Can someone explain?


I don't get the storyline. Why is China fighting NATO and what's the deal with Commander 31?

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HELLO??? ANYONE???

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HELLO???????????????????????????????????????????????????????

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hehehehe!!

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The Game begins with News Broadcasts from both NATO and China, reporting on escalating hostility between the two in the nation of Kazakhstan. The center of this hostility is a city near the Kazak capital of Almaty. The player first begins as a member of a NATO force in the area, rescuing a unit under heavy fire at an oil refinery in the city, crashing hostile communication uplinks in the city, and finally guarding a school where a Negotiator will arrive from Snipers. When the Negotiator arrives, an Attack helicopter with unknown markings arrives and blows the Negotiator up. NATO and China blame each other for the incident, pushing the hostility up to a full-scale war in the country.

The player's perspective then switches to that of a Chinese soldier. In response to their losses in the city, the Chinese launch a counter-offensive on the Caspian sea Coast. Since NATO is apparently veteran to maritime operations, the Chinese strike at several critical targets, including the destruction of 3 Fast attack submarines, and the assault on an Oil rig, and an Island. Finally, NATO sends a ship loaded with High Explosives disguised as a Civilian cargo ship to destroy these targets. However, the Chinese destroy the ship before it reaches its targets, foiling the plan.

NATO propaganda blames the Chinese of destroying a civilian cargo ship (the same one with explosives) out of unprovoked aggression, marking the player's perspective switch from China back to NATO. While NATO was occupied on the Caspian coast, the Chinese managed to secure the entire city. NATO launches a counter-offensive within the city, managing to reclaim a crucial Heliport, gain Recon data via Helicopter, destroy a Chinese Armored Brigade holding a Hill, and finally, destroy a bridge the Chinese were using to send reinforcements into the city.

Chinese propaganda blames NATO for destroying the bridge which was "The people's only escape route". The player's perspective switches back to China, where the player is once more back on the Caspian coast. The player first launches a waterborne assault on a NATO held hill, as the Hill provides a critical overwatch position, and then destroys the only complete Oil Refinery in Kazakhstan, because NATO was using it to fuel their operations in the area.

The viewpoint switches one more time to NATO, who has now launched operations in Central Kazakhstan. First, the player recons the area by Humvee, liberating several nearby towns on the way. Then, a Special Ops team is sent to kill a Chinese regional commander who has been hindering NATO operations in that area. The Spec Ops team finally manages to kill him as he attempts to escape by helicopter.

The viewpoint switches one last time to the Chinese, who are also operating in the area. First, the player launches assaults on the towns NATO previously liberated, providing the Chinese a strong hold of the area. In retaliation, NATO launches a heavy armed assault on a local trainyard under Chinese control. After repelling the assault, NATO forces retreat from the area. NATO then resorts to packing a train full of explosives, hoping to blow the trainyard up. The Chinese foil this too, and the train is derailed right before it hits the trainyard.

At this point, the player is given a choice of what faction to play as. If the player chooses NATO, then NATO launches the last mission of the war. The commander of all Chinese operations in Kazakhstan, Lieutenant Colonel Zhu, is stationed in the Chinese regional headquarters, not far away from NATO's regional headquarters. NATO launces a heavy assault on Zhu's position, and as Zhu tries to fly away in a helicopter, the helicopter is shot down, killing Zhu. If the player chose China, then China launches the last mission of the war. Lieutenant Colonel Scott, the commander of all NATO operations in Kazakhstan, is stationed in the NATO regional headquarters, not far away from the Chinese regional headquarters. The Chinese launch a heavy assault on the Scott's position, and as Scott tries flying away in a helicopter, the Chinese shoot down the helicopter, killing Scott.

No matter which faction the player chose, at this point, the faction's news agency receives a message from a terrorist group called The Burning Flag, with their leader, a man only known as Commander 31, stating that the helicopter that killed the Negotiator was theirs, so that the war was practically set up by them, and that they intend on World Domination by launching 3 Nuclear missiles at the Player's country. They will do this from a remote Kazak Nuclear Silo complex under their control. The player then leads a heavy and frantic assault to disengage the missiles before they launch. The player manages to disengage 2 missiles before heading to Commander 31's silo. The player realizes that the control room which is crucial to disengaging the 3rd missile is the same one Commander 31 has locked himself in. Frantically, a sniper some distance away marks the control room with an airstrike, killing Commander 31 and disengaging the 3rd missile.

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