster movie family drama, which isn't everyone. Gave it a 7/10 myself, it has some great moments but it's about 20 minutes too long.

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I think most Korean movies are overly long. This, The Wailing, and a slew of horror movies. The... pacing... is... just... so... languid.

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The film's hype wasn't all about its CGI, it was more about the inventive cinematography, multi-dimensional characters and surprising thematic depth.

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... it's a monster movie that should pretty much sum it up right there.

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I don't agree that critics should judge monster films entirely on how convincing their CGI is, especially if a film offers much more than just the thrill of seeing a monster on screen.

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I'm sorry Julian_Pope, but you have entirely missed the point of the movie. Go watch it again.

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I'm good

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it looked good to me, personally I prefer a practical effect rather than the usual generic cgi hollywood monster

If people were trying to bring you DOWN, that means you were ABOVE them.

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